Files
wwdpublic/Content.Shared/Body/Part/BodyPartAppearanceComponent.cs
2024-11-21 17:49:04 +07:00

46 lines
1.8 KiB
C#

using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Humanoid.Markings;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.GameStates;
namespace Content.Shared.Body.Part;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class BodyPartAppearanceComponent : Component
{
/// <summary>
/// HumanoidVisualLayer type for this body part.
/// </summary>
[DataField, AutoNetworkedField]
public HumanoidVisualLayers Type { get; set; }
/// <summary>
/// Relevant markings for this body part that will be applied on attachment.
/// </summary>
[DataField, AutoNetworkedField]
public Dictionary<HumanoidVisualLayers, List<Marking>> Markings = new();
/// <summary>
/// ID of this custom base layer. Must be a <see cref="HumanoidSpeciesSpriteLayer"/>.
/// I don't actually know if these serializer props are necessary. I just lifted this from MS14 lol.
/// </summary>
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<HumanoidSpeciesSpriteLayer>)), AutoNetworkedField]
public string? ID { get; set; }
/// <summary>
/// Color of this custom base layer. Null implies skin colour if the corresponding <see cref="HumanoidSpeciesSpriteLayer"/> is set to match skin.
/// </summary>
[DataField, AutoNetworkedField]
public Color? Color { get; set; }
/// <summary>
/// Color of this custom base eye layer. Null implies eye colour if the corresponding <see cref="HumanoidSpeciesSpriteLayer"/> is set to match skin.
/// </summary>
[DataField, AutoNetworkedField]
public Color? EyeColor { get; set; }
[DataField, AutoNetworkedField]
public EntityUid? OriginalBody { get; set; }
}