Files
wwdpublic/Content.Server/SurveillanceCamera/Systems/SurveillanceCameraMonitorSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

489 lines
17 KiB
C#

using System.Linq;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.UserInterface;
using Content.Shared.SurveillanceCamera;
using Robust.Server.GameObjects;
using Robust.Shared.Player;
namespace Content.Server.SurveillanceCamera;
public sealed class SurveillanceCameraMonitorSystem : EntitySystem
{
[Dependency] private readonly SurveillanceCameraSystem _surveillanceCameras = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraDeactivateEvent>(OnSurveillanceCameraDeactivate);
SubscribeLocalEvent<SurveillanceCameraMonitorComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<SurveillanceCameraMonitorComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
SubscribeLocalEvent<SurveillanceCameraMonitorComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<SurveillanceCameraMonitorComponent, AfterActivatableUIOpenEvent>(OnToggleInterface);
Subs.BuiEvents<SurveillanceCameraMonitorComponent>(SurveillanceCameraMonitorUiKey.Key, subs =>
{
subs.Event<SurveillanceCameraRefreshCamerasMessage>(OnRefreshCamerasMessage);
subs.Event<SurveillanceCameraRefreshSubnetsMessage>(OnRefreshSubnetsMessage);
subs.Event<SurveillanceCameraDisconnectMessage>(OnDisconnectMessage);
subs.Event<SurveillanceCameraMonitorSubnetRequestMessage>(OnSubnetRequest);
subs.Event<SurveillanceCameraMonitorSwitchMessage>(OnSwitchMessage);
subs.Event<BoundUIClosedEvent>(OnBoundUiClose);
});
}
private const float _maxHeartbeatTime = 300f;
private const float _heartbeatDelay = 30f;
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<ActiveSurveillanceCameraMonitorComponent, SurveillanceCameraMonitorComponent>();
while (query.MoveNext(out var uid, out _, out var monitor))
{
if (Paused(uid))
{
continue;
}
monitor.LastHeartbeatSent += frameTime;
SendHeartbeat(uid, monitor);
monitor.LastHeartbeat += frameTime;
if (monitor.LastHeartbeat > _maxHeartbeatTime)
{
DisconnectCamera(uid, true, monitor);
EntityManager.RemoveComponent<ActiveSurveillanceCameraMonitorComponent>(uid);
}
}
}
/// ROUTING:
///
/// Monitor freq: General frequency for cameras, routers, and monitors to speak on.
///
/// Subnet freqs: Frequency for each specific subnet. Routers ping cameras here,
/// cameras ping back on monitor frequency. When a monitor
/// selects a subnet, it saves that subnet's frequency
/// so it can connect to the camera. All outbound cameras
/// always speak on the monitor frequency and will not
/// do broadcast pings - whatever talks to it, talks to it.
///
/// How a camera is discovered:
///
/// Subnet ping:
/// Surveillance camera monitor - [ monitor freq ] -> Router
/// Router -> camera discovery
/// Router - [ subnet freq ] -> Camera
/// Camera -> router ping
/// Camera - [ monitor freq ] -> Router
/// Router -> monitor data forward
/// Router - [ monitor freq ] -> Monitor
#region Event Handling
private void OnComponentStartup(EntityUid uid, SurveillanceCameraMonitorComponent component, ComponentStartup args)
{
RefreshSubnets(uid, component);
}
private void OnSubnetRequest(EntityUid uid, SurveillanceCameraMonitorComponent component,
SurveillanceCameraMonitorSubnetRequestMessage args)
{
if (args.Actor != null)
{
SetActiveSubnet(uid, args.Subnet, component);
}
}
private void OnPacketReceived(EntityUid uid, SurveillanceCameraMonitorComponent component,
DeviceNetworkPacketEvent args)
{
if (string.IsNullOrEmpty(args.SenderAddress))
{
return;
}
if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
{
switch (command)
{
case SurveillanceCameraSystem.CameraConnectMessage:
if (component.NextCameraAddress == args.SenderAddress)
{
component.ActiveCameraAddress = args.SenderAddress;
TrySwitchCameraByUid(uid, args.Sender, component);
}
component.NextCameraAddress = null;
break;
case SurveillanceCameraSystem.CameraHeartbeatMessage:
if (args.SenderAddress == component.ActiveCameraAddress)
{
component.LastHeartbeat = 0;
}
break;
case SurveillanceCameraSystem.CameraDataMessage:
if (!args.Data.TryGetValue(SurveillanceCameraSystem.CameraNameData, out string? name)
|| !args.Data.TryGetValue(SurveillanceCameraSystem.CameraSubnetData, out string? subnetData)
|| !args.Data.TryGetValue(SurveillanceCameraSystem.CameraAddressData, out string? address))
{
return;
}
if (component.ActiveSubnet != subnetData)
{
DisconnectFromSubnet(uid, subnetData);
}
if (!component.KnownCameras.ContainsKey(address))
{
component.KnownCameras.Add(address, name);
}
UpdateUserInterface(uid, component);
break;
case SurveillanceCameraSystem.CameraSubnetData:
if (args.Data.TryGetValue(SurveillanceCameraSystem.CameraSubnetData, out string? subnet)
