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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
215 lines
8.1 KiB
C#
215 lines
8.1 KiB
C#
using Content.Shared.Eye;
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using Content.Shared.Shadowkin;
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using Robust.Server.GameObjects;
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using Content.Server.Atmos.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.Movement.Components;
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using Content.Shared.Stealth;
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using Content.Shared.Stealth.Components;
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using Content.Server.Body.Components;
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using System.Linq;
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using Content.Shared.Abilities.Psionics;
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using Robust.Shared.Random;
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using Content.Server.Light.Components;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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namespace Content.Server.Shadowkin;
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public sealed class EtherealSystem : SharedEtherealSystem
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{
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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[Dependency] private readonly SharedStealthSystem _stealth = default!;
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[Dependency] private readonly EyeSystem _eye = default!;
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[Dependency] private readonly NpcFactionSystem _factions = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPointLightSystem _light = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void OnStartup(EntityUid uid, EtherealComponent component, MapInitEvent args)
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{
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base.OnStartup(uid, component, args);
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var visibility = EnsureComp<VisibilityComponent>(uid);
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_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
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_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Ethereal, false);
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_visibilitySystem.RefreshVisibility(uid, visibility);
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if (TryComp<EyeComponent>(uid, out var eye))
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_eye.SetVisibilityMask(uid, eye.VisibilityMask | (int) (VisibilityFlags.Ethereal), eye);
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if (TryComp<TemperatureComponent>(uid, out var temp))
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temp.AtmosTemperatureTransferEfficiency = 0;
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var stealth = EnsureComp<StealthComponent>(uid);
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_stealth.SetVisibility(uid, 0.8f, stealth);
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SuppressFactions(uid, component, true);
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EnsureComp<PressureImmunityComponent>(uid);
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EnsureComp<RespiratorImmuneComponent>(uid);
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EnsureComp<MovementIgnoreGravityComponent>(uid);
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if (HasComp<MindbrokenComponent>(uid))
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RemComp(uid, component);
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}
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public override void OnShutdown(EntityUid uid, EtherealComponent component, ComponentShutdown args)
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{
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base.OnShutdown(uid, component, args);
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if (TryComp<VisibilityComponent>(uid, out var visibility))
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{
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_visibilitySystem.AddLayer((uid, visibility), (int) VisibilityFlags.Normal, false);
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_visibilitySystem.RemoveLayer((uid, visibility), (int) VisibilityFlags.Ethereal, false);
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_visibilitySystem.RefreshVisibility(uid, visibility);
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}
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if (TryComp<EyeComponent>(uid, out var eye))
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_eye.SetVisibilityMask(uid, (int) VisibilityFlags.Normal, eye);
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if (TryComp<TemperatureComponent>(uid, out var temp))
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temp.AtmosTemperatureTransferEfficiency = 0.1f;
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SuppressFactions(uid, component, false);
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RemComp<StealthComponent>(uid);
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RemComp<PressureImmunityComponent>(uid);
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RemComp<RespiratorImmuneComponent>(uid);
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RemComp<MovementIgnoreGravityComponent>(uid);
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foreach (var light in component.DarkenedLights.ToArray())
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{
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if (!TryComp<PointLightComponent>(light, out var pointLight)
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|| !TryComp<EtherealLightComponent>(light, out var etherealLight))
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continue;
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ResetLight(light, pointLight, etherealLight);
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}
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}
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public void SuppressFactions(EntityUid uid, EtherealComponent component, bool set)
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{
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if (set)
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{
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if (!TryComp<NpcFactionMemberComponent>(uid, out var factions))
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return;
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component.SuppressedFactions = factions.Factions.ToList();
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foreach (var faction in factions.Factions)
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_factions.RemoveFaction(uid, faction);
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}
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else
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{
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foreach (var faction in component.SuppressedFactions)
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_factions.AddFaction(uid, faction);
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component.SuppressedFactions.Clear();
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}
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}
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public void ResetLight(EntityUid uid, PointLightComponent light, EtherealLightComponent etherealLight)
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{
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etherealLight.AttachedEntity = EntityUid.Invalid;
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if (etherealLight.OldRadiusEdited)
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_light.SetRadius(uid, etherealLight.OldRadius);
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etherealLight.OldRadiusEdited = false;
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if (etherealLight.OldEnergyEdited)
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_light.SetEnergy(uid, etherealLight.OldEnergy);
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etherealLight.OldEnergyEdited = false;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<EtherealComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (!component.Darken)
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continue;
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component.DarkenAccumulator += frameTime;
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if (component.DarkenAccumulator <= 1)
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continue;
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component.DarkenAccumulator -= component.DarkenRate;
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var darkened = new List<EntityUid>();
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var lightQuery = _lookup.GetEntitiesInRange(uid, component.DarkenRange, flags: LookupFlags.StaticSundries)
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.Where(x => HasComp<EtherealLightComponent>(x) && HasComp<PointLightComponent>(x));
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foreach (var entity in lightQuery)
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if (!darkened.Contains(entity))
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darkened.Add(entity);
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_random.Shuffle(darkened);
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component.DarkenedLights = darkened;
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var playerPos = _transform.GetWorldPosition(uid);
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foreach (var light in component.DarkenedLights.ToArray())
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{
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var lightPos = _transform.GetWorldPosition(light);
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if (!TryComp<PointLightComponent>(light, out var pointLight)
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|| !TryComp<EtherealLightComponent>(light, out var etherealLight))
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continue;
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if (TryComp<PoweredLightComponent>(light, out var powered) && !powered.On)
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{
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ResetLight(light, pointLight, etherealLight);
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continue;
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}
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if (etherealLight.AttachedEntity == EntityUid.Invalid)
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etherealLight.AttachedEntity = uid;
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if (etherealLight.AttachedEntity != EntityUid.Invalid
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&& etherealLight.AttachedEntity != uid)
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{
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component.DarkenedLights.Remove(light);
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continue;
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}
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if (etherealLight.AttachedEntity == uid
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&& _random.Prob(0.03f))
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etherealLight.AttachedEntity = EntityUid.Invalid;
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if (!etherealLight.OldRadiusEdited)
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{
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etherealLight.OldRadius = pointLight.Radius;
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etherealLight.OldRadiusEdited = true;
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}
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if (!etherealLight.OldEnergyEdited)
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{
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etherealLight.OldEnergy = pointLight.Energy;
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etherealLight.OldEnergyEdited = true;
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}
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var distance = (lightPos - playerPos).Length();
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var radius = distance * 2f;
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var energy = distance * 0.8f;
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if (etherealLight.OldRadiusEdited && radius > etherealLight.OldRadius)
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radius = etherealLight.OldRadius;
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if (etherealLight.OldRadiusEdited && radius < etherealLight.OldRadius * 0.20f)
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radius = etherealLight.OldRadius * 0.20f;
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if (etherealLight.OldEnergyEdited && energy > etherealLight.OldEnergy)
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energy = etherealLight.OldEnergy;
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if (etherealLight.OldEnergyEdited && energy < etherealLight.OldEnergy * 0.20f)
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energy = etherealLight.OldEnergy * 0.20f;
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_light.SetRadius(light, radius);
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_light.SetEnergy(light, energy);
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}
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}
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}
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}
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