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d83d6c50b27ec962dbcbf7c702fde162f898c2bb
wwdpublic/Content.Server/Atmos
History
Leon Friedrich 013edcc545 Prevent inventory events from being relayed to pockets (#6074)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2022-01-10 15:37:20 +11:00
..
Commands
Salvage (#5686)
2021-12-23 13:14:01 +01:00
Components
Make use-in-hand default to activation interactions. (#5951)
2022-01-05 00:23:01 +11:00
EntitySystems
Clean up some warnings (#6088)
2022-01-09 22:10:36 -06:00
Monitor
Adds fire/air alarms (#5018)
2022-01-02 15:56:24 +11:00
Piping
Adds fire/air alarms (#5018)
2022-01-02 15:56:24 +11:00
Reactions
Minor spill refactors (#5569)
2021-12-05 14:18:30 +11:00
ExcitedGroup.cs
…
GasMixture.cs
Use float.IsFinite in some appropriate places previously using IsNan || IsInfinity
2021-12-23 01:22:07 +01:00
Hotspot.cs
…
IGasMixtureHolder.cs
…
IGasReactionEffect.cs
…
MonstermosInfo.cs
…
PressureEvent.cs
Prevent inventory events from being relayed to pockets (#6074)
2022-01-10 15:37:20 +11:00
TileAtmosphere.cs
Misc Atmos Improvements (#5613)
2021-11-30 11:42:48 +01:00
TileFireEvent.cs
Refactor Flammable to be ECS. (#4671)
2021-09-22 11:05:33 +02:00
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