Files
wwdpublic/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs
RedFoxIV daf4f66414 "Proper" "Softcrit" "Support" (#1545)
# Description

Implements the softcrit functionality.
Similiar to critical state but spessmen will be able to communicate and
crawl around, but not pick up items.
Also supports configuring what is and isn't allowed in different
MobStates (per mob prototype): you can enable picking up items while in
softcrit so people can pick up their lasgun and continue shooting after
taking a 40x46mm to their ass cheeks from the guest nukies while being
dragged to safety.

![escape-from-tarkov-raid](https://github.com/user-attachments/assets/7f31702d-5677-4daf-a13d-8a9525fd3f9f)

<details> <summary><h1>Technical details</h1></summary>
New prototype type: "mobStateParams" (`MobStateParametersPrototype`)
Used to specify what can and can't be done when in a certain mobstate.
Of note that they are not actually bound to any `MobState` by
themselves. To assign a params prototype to a mobstate, use
`InitMobStateParams` in `MobStateComponent`.
It has to be a prototype because if I just did something akin to
`Dictionary<MobState, Dictionary<string, bool>>`, you'd have to check
the parent and copy every flag besides the one you wish to modify. That
is, if I understand how the prototype system works correctly, which I
frankly doubt. <!-- Working on softcrit made me hate prototypes. -->

MobStateComponent now has:
- `Dictionary<string, string> InitMobStateParams`, for storing "mobstate
- parameter prototype" pairs. `<string, string>` because it has to be
editable via mob prototypes. Named "mobStateParams" for mob prototypes.
- `public Dictionary<MobState, MobStateParametersPrototype>
MobStateParams` for actually storing the params for each state
- `public Dictionary<MobState, MobStateParametersOverride>
MobStateParamsOverrides` for storing overrides.
`MobStateParametersOverride` is a struct which mirrors all
`MobStateParametersPrototype`'s fields, except they're all nullable.
This is meant for code which wants to temporarily override some setting,
like a spell which allows dead people to talk. This is not the best
solution, but it should do at first. A better option would be tracking
each change separately, instead of hoping different systems overriding
the same flag will play nicely with eachother.
- a shitton of getter methods

TraitModifyMobState now has:
- `public Dictionary<string, string> Params` to specify a new prototype
to use.
- Important note: All values of `MobStateParametersPrototype` are
nullable, which is a hack to support `TraitModifyMobState`. This trait
takes one `MobStateParametersPrototype` per mobstate and applies all of
its non-null values. This way, a params prototype can be created which
will only have `pointing: true` and the trait can apply it (e.g. to
critstate, so we can spam pointing while dying like it's a game of turbo
dota)
- The above is why that wall of getters exists: They check the relevant
override struct, then the relevant prototype. If both are null, they
default to false (0f for floats.) The only exception is
OxyDamageOverlay, because it's used both for oxy damage overlay (if
null) and as a vision-limiting black void in crit..

MobStateSystem now has:
- a bunch of new "IsSomething"/"CanDoSomething" methods to check the
various flags, alongside rewritten old ones.
-
![image](https://github.com/user-attachments/assets/33a6b296-c12c-4311-9abe-90ca4288e871)
lookin ahh predicate factory

</details>
---

# TODO

done:
- [x] Make proper use of `MobStateSystem.IsIncapacitated()`.
done: some checks were changed, some left as they did what was (more or
less) intended.
<details>Previous `IsIncapacitated()` implementation simply checked if
person was in crit or dead. Now there is a `IsIncapacitated` flag in the
parameters, but it's heavily underutilized. I may need some help on this
one, since I don't know where would be a good place to check for it and
I absolutely will not just scour the entire build in search for them.
</details>