&& !component.KnownSubnets.ContainsKey(subnet))
{
component.KnownSubnets.Add(subnet, args.SenderAddress);
}
UpdateUserInterface(uid, component);
break;
}
}
}
private void OnDisconnectMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
SurveillanceCameraDisconnectMessage message)
{
DisconnectCamera(uid, true, component);
}
private void OnRefreshCamerasMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
SurveillanceCameraRefreshCamerasMessage message)
{
component.KnownCameras.Clear();
RequestActiveSubnetInfo(uid, component);
}
private void OnRefreshSubnetsMessage(EntityUid uid, SurveillanceCameraMonitorComponent component,
SurveillanceCameraRefreshSubnetsMessage message)
{
RefreshSubnets(uid, component);
}
private void OnSwitchMessage(EntityUid uid, SurveillanceCameraMonitorComponent component, SurveillanceCameraMonitorSwitchMessage message)
{
// there would be a null check here, but honestly
// whichever one is the "latest" switch message gets to
// do the switch
TrySwitchCameraByAddress(uid, message.Address, component);
}
private void OnPowerChanged(EntityUid uid, SurveillanceCameraMonitorComponent component, ref PowerChangedEvent args)
{
if (!args.Powered)
{
RemoveActiveCamera(uid, component);
component.NextCameraAddress = null;
component.ActiveSubnet = string.Empty;
}
}
private void OnToggleInterface(EntityUid uid, SurveillanceCameraMonitorComponent component,
AfterActivatableUIOpenEvent args)
{
AfterOpenUserInterface(uid, args.User, component);
}
// This is to ensure that there's no delay in ensuring that a camera is deactivated.
private void OnSurveillanceCameraDeactivate(EntityUid uid, SurveillanceCameraMonitorComponent monitor, SurveillanceCameraDeactivateEvent args)
{
DisconnectCamera(uid, false, monitor);
}
private void OnBoundUiClose(EntityUid uid, SurveillanceCameraMonitorComponent component, BoundUIClosedEvent args)
{
RemoveViewer(uid, args.Actor, component);
}
#endregion
private void SendHeartbeat(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| monitor.LastHeartbeatSent < _heartbeatDelay
|| !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var subnetAddress))
{
return;
}
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraHeartbeatMessage },
{ SurveillanceCameraSystem.CameraAddressData, monitor.ActiveCameraAddress }
};
_deviceNetworkSystem.QueuePacket(uid, subnetAddress, payload);
}
private void DisconnectCamera(EntityUid uid, bool removeViewers, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor))
{
return;
}
if (removeViewers)
{
RemoveActiveCamera(uid, monitor);
}
monitor.ActiveCamera = null;
monitor.ActiveCameraAddress = string.Empty;
EntityManager.RemoveComponent<ActiveSurveillanceCameraMonitorComponent>(uid);
UpdateUserInterface(uid, monitor);
}
private void RefreshSubnets(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor))
{
return;
}
monitor.KnownSubnets.Clear();
PingCameraNetwork(uid, monitor);
}
private void PingCameraNetwork(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor))
{
return;
}
var payload = new NetworkPayload()
{
{ DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraPingMessage }
};
_deviceNetworkSystem.QueuePacket(uid, null, payload);
}
private void SetActiveSubnet(EntityUid uid, string subnet,
SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| !monitor.KnownSubnets.ContainsKey(subnet))
{
return;
}
DisconnectFromSubnet(uid, monitor.ActiveSubnet);
DisconnectCamera(uid, true, monitor);
monitor.ActiveSubnet = subnet;
monitor.KnownCameras.Clear();
UpdateUserInterface(uid, monitor);
ConnectToSubnet(uid, subnet);
}
private void RequestActiveSubnetInfo(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var address))
{
return;
}
var payload = new NetworkPayload()
{
{DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraPingSubnetMessage},
};
_deviceNetworkSystem.QueuePacket(uid, address, payload);
}
private void ConnectToSubnet(EntityUid uid, string subnet, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| !monitor.KnownSubnets.TryGetValue(subnet, out var address))
{
return;
}
var payload = new NetworkPayload()
{
{DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraSubnetConnectMessage},
};
_deviceNetworkSystem.QueuePacket(uid, address, payload);
RequestActiveSubnetInfo(uid);
}
private void DisconnectFromSubnet(EntityUid uid, string subnet, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| !monitor.KnownSubnets.TryGetValue(subnet, out var address))
{
return;
}
var payload = new NetworkPayload()
{
{DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraSubnetDisconnectMessage},
};
_deviceNetworkSystem.QueuePacket(uid, address, payload);
}
// Adds a viewer to the camera and the monitor.
