Files
wwdpublic/Content.Shared/Chat/SharedChatEvents.cs
2024-11-21 17:49:04 +07:00

25 lines
790 B
C#

using Content.Shared.Speech;
using Robust.Shared.Prototypes;
using Content.Shared.Inventory;
namespace Content.Shared.Chat;
/// <summary>
/// This event should be sent everytime an entity talks (Radio, local chat, etc...).
/// The event is sent to both the entity itself, and all clothing (For stuff like voice masks).
/// </summary>
public sealed class TransformSpeakerSpeechEvent : EntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
public EntityUid Sender;
public string? VoiceName;
public ProtoId<SpeechVerbPrototype>? SpeechVerb;
public TransformSpeakerSpeechEvent(EntityUid sender, string? name = null)
{
Sender = sender;
VoiceName = name;
SpeechVerb = null;
}
}