- [x] Separate force-dropping items from being downed
done: dropItemsOnEntering bool field. If true, will drop items upon
entering linked mobstate.
- [x] Don't drop items if `ForceDown` is true but `PickingUp` is also
true.
done: dropItemsOnEntering bool field. If true, will drop items upon
entering linked mobstate.
- [x] Actually check what are "conscious attempts" are used for
done: whether or not mob is conscious. Renamed the bool field
accordingly.
- [x] Look into adding a way to make people choke "slowly" in softcrit
as opposed to choking at "regular speed" in crit. Make that into a param
option? Make that into a float so the speed can be finetuned?
done: `BreathingMultiplier` float field added.
<details>
1f is regular breathing, 0.25 is "quarter-breathing". Air taken is
multiplied by `BreathingMultiplier` and suffocation damage taken (that
is dealt by RespiratorSystem, not all oxy damage) is multiplied by
`1-BreathingMultiplier`.
</details>

- [x] make sure the serializer actually does its job
done: it doesn't. Removed.
- [x] Make an option to prohibit using radio headsets while in softcrit
done: Requires Incapacitated parameter to be false to be able to use
headset radio.
- [x] Make sure it at least compiles

not done:
- [ ] probably move some other stuff to Params if it makes sense. Same
thing as with `IsIncapacitated` though: I kinda don't want to, at least
for now.

---

<details><summary><h1>No media</h1></summary>
<p>

:p

</p>
</details>

---

# Changelog

🆑
- add: Soft critical state. Crawl to safety, or to your doom - whatever
is closer.

---------

Signed-off-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit 9a357c1774f1a783844a07b5414f504ca574d84c)
2025-02-15 00:12:50 +03:00

