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* Add support for contextual information in EntityTables (#37737) * Add context support for entityTables * fix build fail * comments * Update Content.Shared/EntityTable/EntityTableSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> (cherry picked from commit e92b6b6a7e2ed2e5f7473321e391394f28b9ee4a) * Multiantag Gamemode (#37783) Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> (cherry picked from commit f23e8c286153b5742de258a4e722803a1a4fba78) * Гейммоды * Ребаланс цен * Фикс линтера * Баланс бюджета + фикс повторения --------- Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
29 lines
980 B
C#
29 lines
980 B
C#
using Content.Shared.EntityTable.EntitySelectors;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityTable.Conditions;
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/// <summary>
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/// Used for implementing conditional logic for <see cref="EntityTableSelector"/>.
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/// </summary>
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[ImplicitDataDefinitionForInheritors, UsedImplicitly(ImplicitUseTargetFlags.WithInheritors)]
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public abstract partial class EntityTableCondition
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{
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/// <summary>
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/// If true, inverts the result of the condition.
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/// </summary>
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[DataField]
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public bool Invert;
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public bool Evaluate(EntityTableSelector root, IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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var res = EvaluateImplementation(root, entMan, proto, ctx);
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// XOR eval to invert the result.
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return res ^ Invert;
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}
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protected abstract bool EvaluateImplementation(EntityTableSelector root, IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx);
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}
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