Files
wwdpublic/Content.Client/UserInterface/Systems/ProgressColorSystem.cs
SimpleStation14 e4b8f701e3 Mirror: Add a toggle for colorblind friendly progress bar colors (#130)
## Mirror of PR #25318: [Add a toggle for colorblind friendly progress
bar
colors](https://github.com/space-wizards/space-station-14/pull/25318)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `f3f4616c49317898aeeff304160b0b50df9ee851`

PR opened by <img
src="https://avatars.githubusercontent.com/u/98561806?v=4"
width="16"/><a href="https://github.com/EmoGarbage404">
EmoGarbage404</a> at 2024-02-16 17:40:39 UTC
PR merged by <img
src="https://avatars.githubusercontent.com/u/19864447?v=4"
width="16"/><a href="https://github.com/web-flow"> web-flow</a> at
2024-03-09 11:43:20 UTC

---

PR changed 8 files with 169 additions and 84 deletions.

The PR had the following labels:
- Changes: UI
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Adds a toggle in the accessibility menu that lets 'progress bars'
(doafters, medhud) toggle between a standard rainbow palette and the
colorblind-friendly Viridis palette.
> 
> also makes the medhud bar unshaded to match the icon and to improve
readability.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> Medical huds used a (frankly) bastardized version of Viridis without
proper smoothing. Doafters used the standard rainbow palette but with
actual smoothing. I personally don't really like the medhud colors, but
i figured if i wanted to get rid of them it was best to unify and make
it an option broadly so that people who needed it could get more use out
of it.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Makes a new static method in ProgressColorSystem that handles the
CVAR. also adds a new checkbox to MiscTab.xaml
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
>
https://github.com/space-wizards/space-station-14/assets/98561806/743c2c31-6504-4693-ab6b-7f54e0d65e06
> 
> - [x] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> 🆑
> - add: Added a new "colorblind friendly" toggle in the accessibility
menu. This allows you to toggle between a standard and
colorblind-friendly palette for things like progress bars and the
medical HUD.
> - tweak: The medical HUD is now bright, even in low light levels.
> 


</details>

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-05-08 23:47:48 -04:00

78 lines
2.1 KiB
C#

using Content.Shared.CCVar;
using Robust.Shared.Configuration;
namespace Content.Client.UserInterface.Systems;
/// <summary>
/// This system handles getting an interpolated color based on the value of a cvar.
/// </summary>
public sealed class ProgressColorSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configuration = default!;
private bool _colorBlindFriendly;
private static readonly Color[] Plasma =
{
new(240, 249, 33),
new(248, 149, 64),
new(204, 71, 120),
new(126, 3, 168),
new(13, 8, 135)
};
/// <inheritdoc/>
public override void Initialize()
{
Subs.CVar(_configuration, CCVars.AccessibilityColorblindFriendly, OnColorBlindFriendlyChanged, true);
}
private void OnColorBlindFriendlyChanged(bool value, in CVarChangeInfo info)
{
_colorBlindFriendly = value;
}
public Color GetProgressColor(float progress)
{
if (!_colorBlindFriendly)
{
if (progress >= 1.0f)
{
return new Color(0f, 1f, 0f);
}
// lerp
var hue = 5f / 18f * progress;
return Color.FromHsv((hue, 1f, 0.75f, 1f));
}
return InterpolateColorGaussian(Plasma, progress);
}
/// <summary>
/// Interpolates between multiple colors based on a gaussian distribution.
/// Taken from https://stackoverflow.com/a/26103117
/// </summary>
public static Color InterpolateColorGaussian(Color[] colors, double x)
{
double r = 0.0, g = 0.0, b = 0.0;
var total = 0f;
var step = 1.0 / (colors.Length - 1);
var mu = 0.0;
const double sigma2 = 0.035;
foreach(var color in colors)
{
var percent = Math.Exp(-(x - mu) * (x - mu) / (2.0 * sigma2)) / Math.Sqrt(2.0 * Math.PI * sigma2);
total += (float) percent;
mu += step;
r += color.R * percent;
g += color.G * percent;
b += color.B * percent;
}
return new Color((float) r / total, (float) g / total, (float) b / total);
}
}