827 lines
35 KiB
C#

using System.Threading;
using Content.Server.Administration.Commands;
using Content.Server.Administration.Components;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Electrocution;
using Content.Server.Explosion.EntitySystems;
using Content.Server.GhostKick;
using Content.Server.Medical;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Pointing.Components;
using Content.Server.Polymorph.Systems;
using Content.Server.Popups;
using Content.Server.Speech.Components;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Server.Tabletop;
using Content.Server.Tabletop.Components;
using Content.Shared.Administration;
using Content.Shared.Administration.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Clumsy;
using Content.Shared.Clothing.Components;
using Content.Shared.Cluwne;
using Content.Shared.Damage;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.Electrocution;
using Content.Shared.Interaction.Components;
using Content.Shared.Inventory;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Tabletop.Components;
using Content.Shared.Tools.Systems;
using Content.Shared.Verbs;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.Administration.Systems;
public sealed partial class AdminVerbSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly CreamPieSystem _creamPieSystem = default!;
[Dependency] private readonly ElectrocutionSystem _electrocutionSystem = default!;
[Dependency] private readonly EntityStorageSystem _entityStorageSystem = default!;
[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly FlammableSystem _flammableSystem = default!;
[Dependency] private readonly GhostKickManager _ghostKickManager = default!;
[Dependency] private readonly SharedGodmodeSystem _sharedGodmodeSystem = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
[Dependency] private readonly PolymorphSystem _polymorphSystem = default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly TabletopSystem _tabletopSystem = default!;
[Dependency] private readonly VomitSystem _vomitSystem = default!;
[Dependency] private readonly WeldableSystem _weldableSystem = default!;
[Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly SuperBonkSystem _superBonkSystem = default!;
// All smite verbs have names so invokeverb works.
private void AddSmiteVerbs(GetVerbsEvent<Verb> args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
var player = actor.PlayerSession;
if (!_adminManager.HasAdminFlag(player, AdminFlags.Fun))
return;
// 1984.
if (HasComp<MapComponent>(args.Target) || HasComp<MapGridComponent>(args.Target))
return;
Verb explode = new()
{
Text = "Explode",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/smite.svg.192dpi.png")),
Act = () =>
{
var coords = _transformSystem.GetMapCoordinates(args.Target);
Timer.Spawn(_gameTiming.TickPeriod,
() => _explosionSystem.QueueExplosion(coords, ExplosionSystem.DefaultExplosionPrototypeId,
4, 1, 2, maxTileBreak: 0), // it gibs, damage doesn't need to be high.
CancellationToken.None);
_bodySystem.GibBody(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-explode-description")
};
args.Verbs.Add(explode);
Verb chess = new()
{
Text = "Chess Dimension",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Tabletop/chessboard.rsi"), "chessboard"),
Act = () =>
{
_sharedGodmodeSystem.EnableGodmode(args.Target); // So they don't suffocate.
EnsureComp<TabletopDraggableComponent>(args.Target);
RemComp<PhysicsComponent>(args.Target); // So they can be dragged around.
var xform = Transform(args.Target);
_popupSystem.PopupEntity(Loc.GetString("admin-smite-chess-self"), args.Target,
args.Target, PopupType.LargeCaution);
_popupSystem.PopupCoordinates(
Loc.GetString("admin-smite-chess-others", ("name", args.Target)), xform.Coordinates,
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
var board = Spawn("ChessBoard", xform.Coordinates);
var session = _tabletopSystem.EnsureSession(Comp<TabletopGameComponent>(board));
xform.Coordinates = EntityCoordinates.FromMap(_mapManager, session.Position);
xform.WorldRotation = Angle.Zero;
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-chess-dimension-description")
};
args.Verbs.Add(chess);
if (TryComp<FlammableComponent>(args.Target, out var flammable))
{
Verb flames = new()
{
Text = "Set Alight",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/Alerts/Fire/fire.png")),
Act = () =>
{
// Fuck you. Burn Forever.
flammable.FireStacks = flammable.MaximumFireStacks;
_flammableSystem.Ignite(args.Target, args.User);
var xform = Transform(args.Target);