private void AddViewer(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor))
{
return;
}
monitor.Viewers.Add(player);
if (monitor.ActiveCamera != null)
{
_surveillanceCameras.AddActiveViewer(monitor.ActiveCamera.Value, player, uid);
}
UpdateUserInterface(uid, monitor, player);
}
// Removes a viewer from the camera and the monitor.
private void RemoveViewer(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor))
{
return;
}
monitor.Viewers.Remove(player);
if (monitor.ActiveCamera != null)
{
_surveillanceCameras.RemoveActiveViewer(monitor.ActiveCamera.Value, player);
}
}
// Sets the camera. If the camera is not null, this will return.
//
// The camera should always attempt to switch over, rather than
// directly setting it, so that the active viewer list and view
// subscriptions can be updated.
private void SetCamera(EntityUid uid, EntityUid camera, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| monitor.ActiveCamera != null)
{
return;
}
_surveillanceCameras.AddActiveViewers(camera, monitor.Viewers, uid);
monitor.ActiveCamera = camera;
AddComp<ActiveSurveillanceCameraMonitorComponent>(uid);
UpdateUserInterface(uid, monitor);
}
// Switches the camera's viewers over to this new given camera.
private void SwitchCamera(EntityUid uid, EntityUid camera, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| monitor.ActiveCamera == null)
{
return;
}
_surveillanceCameras.SwitchActiveViewers(monitor.ActiveCamera.Value, camera, monitor.Viewers, uid);
monitor.ActiveCamera = camera;
UpdateUserInterface(uid, monitor);
}
private void TrySwitchCameraByAddress(EntityUid uid, string address,
SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| !monitor.KnownSubnets.TryGetValue(monitor.ActiveSubnet, out var subnetAddress))
{
return;
}
var payload = new NetworkPayload()
{
{DeviceNetworkConstants.Command, SurveillanceCameraSystem.CameraConnectMessage},
{SurveillanceCameraSystem.CameraAddressData, address}
};
monitor.NextCameraAddress = address;
_deviceNetworkSystem.QueuePacket(uid, subnetAddress, payload);
}
// Attempts to switch over the current viewed camera on this monitor
// to the new camera.
private void TrySwitchCameraByUid(EntityUid uid, EntityUid newCamera, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor))
{
return;
}
if (monitor.ActiveCamera == null)
{
SetCamera(uid, newCamera, monitor);
}
else
{
SwitchCamera(uid, newCamera, monitor);
}
}
private void RemoveActiveCamera(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null)
{
if (!Resolve(uid, ref monitor)
|| monitor.ActiveCamera == null)
{
return;
}
_surveillanceCameras.RemoveActiveViewers(monitor.ActiveCamera.Value, monitor.Viewers, uid);
UpdateUserInterface(uid, monitor);
}
// This is public primarily because it might be useful to have the ability to
// have this component added to any entity, and have them open the BUI (somehow).
public void AfterOpenUserInterface(EntityUid uid, EntityUid player, SurveillanceCameraMonitorComponent? monitor = null, ActorComponent? actor = null)
{
if (!Resolve(uid, ref monitor)
|| !Resolve(player, ref actor))
{
return;
}
AddViewer(uid, player);
}
private void UpdateUserInterface(EntityUid uid, SurveillanceCameraMonitorComponent? monitor = null, EntityUid? player = null)
{
if (!Resolve(uid, ref monitor))
{
return;
}
var state = new SurveillanceCameraMonitorUiState(GetNetEntity(monitor.ActiveCamera), monitor.KnownSubnets.Keys.ToHashSet(), monitor.ActiveCameraAddress, monitor.ActiveSubnet, monitor.KnownCameras);
_userInterface.SetUiState(uid, SurveillanceCameraMonitorUiKey.Key, state);
}
}