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* Borg type switching. This allows borgs (new spawn or constructed) to select their chassis type on creation, like in SS13. This removes the need for the many different chassis types, and means round-start borgs can actually play the game immediately instead of waiting for science to unlock everything. New borgs have an additional action that allows them to select their type. This opens a nice window with basic information about the borgs and a select button. Once a type has been selected it is permanent for that borg chassis. These borg types also immediately start the borg with specific modules, so they do not need to be printed. Additional modules can still be inserted for upgrades, though this is now less critical. The built-in modules cannot be removed, but are shown in the UI. The modules that each borg type starts with: * Generic: tools * Engineering: advanced tools, construction, RCD, cable * Salvage: Grappling gun, appraisal, mining * Janitor: cleaning, light replacer * Medical: treatment * Service: music, service, clowning Specialized borgs have 3 additional module slots available on top of the ones listed above, generic borgs have 5. Borg types are specified in a new BorgTypePrototype. These prototypes specify all information about the borg type. It is assigned to the borg entity through a mix of client side, server, and shared code. Some of the involved components were made networked, others are just ensured they're set on both sides of the wire. The most gnarly change is the inventory template prototype, which needs to change purely to modify the borg hat offset. I managed to bodge this in with an API that *probably* won't explode for specifically for this use case, but it's still not the most clean of API designs. Parts for specific borg chassis have been removed (so much deleted YAML) and specialized borg modules that are in the base set of a type have been removed from the exosuit fab as there's no point to printing those. The ability to "downgrade" a borg so it can select a new chassis, like in SS13, is something that would be nice, but was not high enough priority for me to block the feature on. I did keep it in mind with some of the code, so it may be possible in the future. There is no fancy animation when selecting borg types like in SS13, because I didn't think it was high priority, and it would add a lot of complex code. * Fix sandbox failure due to collection expression. * Module tweak Fix salvage borg modules still having research/lathe recipes Engie borg has regular tool module, not advanced. * Fix inventory system breakage * Fix migrations Some things were missing * Guidebook rewordings & review * MinWidth on confirm selection button (cherry picked from commit 1bebb3390ccedfdae173f0f681be6578146057ca) (cherry picked from commit 44ca0d5228e4b3faf507a5915007f956c8475541)
137 lines
4.9 KiB
C#
137 lines
4.9 KiB
C#
using Content.Shared.Containers.ItemSlots;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Popups;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Silicons.Borgs.Components;
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using Content.Shared.UserInterface;
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using Content.Shared.Wires;
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using Robust.Shared.Containers;
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namespace Content.Shared.Silicons.Borgs;
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/// <summary>
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/// This handles logic, interactions, and UI related to <see cref="BorgChassisComponent"/> and other related components.
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/// </summary>
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public abstract partial class SharedBorgSystem : EntitySystem
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{
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[Dependency] protected readonly SharedContainerSystem Container = default!;
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[Dependency] protected readonly ItemSlotsSystem ItemSlots = default!;
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[Dependency] protected readonly ItemToggleSystem Toggle = default!;
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[Dependency] protected readonly SharedPopupSystem Popup = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BorgChassisComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<BorgChassisComponent, ItemSlotInsertAttemptEvent>(OnItemSlotInsertAttempt);
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SubscribeLocalEvent<BorgChassisComponent, ItemSlotEjectAttemptEvent>(OnItemSlotEjectAttempt);
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SubscribeLocalEvent<BorgChassisComponent, EntInsertedIntoContainerMessage>(OnInserted);
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SubscribeLocalEvent<BorgChassisComponent, EntRemovedFromContainerMessage>(OnRemoved);
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SubscribeLocalEvent<BorgChassisComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovementSpeedModifiers);
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SubscribeLocalEvent<BorgChassisComponent, ActivatableUIOpenAttemptEvent>(OnUIOpenAttempt);
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SubscribeLocalEvent<TryGetIdentityShortInfoEvent>(OnTryGetIdentityShortInfo);
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InitializeRelay();
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}
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private void OnTryGetIdentityShortInfo(TryGetIdentityShortInfoEvent args)
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{
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if (args.Handled)
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{
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return;
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}
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if (!HasComp<BorgChassisComponent>(args.ForActor))
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{
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return;
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}
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args.Title = Name(args.ForActor).Trim();
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args.Handled = true;
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}
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private void OnItemSlotInsertAttempt(EntityUid uid, BorgChassisComponent component, ref ItemSlotInsertAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp<PowerCellSlotComponent>(uid, out var cellSlotComp) ||
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!TryComp<WiresPanelComponent>(uid, out var panel))
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return;
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if (!ItemSlots.TryGetSlot(uid, cellSlotComp.CellSlotId, out var cellSlot) || cellSlot != args.Slot)
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return;
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if (!panel.Open || args.User == uid)
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args.Cancelled = true;
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}
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private void OnItemSlotEjectAttempt(EntityUid uid, BorgChassisComponent component, ref ItemSlotEjectAttemptEvent args)
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{
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if (args.Cancelled)
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return;
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if (!TryComp<PowerCellSlotComponent>(uid, out var cellSlotComp) ||
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!TryComp<WiresPanelComponent>(uid, out var panel))
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return;
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if (!ItemSlots.TryGetSlot(uid, cellSlotComp.CellSlotId, out var cellSlot) || cellSlot != args.Slot)
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return;
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if (!panel.Open || args.User == uid)
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args.Cancelled = true;
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}
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private void OnStartup(EntityUid uid, BorgChassisComponent component, ComponentStartup args)
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{
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if (!TryComp<ContainerManagerComponent>(uid, out var containerManager))
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return;
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component.BrainContainer = Container.EnsureContainer<ContainerSlot>(uid, component.BrainContainerId, containerManager);
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component.ModuleContainer = Container.EnsureContainer<Container>(uid, component.ModuleContainerId, containerManager);
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}
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private void OnUIOpenAttempt(EntityUid uid, BorgChassisComponent component, ActivatableUIOpenAttemptEvent args)
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{
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// borgs can't view their own ui
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if (args.User == uid)
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args.Cancel();
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}
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protected virtual void OnInserted(EntityUid uid, BorgChassisComponent component, EntInsertedIntoContainerMessage args)
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{
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}
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protected virtual void OnRemoved(EntityUid uid, BorgChassisComponent component, EntRemovedFromContainerMessage args)
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{
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}
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private void OnRefreshMovementSpeedModifiers(EntityUid uid, BorgChassisComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (Toggle.IsActivated(uid))
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return;
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if (!TryComp<MovementSpeedModifierComponent>(uid, out var movement))
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return;
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var sprintDif = movement.BaseWalkSpeed / movement.BaseSprintSpeed;
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args.ModifySpeed(1f, sprintDif);
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}
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/// <summary>
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/// Sets <see cref="BorgModuleComponent.DefaultModule"/>.
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/// </summary>
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public void SetBorgModuleDefault(Entity<BorgModuleComponent> ent, bool newDefault)
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{
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ent.Comp.DefaultModule = newDefault;
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Dirty(ent);
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}
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}
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