_popupSystem.PopupEntity(Loc.GetString("admin-smite-set-alight-self"), args.Target,
args.Target, PopupType.LargeCaution);
_popupSystem.PopupCoordinates(Loc.GetString("admin-smite-set-alight-others", ("name", args.Target)), xform.Coordinates,
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-set-alight-description")
};
args.Verbs.Add(flames);
}
Verb monkey = new()
{
Text = "Monkeyify",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Animals/monkey.rsi"), "monkey"),
Act = () =>
{
_polymorphSystem.PolymorphEntity(args.Target, "AdminMonkeySmite");
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-monkeyify-description")
};
args.Verbs.Add(monkey);
Verb disposalBin = new()
{
Text = "Garbage Can",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Structures/Piping/disposal.rsi"), "disposal"),
Act = () =>
{
_polymorphSystem.PolymorphEntity(args.Target, "AdminDisposalsSmite");
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-garbage-can-description")
};
args.Verbs.Add(disposalBin);
if (TryComp<DamageableComponent>(args.Target, out var damageable) &&
HasComp<MobStateComponent>(args.Target))
{
Verb hardElectrocute = new()
{
Text = "Electrocute",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Hands/Gloves/Color/yellow.rsi"), "icon"),
Act = () =>
{
int damageToDeal;
if (!_mobThresholdSystem.TryGetThresholdForState(args.Target, MobState.SoftCritical, MobState.Critical, out var criticalThreshold)) {
// We can't crit them so try killing them.
if (!_mobThresholdSystem.TryGetThresholdForState(args.Target, MobState.Dead,
out var deadThreshold))
return;// whelp.
damageToDeal = deadThreshold.Value.Int() - (int) damageable.TotalDamage;
}
else
{
damageToDeal = criticalThreshold.Value.Int() - (int) damageable.TotalDamage;
}
if (damageToDeal <= 0)
damageToDeal = 100; // murder time.
if (_inventorySystem.TryGetSlots(args.Target, out var slotDefinitions))
{
foreach (var slot in slotDefinitions)
{
if (!_inventorySystem.TryGetSlotEntity(args.Target, slot.Name, out var slotEnt))
continue;
RemComp<InsulatedComponent>(slotEnt.Value); // Fry the gloves.
}
}
_electrocutionSystem.TryDoElectrocution(args.Target, null, damageToDeal,
TimeSpan.FromSeconds(30), refresh: true, ignoreInsulation: true);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-electrocute-description")
};
args.Verbs.Add(hardElectrocute);
}
if (TryComp<CreamPiedComponent>(args.Target, out var creamPied))
{
Verb creamPie = new()
{
Text = "Creampie",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Consumable/Food/Baked/pie.rsi"), "plain-slice"),
Act = () =>
{
_creamPieSystem.SetCreamPied(args.Target, creamPied, true);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-creampie-description")
};
args.Verbs.Add(creamPie);
}
if (TryComp<BloodstreamComponent>(args.Target, out var bloodstream))
{
Verb bloodRemoval = new()
{
Text = "Remove blood",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Fluids/tomato_splat.rsi"), "puddle-1"),
Act = () =>
{
_bloodstreamSystem.SpillAllSolutions(args.Target, bloodstream);
var xform = Transform(args.Target);
_popupSystem.PopupEntity(Loc.GetString("admin-smite-remove-blood-self"), args.Target,
args.Target, PopupType.LargeCaution);
_popupSystem.PopupCoordinates(Loc.GetString("admin-smite-remove-blood-others", ("name", args.Target)), xform.Coordinates,
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-remove-blood-description")
};
args.Verbs.Add(bloodRemoval);
}
// bobby...
if (TryComp<BodyComponent>(args.Target, out var body))
{
Verb vomitOrgans = new()
{
Text = "Vomit organs",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Fluids/vomit_toxin.rsi"), "vomit_toxin-1"),
Act = () =>
{
_vomitSystem.Vomit(args.Target, -1000, -1000); // You feel hollow!
var organs = _bodySystem.GetBodyOrganComponents<TransformComponent>(args.Target, body);
var baseXform = Transform(args.Target);
foreach (var (xform, organ) in organs)
{
if (HasComp<BrainComponent>(xform.Owner) || HasComp<EyeComponent>(xform.Owner))
continue;
_transformSystem.AttachToGridOrMap(organ.Owner);
}
_popupSystem.PopupEntity(Loc.GetString("admin-smite-vomit-organs-self"), args.Target,
args.Target, PopupType.LargeCaution);
_popupSystem.PopupCoordinates(Loc.GetString("admin-smite-vomit-organs-others", ("name", args.Target)), baseXform.Coordinates,
Filter.PvsExcept(args.Target), true, PopupType.MediumCaution);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-vomit-organs-description")
};
args.Verbs.Add(vomitOrgans);
Verb handsRemoval = new()
{
Text = "Remove hands",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/remove-hands.png")),
