Files
wwdpublic/Content.Shared/Access/Components/IdCardConsoleComponent.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

139 lines
5.1 KiB
C#

using Content.Shared.Access.Systems;
using Content.Shared.Containers.ItemSlots;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Access.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedIdCardConsoleSystem))]
public sealed partial class IdCardConsoleComponent : Component
{
public const int MaxFullNameLength = 30;
public const int MaxJobTitleLength = 30;
public static string PrivilegedIdCardSlotId = "IdCardConsole-privilegedId";
public static string TargetIdCardSlotId = "IdCardConsole-targetId";
[DataField]
public ItemSlot PrivilegedIdSlot = new();
[DataField]
public ItemSlot TargetIdSlot = new();
[Serializable, NetSerializable]
public sealed class WriteToTargetIdMessage : BoundUserInterfaceMessage
{
public readonly string FullName;
public readonly string JobTitle;
public readonly List<ProtoId<AccessLevelPrototype>> AccessList;
public readonly ProtoId<AccessLevelPrototype> JobPrototype;
public WriteToTargetIdMessage(string fullName, string jobTitle, List<ProtoId<AccessLevelPrototype>> accessList, ProtoId<AccessLevelPrototype> jobPrototype)
{
FullName = fullName;
JobTitle = jobTitle;
AccessList = accessList;
JobPrototype = jobPrototype;
}
}
// Put this on shared so we just send the state once in PVS range rather than every time the UI updates.
[DataField, AutoNetworkedField]
public List<ProtoId<AccessLevelPrototype>> AccessLevels = new()
{
"Armory",
"Atmospherics",
"Bar",
//"Brig", Delta V: Removed Brig Access
"Boxer", // DeltaV - Add Boxer access
"Detective",
"Captain",
"Cargo",
"Chapel",
"Chemistry",
"ChiefEngineer",
"ChiefMedicalOfficer",
"Clown", // DeltaV - Add Clown access
"Corpsman", // DeltaV - Add Corpsman access
"Command",
"Cryogenics",
"Engineering",
"External",
"HeadOfPersonnel",
"HeadOfSecurity",
"Hydroponics",
"Janitor",
"Kitchen",
"Lawyer",
"Library", // DeltaV - Add Library access
"Maintenance",
"Medical",
"Mime", // DeltaV - Add Mime access
"Musician", // DeltaV - Add Musician access
"Paramedic", // DeltaV - Add Paramedic access
"Psychologist", // DeltaV - Add Psychologist access
"Quartermaster",
"Reporter", // DeltaV - Add Reporter access
"Research",
"ResearchDirector",
"Salvage",
"Security",
"Service",
"Theatre",
"Orders", // DeltaV - Orders, see Resources/Prototypes/DeltaV/Access/cargo.yml
"Mail", // Nyanotrasen - Mail, see Resources/Prototypes/Nyanotrasen/Access/cargo.yml
"Mantis", // DeltaV - Psionic Mantis, see Resources/Prototypes/DeltaV/Access/epistemics.yml
"Zookeeper", // DeltaV - Add Zookeeper access
"ChiefJustice", // DeltaV - Add Chief Justice access
"Justice", // DeltaV - Add Justice access
"Prosecutor", // Delta V - Add Prosecutor access
};
[Serializable, NetSerializable]
public sealed class IdCardConsoleBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly string PrivilegedIdName;
public readonly bool IsPrivilegedIdPresent;
public readonly bool IsPrivilegedIdAuthorized;
public readonly bool IsTargetIdPresent;
public readonly string TargetIdName;
public readonly string? TargetIdFullName;
public readonly string? TargetIdJobTitle;
public readonly List<ProtoId<AccessLevelPrototype>>? TargetIdAccessList;
public readonly List<ProtoId<AccessLevelPrototype>>? AllowedModifyAccessList;
public readonly ProtoId<AccessLevelPrototype> TargetIdJobPrototype;
public IdCardConsoleBoundUserInterfaceState(bool isPrivilegedIdPresent,
bool isPrivilegedIdAuthorized,
bool isTargetIdPresent,
string? targetIdFullName,
string? targetIdJobTitle,
List<ProtoId<AccessLevelPrototype>>? targetIdAccessList,
List<ProtoId<AccessLevelPrototype>>? allowedModifyAccessList,
ProtoId<AccessLevelPrototype> targetIdJobPrototype,
string privilegedIdName,
string targetIdName)
{
IsPrivilegedIdPresent = isPrivilegedIdPresent;
IsPrivilegedIdAuthorized = isPrivilegedIdAuthorized;
IsTargetIdPresent = isTargetIdPresent;
TargetIdFullName = targetIdFullName;
TargetIdJobTitle = targetIdJobTitle;
TargetIdAccessList = targetIdAccessList;
AllowedModifyAccessList = allowedModifyAccessList;
TargetIdJobPrototype = targetIdJobPrototype;
PrivilegedIdName = privilegedIdName;
TargetIdName = targetIdName;
}
}
[Serializable, NetSerializable]
public enum IdCardConsoleUiKey : byte
{
Key,
}
}