Files
wwdpublic/Content.Server/Storage/EntitySystems/EntityStorageSystem.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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2023-10-03 14:15:46 -05:00

184 lines
6.7 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction;
using Content.Server.Construction.Components;
using Content.Server.Storage.Components;
using Content.Shared.Destructible;
using Content.Shared.Foldable;
using Content.Shared.Interaction;
using Content.Shared.Lock;
using Content.Shared.Movement.Events;
using Content.Shared.Storage.Components;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.Tools.Systems;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
namespace Content.Server.Storage.EntitySystems;
public sealed class EntityStorageSystem : SharedEntityStorageSystem
{
[Dependency] private readonly ConstructionSystem _construction = default!;
[Dependency] private readonly AtmosphereSystem _atmos = default!;
[Dependency] private readonly IMapManager _map = default!;
public override void Initialize()
{
base.Initialize();
/* CompRef things */
SubscribeLocalEvent<EntityStorageComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<EntityStorageComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[] { typeof(LockSystem) });
SubscribeLocalEvent<EntityStorageComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestruction);
SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
SubscribeLocalEvent<EntityStorageComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<EntityStorageComponent, FoldAttemptEvent>(OnFoldAttempt);
SubscribeLocalEvent<EntityStorageComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<EntityStorageComponent, ComponentHandleState>(OnHandleState);
/* CompRef things */
SubscribeLocalEvent<EntityStorageComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<EntityStorageComponent, WeldableAttemptEvent>(OnWeldableAttempt);
SubscribeLocalEvent<InsideEntityStorageComponent, InhaleLocationEvent>(OnInsideInhale);
SubscribeLocalEvent<InsideEntityStorageComponent, ExhaleLocationEvent>(OnInsideExhale);
SubscribeLocalEvent<InsideEntityStorageComponent, AtmosExposedGetAirEvent>(OnInsideExposed);
SubscribeLocalEvent<InsideEntityStorageComponent, EntGotRemovedFromContainerMessage>(OnRemoved);
}
private void OnMapInit(EntityUid uid, EntityStorageComponent component, MapInitEvent args)
{
if (!component.Open && component.Air.TotalMoles == 0)
{
// If we're closed on spawn and have no air already saved, we need to pull some air into our environment from where we spawned,
// so that we have -something-. For example, if you bought an animal crate or something.
TakeGas(uid, component);
}
}
protected override void OnComponentInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args)
{
base.OnComponentInit(uid, component, args);
if (TryComp<ConstructionComponent>(uid, out var construction))
_construction.AddContainer(uid, ContainerName, construction);
}
public override bool ResolveStorage(EntityUid uid, [NotNullWhen(true)] ref SharedEntityStorageComponent? component)
{
if (component != null)
return true;
TryComp<EntityStorageComponent>(uid, out var storage);
component = storage;
return component != null;
}
private void OnWeldableAttempt(EntityUid uid, EntityStorageComponent component, WeldableAttemptEvent args)
{
if (component.Open)
{
args.Cancel();
return;
}
if (component.Contents.Contains(args.User))
{
var msg = Loc.GetString("entity-storage-component-already-contains-user-message");
Popup.PopupEntity(msg, args.User, args.User);
args.Cancel();
}
}
protected override void TakeGas(EntityUid uid, SharedEntityStorageComponent component)
{
if (!component.Airtight)
return;
var serverComp = (EntityStorageComponent) component;
var tile = GetOffsetTileRef(uid, serverComp);
if (tile != null && _atmos.GetTileMixture(tile.Value.GridUid, null, tile.Value.GridIndices, true) is {} environment)
{
_atmos.Merge(serverComp.Air, environment.RemoveVolume(serverComp.Air.Volume));
}
}
public override void ReleaseGas(EntityUid uid, SharedEntityStorageComponent component)
{
var serverComp = (EntityStorageComponent) component;
if (!serverComp.Airtight)
return;
var tile = GetOffsetTileRef(uid, serverComp);
if (tile != null && _atmos.GetTileMixture(tile.Value.GridUid, null, tile.Value.GridIndices, true) is {} environment)
{
_atmos.Merge(environment, serverComp.Air);
serverComp.Air.Clear();
}
}
private TileRef? GetOffsetTileRef(EntityUid uid, EntityStorageComponent component)
{
var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset).ToMap(EntityManager, TransformSystem);
if (_map.TryFindGridAt(targetCoordinates, out _, out var grid))
{
return grid.GetTileRef(targetCoordinates);
}
return null;
}
private void OnRemoved(EntityUid uid, InsideEntityStorageComponent component, EntGotRemovedFromContainerMessage args)
{
if (args.Container.Owner != component.Storage)
return;
RemComp(uid, component);
}
#region Gas mix event handlers
private void OnInsideInhale(EntityUid uid, InsideEntityStorageComponent component, InhaleLocationEvent args)
{
if (TryComp<EntityStorageComponent>(component.Storage, out var storage) && storage.Airtight)
{
args.Gas = storage.Air;
}
}
private void OnInsideExhale(EntityUid uid, InsideEntityStorageComponent component, ExhaleLocationEvent args)
{
if (TryComp<EntityStorageComponent>(component.Storage, out var storage) && storage.Airtight)
{
args.Gas = storage.Air;
}
}
private void OnInsideExposed(EntityUid uid, InsideEntityStorageComponent component, ref AtmosExposedGetAirEvent args)
{
if (args.Handled)
return;
if (TryComp<EntityStorageComponent>(component.Storage, out var storage))
{
if (!storage.Airtight)
return;
args.Gas = storage.Air;
}
args.Handled = true;
}
#endregion
}