Act = () =>
{
var baseXform = Transform(args.Target);
foreach (var part in _bodySystem.GetBodyChildrenOfType(args.Target, BodyPartType.Hand))
{
_transformSystem.AttachToGridOrMap(part.Id);
}
_popupSystem.PopupEntity(Loc.GetString("admin-smite-remove-hands-self"), args.Target,
args.Target, PopupType.LargeCaution);
_popupSystem.PopupCoordinates(Loc.GetString("admin-smite-remove-hands-other", ("name", args.Target)), baseXform.Coordinates,
Filter.PvsExcept(args.Target), true, PopupType.Medium);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-remove-hands-description")
};
args.Verbs.Add(handsRemoval);
Verb handRemoval = new()
{
Text = "Remove hand",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/remove-hand.png")),
Act = () =>
{
var baseXform = Transform(args.Target);
foreach (var part in _bodySystem.GetBodyChildrenOfType(args.Target, BodyPartType.Hand, body))
{
_transformSystem.AttachToGridOrMap(part.Id);
break;
}
_popupSystem.PopupEntity(Loc.GetString("admin-smite-remove-hands-self"), args.Target,
args.Target, PopupType.LargeCaution);
_popupSystem.PopupCoordinates(Loc.GetString("admin-smite-remove-hands-other", ("name", args.Target)), baseXform.Coordinates,
Filter.PvsExcept(args.Target), true, PopupType.Medium);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-remove-hand-description")
};
args.Verbs.Add(handRemoval);
Verb stomachRemoval = new()
{
Text = "Stomach Removal",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Species/Human/organs.rsi"), "stomach"),
Act = () =>
{
foreach (var (component, _) in _bodySystem.GetBodyOrganComponents<StomachComponent>(args.Target, body))
{
QueueDel(component.Owner);
}
_popupSystem.PopupEntity(Loc.GetString("admin-smite-stomach-removal-self"), args.Target,
args.Target, PopupType.LargeCaution);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-stomach-removal-description"),
};
args.Verbs.Add(stomachRemoval);
Verb lungRemoval = new()
{
Text = "Lungs Removal",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Species/Human/organs.rsi"), "lung-r"),
Act = () =>
{
foreach (var (component, _) in _bodySystem.GetBodyOrganComponents<LungComponent>(args.Target, body))
{
QueueDel(component.Owner);
}
_popupSystem.PopupEntity(Loc.GetString("admin-smite-lung-removal-self"), args.Target,
args.Target, PopupType.LargeCaution);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-lung-removal-description"),
};
args.Verbs.Add(lungRemoval);
}
if (TryComp<PhysicsComponent>(args.Target, out var physics))
{
Verb pinball = new()
{
Text = "Pinball",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/toys.rsi"), "basketball"),
Act = () =>
{
var xform = Transform(args.Target);
var fixtures = Comp<FixturesComponent>(args.Target);
xform.Anchored = false; // Just in case.
_physics.SetBodyType(args.Target, BodyType.Dynamic, manager: fixtures, body: physics);
_physics.SetBodyStatus(args.Target, physics, BodyStatus.InAir);
_physics.WakeBody(args.Target, manager: fixtures, body: physics);
foreach (var fixture in fixtures.Fixtures.Values)
{
if (!fixture.Hard)
continue;
_physics.SetRestitution(args.Target, fixture, 1.1f, false, fixtures);
}
_fixtures.FixtureUpdate(args.Target, manager: fixtures, body: physics);
_physics.SetLinearVelocity(args.Target, _random.NextVector2(1.5f, 1.5f), manager: fixtures, body: physics);
_physics.SetAngularVelocity(args.Target, MathF.PI * 12, manager: fixtures, body: physics);
_physics.SetLinearDamping(args.Target, physics, 0f);
_physics.SetAngularDamping(args.Target, physics, 0f);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-pinball-description")
};
args.Verbs.Add(pinball);
Verb yeet = new()
{
Text = "Yeet",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
Act = () =>
{
var xform = Transform(args.Target);
var fixtures = Comp<FixturesComponent>(args.Target);
xform.Anchored = false; // Just in case.
_physics.SetBodyType(args.Target, BodyType.Dynamic, body: physics);
_physics.SetBodyStatus(args.Target, physics, BodyStatus.InAir);
_physics.WakeBody(args.Target, manager: fixtures, body: physics);
foreach (var fixture in fixtures.Fixtures.Values)
{
_physics.SetHard(args.Target, fixture, false, manager: fixtures);
}
_physics.SetLinearVelocity(args.Target, _random.NextVector2(8.0f, 8.0f), manager: fixtures, body: physics);
_physics.SetAngularVelocity(args.Target, MathF.PI * 12, manager: fixtures, body: physics);
_physics.SetLinearDamping(args.Target, physics, 0f);
_physics.SetAngularDamping(args.Target, physics, 0f);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-yeet-description")
