Files
wwdpublic/Content.Shared/Atmos/Components/FirestarterComponent.cs
metalgearsloth 36e28ecfcf Firestarter fixes (#24647)
* Firestarter fixes

- Actually networks the action.
- Namespace fixes.

* No networky for you

(cherry picked from commit a6ea8b210db079d30823e7b4d8faa32aefa17582)
2024-02-08 12:04:52 +01:00

35 lines
998 B
C#

using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Atmos.Components;
/// <summary>
/// Lets its owner entity ignite flammables around it and also heal some damage.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFirestarterSystem))]
public sealed partial class FirestarterComponent : Component
{
/// <summary>
/// Radius of objects that will be ignited if flammable.
/// </summary>
[DataField]
public float IgnitionRadius = 4f;
/// <summary>
/// The action entity.
/// </summary>
[DataField]
public EntProtoId? FireStarterAction = "ActionFireStarter";
[DataField] public EntityUid? FireStarterActionEntity;
/// <summary>
/// Radius of objects that will be ignited if flammable.
/// </summary>
[DataField]
public SoundSpecifier IgniteSound = new SoundPathSpecifier("/Audio/Magic/rumble.ogg");
}