Files
wwdpublic/Content.Server/StationEvents/EventManagerSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

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# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

207 lines
6.5 KiB
C#

using System.Linq;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.StationEvents.Components;
using Content.Shared.CCVar;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Content.Server.Psionics.Glimmer;
using Content.Shared.Psionics.Glimmer;
namespace Content.Server.StationEvents;
public sealed class EventManagerSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IChatManager _chat = default!;
[Dependency] public readonly GameTicker GameTicker = default!;
[Dependency] private readonly GlimmerSystem _glimmerSystem = default!; //Nyano - Summary: pulls in the glimmer system.
public bool EventsEnabled { get; private set; }
private void SetEnabled(bool value) => EventsEnabled = value;
public override void Initialize()
{
base.Initialize();
Subs.CVar(_configurationManager, CCVars.EventsEnabled, SetEnabled, true);
}
/// <summary>
/// Randomly runs a valid event.
/// </summary>
public string RunRandomEvent()
{
var randomEvent = PickRandomEvent();
if (randomEvent == null)
{
var errStr = Loc.GetString("station-event-system-run-random-event-no-valid-events");
Log.Error(errStr);
return errStr;
}
var ent = GameTicker.AddGameRule(randomEvent);
var str = Loc.GetString("station-event-system-run-event",("eventName", ToPrettyString(ent)));
_chat.SendAdminAlert(str);
Log.Info(str);
return str;
}
/// <summary>
/// Randomly picks a valid event.
/// </summary>
public string? PickRandomEvent()
{
var availableEvents = AvailableEvents();
Log.Info($"Picking from {availableEvents.Count} total available events");
return FindEvent(availableEvents);
}
/// <summary>
/// Pick a random event from the available events at this time, also considering their weightings.
/// </summary>
/// <returns></returns>
private string? FindEvent(Dictionary<EntityPrototype, StationEventComponent> availableEvents)
{
if (availableEvents.Count == 0)
{
Log.Warning("No events were available to run!");
return null;
}
var sumOfWeights = 0;
foreach (var stationEvent in availableEvents.Values)
{
sumOfWeights += (int) stationEvent.Weight;
}
sumOfWeights = _random.Next(sumOfWeights);
foreach (var (proto, stationEvent) in availableEvents)
{
sumOfWeights -= (int) stationEvent.Weight;
if (sumOfWeights <= 0)
{
return proto.ID;
}
}
Log.Error("Event was not found after weighted pick process!");
return null;
}
/// <summary>
/// Gets the events that have met their player count, time-until start, etc.
/// </summary>
/// <param name="ignoreEarliestStart"></param>
/// <returns></returns>
private Dictionary<EntityPrototype, StationEventComponent> AvailableEvents(bool ignoreEarliestStart = false)
{
var playerCount = _playerManager.PlayerCount;
// playerCount does a lock so we'll just keep the variable here
var currentTime = !ignoreEarliestStart
? GameTicker.RoundDuration()
: TimeSpan.Zero;
var result = new Dictionary<EntityPrototype, StationEventComponent>();
foreach (var (proto, stationEvent) in AllEvents())
{
if (CanRun(proto, stationEvent, playerCount, currentTime))
{
Log.Debug($"Adding event {proto.ID} to possibilities");
result.Add(proto, stationEvent);
}
}
return result;
}
public Dictionary<EntityPrototype, StationEventComponent> AllEvents()
{
var allEvents = new Dictionary<EntityPrototype, StationEventComponent>();
foreach (var prototype in _prototype.EnumeratePrototypes<EntityPrototype>())
{
if (prototype.Abstract)
continue;
if (!prototype.TryGetComponent<StationEventComponent>(out var stationEvent))
continue;
allEvents.Add(prototype, stationEvent);
}
return allEvents;
}
private int GetOccurrences(EntityPrototype stationEvent)
{
return GetOccurrences(stationEvent.ID);
}
private int GetOccurrences(string stationEvent)
{
return GameTicker.AllPreviousGameRules.Count(p => p.Item2 == stationEvent);
}
public TimeSpan TimeSinceLastEvent(EntityPrototype stationEvent)
{
foreach (var (time, rule) in GameTicker.AllPreviousGameRules.Reverse())
{
if (rule == stationEvent.ID)
return time;
}
return TimeSpan.Zero;
}
private bool CanRun(EntityPrototype prototype, StationEventComponent stationEvent, int playerCount, TimeSpan currentTime)
{
if (GameTicker.IsGameRuleAdded(prototype.ID))
return false;
if (stationEvent.MaxOccurrences.HasValue && GetOccurrences(prototype) >= stationEvent.MaxOccurrences.Value)
{
return false;
}
if (playerCount < stationEvent.MinimumPlayers)
{
return false;
}
if (currentTime != TimeSpan.Zero && currentTime.TotalMinutes < stationEvent.EarliestStart)
{
return false;
}
var lastRun = TimeSinceLastEvent(prototype);
if (lastRun != TimeSpan.Zero && currentTime.TotalMinutes <
stationEvent.ReoccurrenceDelay + lastRun.TotalMinutes)
{
return false;
}
// Nyano - Summary: - Begin modified code block: check for glimmer events.
// This could not be cleanly done anywhere else.
if (_configurationManager.GetCVar(CCVars.GlimmerEnabled) &&
prototype.TryGetComponent<GlimmerEventComponent>(out var glimmerEvent) &&
(_glimmerSystem.Glimmer < glimmerEvent.MinimumGlimmer ||
_glimmerSystem.Glimmer > glimmerEvent.MaximumGlimmer))
{
return false;
}
// Nyano - End modified code block.
return true;
}
}