};
args.Verbs.Add(yeet);
}
Verb bread = new()
{
Text = "Become Bread",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Consumable/Food/Baked/bread.rsi"), "plain"),
Act = () =>
{
_polymorphSystem.PolymorphEntity(args.Target, "AdminBreadSmite");
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-become-bread-description")
};
args.Verbs.Add(bread);
Verb mouse = new()
{
Text = "Become Mouse",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Mobs/Animals/mouse.rsi"), "icon-0"),
Act = () =>
{
_polymorphSystem.PolymorphEntity(args.Target, "AdminMouseSmite");
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-become-mouse-description")
};
args.Verbs.Add(mouse);
if (TryComp<ActorComponent>(args.Target, out var actorComponent))
{
Verb ghostKick = new()
{
Text = "Ghostkick",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/gavel.svg.192dpi.png")),
Act = () =>
{
_ghostKickManager.DoDisconnect(actorComponent.PlayerSession.Channel, "Smitten.");
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-ghostkick-description")
};
args.Verbs.Add(ghostKick);
}
if (TryComp<InventoryComponent>(args.Target, out var inventory)) {
Verb nyanify = new()
{
Text = "Nyanify",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Head/Hats/catears.rsi"), "icon"),
Act = () =>
{
var ears = Spawn("ClothingHeadHatCatEars", Transform(args.Target).Coordinates);
EnsureComp<UnremoveableComponent>(ears);
_inventorySystem.TryUnequip(args.Target, "head", true, true, false, inventory);
_inventorySystem.TryEquip(args.Target, ears, "head", true, true, false, inventory);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-nyanify-description")
};
args.Verbs.Add(nyanify);
Verb killSign = new()
{
Text = "Kill sign",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Misc/killsign.rsi"), "icon"),
Act = () =>
{
EnsureComp<KillSignComponent>(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-kill-sign-description")
};
args.Verbs.Add(killSign);
Verb cluwne = new()
{
Text = "Cluwne",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Mask/cluwne.rsi"), "icon"),
Act = () =>
{
EnsureComp<CluwneComponent>(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-cluwne-description")
};
args.Verbs.Add(cluwne);
Verb maiden = new()
{
Text = "Maid",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Uniforms/Jumpskirt/janimaid.rsi"), "icon"),
Act = () =>
{
SetOutfitCommand.SetOutfit(args.Target, "JanitorMaidGear", EntityManager, (_, clothing) =>
{
if (HasComp<ClothingComponent>(clothing))
EnsureComp<UnremoveableComponent>(clothing);
EnsureComp<ClumsyComponent>(args.Target);
});
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-maid-description")
};
args.Verbs.Add(maiden);
}
Verb angerPointingArrows = new()
{
Text = "Anger Pointing Arrows",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Interface/Misc/pointing.rsi"), "pointing"),
Act = () =>
{
EnsureComp<PointingArrowAngeringComponent>(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-anger-pointing-arrows-description")
};
args.Verbs.Add(angerPointingArrows);
Verb dust = new()
{
Text = "Dust",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Materials/materials.rsi"), "ash"),
Act = () =>
{
EntityManager.QueueDeleteEntity(args.Target);
Spawn("Ash", Transform(args.Target).Coordinates);
_popupSystem.PopupEntity(Loc.GetString("admin-smite-turned-ash-other", ("name", args.Target)), args.Target, PopupType.LargeCaution);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-dust-description"),
};
args.Verbs.Add(dust);
Verb youtubeVideoSimulation = new()
{
Text = "Buffering",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/Misc/buffering_smite_icon.png")),
Act = () =>
{
EnsureComp<BufferingComponent>(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-buffering-description"),
};
args.Verbs.Add(youtubeVideoSimulation);
Verb instrumentation = new()
{
Text = "Become Instrument",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Instruments/h_synthesizer.rsi"), "icon"),
Act = () =>
{
_polymorphSystem.PolymorphEntity(args.Target, "AdminInstrumentSmite");
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-become-instrument-description"),
};
args.Verbs.Add(instrumentation);
Verb noGravity = new()
{
Text = "Remove gravity",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Structures/Machines/gravity_generator.rsi"), "off"),
Act = () =>
{
var grav = EnsureComp<MovementIgnoreGravityComponent>(args.Target);
grav.Weightless = true;
Dirty(args.Target, grav);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-remove-gravity-description"),
