Files
wwdpublic/Content.Server/Teleportation/HandTeleporterSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

123 lines
4.8 KiB
C#

using Content.Server.Administration.Logs;
using Content.Shared.DoAfter;
using Content.Shared.Database;
using Content.Shared.Interaction.Events;
using Content.Shared.Teleportation.Components;
using Content.Shared.Teleportation.Systems;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
namespace Content.Server.Teleportation;
/// <summary>
/// This handles creating portals from a hand teleporter.
/// </summary>
public sealed class HandTeleporterSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly LinkedEntitySystem _link = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doafter = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<HandTeleporterComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<HandTeleporterComponent, TeleporterDoAfterEvent>(OnDoAfter);
}
private void OnDoAfter(EntityUid uid, HandTeleporterComponent component, DoAfterEvent args)
{
if (args.Cancelled || args.Handled)
return;
HandlePortalUpdating(uid, component, args.Args.User);
args.Handled = true;
}
private void OnUseInHand(EntityUid uid, HandTeleporterComponent component, UseInHandEvent args)
{
if (Deleted(component.FirstPortal))
component.FirstPortal = null;
if (Deleted(component.SecondPortal))
component.SecondPortal = null;
if (component.FirstPortal != null && component.SecondPortal != null)
{
// handle removing portals immediately as opposed to a doafter
HandlePortalUpdating(uid, component, args.User);
}
else
{
var xform = Transform(args.User);
if (xform.ParentUid != xform.GridUid)
return;
var doafterArgs = new DoAfterArgs(EntityManager, args.User, component.PortalCreationDelay, new TeleporterDoAfterEvent(), uid, used: uid)
{
BreakOnDamage = true,
BreakOnMove = true,
MovementThreshold = 0.5f,
};
_doafter.TryStartDoAfter(doafterArgs);
}
}
/// <summary>
/// Creates or removes a portal given the state of the hand teleporter.
/// </summary>
private void HandlePortalUpdating(EntityUid uid, HandTeleporterComponent component, EntityUid user)
{
if (Deleted(user))
return;
var xform = Transform(user);
// Create the first portal.
if (Deleted(component.FirstPortal) && Deleted(component.SecondPortal))
{
// don't portal
if (xform.ParentUid != xform.GridUid)
return;
var timeout = EnsureComp<PortalTimeoutComponent>(user);
timeout.EnteredPortal = null;
component.FirstPortal = Spawn(component.FirstPortalPrototype, Transform(user).Coordinates);
_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(user):player} opened {ToPrettyString(component.FirstPortal.Value)} at {Transform(component.FirstPortal.Value).Coordinates} using {ToPrettyString(uid)}");
_audio.PlayPvs(component.NewPortalSound, uid);
}
else if (Deleted(component.SecondPortal))
{
var timeout = EnsureComp<PortalTimeoutComponent>(user);
timeout.EnteredPortal = null;
component.SecondPortal = Spawn(component.SecondPortalPrototype, Transform(user).Coordinates);
_adminLogger.Add(LogType.EntitySpawn, LogImpact.Low, $"{ToPrettyString(user):player} opened {ToPrettyString(component.SecondPortal.Value)} at {Transform(component.SecondPortal.Value).Coordinates} linked to {ToPrettyString(component.FirstPortal!.Value)} using {ToPrettyString(uid)}");
_link.TryLink(component.FirstPortal!.Value, component.SecondPortal.Value, true);
_audio.PlayPvs(component.NewPortalSound, uid);
}
else
{
// Logging
var portalStrings = "";
portalStrings += ToPrettyString(component.FirstPortal!.Value);
if (portalStrings != "")
portalStrings += " and ";
portalStrings += ToPrettyString(component.SecondPortal!.Value);
if (portalStrings != "")
_adminLogger.Add(LogType.EntityDelete, LogImpact.Low, $"{ToPrettyString(user):player} closed {portalStrings} with {ToPrettyString(uid)}");
// Clear both portals
QueueDel(component.FirstPortal!.Value);
QueueDel(component.SecondPortal!.Value);
component.FirstPortal = null;
component.SecondPortal = null;
_audio.PlayPvs(component.ClearPortalsSound, uid);
}
}
}