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# Description Adds the watches, smuggler satchel, and rings from wizden. If I fucked anything up, tell me and I'll do my best to fix it, IF I CAN. I'll probably need some help. Yell at me really loudly if I managed to delete the entire repo or something --- # TODO - [x] Smuggler satchel - [x] Watches - [x] Rings --- https://github.com/user-attachments/assets/7d1e06a7-a049-4d74-9f7e-2b8f04d1e5d1 --- # Changelog 🆑 - add: Ported Smuggler Satchels from Wizden - add: Ported watches (both normal and gold) from Wizden - Ported rings from Wizden --------- Signed-off-by: bruhmogus <104110869+bruhmogus@users.noreply.github.com> Signed-off-by: VMSolidus <evilexecutive@gmail.com> Signed-off-by: Timfa <timfalken@hotmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Timfa <timfalken@hotmail.com> (cherry picked from commit 667013f9f82b3b291641b5501421653d7f79ddbd)
17 lines
547 B
C#
17 lines
547 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Clock;
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/// <summary>
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/// This is used for globally managing the time on-station
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause, Access(typeof(SharedClockSystem))]
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public sealed partial class GlobalTimeManagerComponent : Component
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{
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/// <summary>
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/// A fixed random offset, used to fuzz the time between shifts.
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/// </summary>
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[DataField, AutoPausedField, AutoNetworkedField]
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public TimeSpan TimeOffset;
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}
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