};
args.Verbs.Add(noGravity);
Verb reptilian = new()
{
Text = "Reptilian Species Swap",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/toys.rsi"), "plushie_lizard"),
Act = () =>
{
_polymorphSystem.PolymorphEntity(args.Target, "AdminLizardSmite");
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-reptilian-species-swap-description"),
};
args.Verbs.Add(reptilian);
Verb locker = new()
{
Text = "Locker stuff",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new ("/Textures/Structures/Storage/closet.rsi"), "generic"),
Act = () =>
{
var xform = Transform(args.Target);
var locker = Spawn("ClosetMaintenance", xform.Coordinates);
if (TryComp<EntityStorageComponent>(locker, out var storage))
{
_entityStorageSystem.ToggleOpen(args.Target, locker, storage);
_entityStorageSystem.Insert(args.Target, locker, storage);
_entityStorageSystem.ToggleOpen(args.Target, locker, storage);
}
_weldableSystem.SetWeldedState(locker, true);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-locker-stuff-description"),
};
args.Verbs.Add(locker);
Verb headstand = new()
{
Text = "Headstand",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/refresh.svg.192dpi.png")),
Act = () =>
{
EnsureComp<HeadstandComponent>(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-headstand-description"),
};
args.Verbs.Add(headstand);
Verb zoomIn = new()
{
Text = "Zoom in",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/zoom.png")),
Act = () =>
{
var eye = EnsureComp<ContentEyeComponent>(args.Target);
_eyeSystem.SetZoom(args.Target, eye.TargetZoom * 0.2f, ignoreLimits: true);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-zoom-in-description"),
};
args.Verbs.Add(zoomIn);
Verb flipEye = new()
{
Text = "Flip eye",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/flip.png")),
Act = () =>
{
var eye = EnsureComp<ContentEyeComponent>(args.Target);
_eyeSystem.SetZoom(args.Target, eye.TargetZoom * -1, ignoreLimits: true);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-flip-eye-description"),
};
args.Verbs.Add(flipEye);
Verb runWalkSwap = new()
{
Text = "Run Walk Swap",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/run-walk-swap.png")),
Act = () =>
{
var movementSpeed = EnsureComp<MovementSpeedModifierComponent>(args.Target);
(movementSpeed.BaseSprintSpeed, movementSpeed.BaseWalkSpeed) = (movementSpeed.BaseWalkSpeed, movementSpeed.BaseSprintSpeed);
Dirty(args.Target, movementSpeed);
_popupSystem.PopupEntity(Loc.GetString("admin-smite-run-walk-swap-prompt"), args.Target,
args.Target, PopupType.LargeCaution);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-run-walk-swap-description"),
};
args.Verbs.Add(runWalkSwap);
Verb backwardsAccent = new()
{
Text = "Speak Backwards",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/help-backwards.png")),
Act = () =>
{
EnsureComp<BackwardsAccentComponent>(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-speak-backwards-description"),
};
args.Verbs.Add(backwardsAccent);
Verb disarmProne = new()
{
Text = "Disarm Prone",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/Actions/disarm.png")),
Act = () =>
{
EnsureComp<DisarmProneComponent>(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-disarm-prone-description"),
};
args.Verbs.Add(disarmProne);
Verb superSpeed = new()
{
Text = "Super speed",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/super_speed.png")),
Act = () =>
{
var movementSpeed = EnsureComp<MovementSpeedModifierComponent>(args.Target);
_movementSpeedModifierSystem?.ChangeBaseSpeed(args.Target, 400, 8000, 40, movementSpeed);
_popupSystem.PopupEntity(Loc.GetString("admin-smite-super-speed-prompt"), args.Target,
args.Target, PopupType.LargeCaution);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-smite-super-speed-description"),
};
args.Verbs.Add(superSpeed);
//Bonk
Verb superBonkLite = new()
{
Text = "Super Bonk Lite",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/glass.rsi"), "full"),
Act = () =>
{
_superBonkSystem.StartSuperBonk(args.Target, stopWhenDead: true);
},
Message = Loc.GetString("admin-smite-super-bonk-lite-description"),
Impact = LogImpact.Extreme,
};
args.Verbs.Add(superBonkLite);
Verb superBonk= new()
{
Text = "Super Bonk",
Category = VerbCategory.Smite,
Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/generic.rsi"), "full"),
Act = () =>
{
_superBonkSystem.StartSuperBonk(args.Target);
},
Message = Loc.GetString("admin-smite-super-bonk-description"),
Impact = LogImpact.Extreme,
};
args.Verbs.Add(superBonk);
}
}