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# Description _config.GetCVar() is generally to be deprecated and replaced with the significantly better performant Subs.CVar(), since it doesn't need to fetch the CVar each time its used and instead keeps it cached. This is particularly important for systems that operate on every frame. Technically Supermatter wasn't on my list of systems to optimize, but it's a good look since it's a system we're uniquely responsible for. No actual functionality for the Supermatter has been changed, this is just a code cleanup and performance pass. # Changelog No CL since this isn't player facing. (cherry picked from commit 1d10885f3a24053f77f8a27736e4c198b2aac026)