Files
wwdpublic/Content.Server/EntityEffects/Effects/SolutionTemperatureEffects.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

145 lines
5.0 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.EntityEffects;
using Robust.Shared.Prototypes;
namespace Content.Server.EntityEffects.Effects;
/// <summary>
/// Sets the temperature of the solution involved with the reaction to a new value.
/// </summary>
[DataDefinition]
public sealed partial class SetSolutionTemperatureEffect : EntityEffect
{
/// <summary>
/// The temperature to set the solution to.
/// </summary>
[DataField("temperature", required: true)] private float _temperature;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-set-solution-temperature-effect",
("chance", Probability), ("temperature", _temperature));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
var solution = reagentArgs.Source;
if (solution == null)
return;
solution.Temperature = _temperature;
return;
}
// TODO: Someone needs to figure out how to do this for non-reagent effects.
throw new NotImplementedException();
}
}
/// <summary>
/// Adjusts the temperature of the solution involved in the reaction.
/// </summary>
[DataDefinition]
public sealed partial class AdjustSolutionTemperatureEffect : EntityEffect
{
/// <summary>
/// The change in temperature.
/// </summary>
[DataField("delta", required: true)] private float _delta;
/// <summary>
/// The minimum temperature this effect can reach.
/// </summary>
[DataField("minTemp")] private float _minTemp = 0.0f;
/// <summary>
/// The maximum temperature this effect can reach.
/// </summary>
[DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
/// <summary>
/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
/// </summary>
[DataField("scaled")] private bool _scaled;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-adjust-solution-temperature-effect",
("chance", Probability), ("deltasign", MathF.Sign(_delta)), ("mintemp", _minTemp), ("maxtemp", _maxTemp));
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
var solution = reagentArgs.Source;
if (solution == null || solution.Volume == 0)
return;
var deltaT = _scaled ? _delta * (float) reagentArgs.Quantity : _delta;
solution.Temperature = Math.Clamp(solution.Temperature + deltaT, _minTemp, _maxTemp);
return;
}
// TODO: Someone needs to figure out how to do this for non-reagent effects.
throw new NotImplementedException();
}
}
/// <summary>
/// Adjusts the thermal energy of the solution involved in the reaction.
/// </summary>
public sealed partial class AdjustSolutionThermalEnergyEffect : EntityEffect
{
/// <summary>
/// The change in energy.
/// </summary>
[DataField("delta", required: true)] private float _delta;
/// <summary>
/// The minimum temperature this effect can reach.
/// </summary>
[DataField("minTemp")] private float _minTemp = 0.0f;
/// <summary>
/// The maximum temperature this effect can reach.
/// </summary>
[DataField("maxTemp")] private float _maxTemp = float.PositiveInfinity;
/// <summary>
/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
/// </summary>
[DataField("scaled")] private bool _scaled;
public override void Effect(EntityEffectBaseArgs args)
{
if (args is EntityEffectReagentArgs reagentArgs)
{
var solution = reagentArgs.Source;
if (solution == null || solution.Volume == 0)
return;
if (_delta > 0 && solution.Temperature >= _maxTemp)
return;
if (_delta < 0 && solution.Temperature <= _minTemp)
return;
var heatCap = solution.GetHeatCapacity(null);
var deltaT = _scaled
? _delta / heatCap * (float) reagentArgs.Quantity
: _delta / heatCap;
solution.Temperature = Math.Clamp(solution.Temperature + deltaT, _minTemp, _maxTemp);
return;
}
// TODO: Someone needs to figure out how to do this for non-reagent effects.
throw new NotImplementedException();
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-adjust-solution-temperature-effect",
("chance", Probability), ("deltasign", MathF.Sign(_delta)), ("mintemp", _minTemp), ("maxtemp", _maxTemp));
}