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Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
29 lines
797 B
C#
29 lines
797 B
C#
namespace Content.Server.Kitchen.Components;
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/// <summary>
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/// Applies to items that are capable of butchering entities, or
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/// are otherwise sharp for some purpose.
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/// </summary>
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[RegisterComponent]
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public sealed partial class SharpComponent : Component
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{
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// TODO just make this a tool type.
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public HashSet<EntityUid> Butchering = new();
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[DataField("butcherDelayModifier")]
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public float ButcherDelayModifier = 1.0f;
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/// <summary>
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/// Shitmed: Whether this item had <c>ScalpelComponent</c> before sharp was added.
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/// </summary>
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[DataField]
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public bool HadScalpel;
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/// <summary>
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/// Shitmed: Whether this item had <c>BoneSawComponent</c> before sharp was added.
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/// </summary>
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[DataField]
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public bool HadBoneSaw;
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}
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