Files
wwdpublic/Content.Shared/EntityTable/Conditions/EntityTableCondition.cs
Kai5 e097ac1750 Dynamic real (#825)
* Add support for contextual information in EntityTables (#37737)

* Add context support for entityTables

* fix build fail

* comments

* Update Content.Shared/EntityTable/EntityTableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

(cherry picked from commit e92b6b6a7e2ed2e5f7473321e391394f28b9ee4a)

* Multiantag Gamemode (#37783)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

(cherry picked from commit f23e8c286153b5742de258a4e722803a1a4fba78)

* Гейммоды

* Ребаланс цен

* Фикс линтера

* Баланс бюджета + фикс повторения

---------

Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
2025-09-03 08:49:15 +03:00

29 lines
980 B
C#

using Content.Shared.EntityTable.EntitySelectors;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.Conditions;
/// <summary>
/// Used for implementing conditional logic for <see cref="EntityTableSelector"/>.
/// </summary>
[ImplicitDataDefinitionForInheritors, UsedImplicitly(ImplicitUseTargetFlags.WithInheritors)]
public abstract partial class EntityTableCondition
{
/// <summary>
/// If true, inverts the result of the condition.
/// </summary>
[DataField]
public bool Invert;
public bool Evaluate(EntityTableSelector root, IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
var res = EvaluateImplementation(root, entMan, proto, ctx);
// XOR eval to invert the result.
return res ^ Invert;
}
protected abstract bool EvaluateImplementation(EntityTableSelector root, IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx);
}