Files
wwdpublic/Content.Server/Shadowkin/ShadowkinSystem.cs
2024-11-21 17:49:04 +07:00

182 lines
6.7 KiB
C#

using Content.Shared.Examine;
using Content.Shared.Abilities.Psionics;
using Content.Shared.Humanoid;
using Content.Shared.Psionics;
using Content.Shared.Bed.Sleep;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.Shadowkin;
using Content.Shared.Rejuvenate;
using Content.Shared.Alert;
using Content.Shared.Rounding;
using Content.Shared.Actions;
using Robust.Shared.Prototypes;
using Content.Server.Abilities.Psionics;
namespace Content.Server.Shadowkin;
public sealed class ShadowkinSystem : EntitySystem
{
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly PsionicAbilitiesSystem _psionicAbilitiesSystem = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public const string ShadowkinSleepActionId = "ShadowkinActionSleep";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ShadowkinComponent, ComponentStartup>(OnInit);
SubscribeLocalEvent<ShadowkinComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<ShadowkinComponent, OnMindbreakEvent>(OnMindbreak);
SubscribeLocalEvent<ShadowkinComponent, OnAttemptPowerUseEvent>(OnAttemptPowerUse);
SubscribeLocalEvent<ShadowkinComponent, OnManaUpdateEvent>(OnManaUpdate);
SubscribeLocalEvent<ShadowkinComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<ShadowkinComponent, EyeColorInitEvent>(OnEyeColorChange);
}
private void OnInit(EntityUid uid, ShadowkinComponent component, ComponentStartup args)
{
if (component.BlackeyeSpawn)
ApplyBlackEye(uid);
_actionsSystem.AddAction(uid, ref component.ShadowkinSleepAction, ShadowkinSleepActionId, uid);
UpdateShadowkinAlert(uid, component);
}
private void OnEyeColorChange(EntityUid uid, ShadowkinComponent component, EyeColorInitEvent args)
{
if (!TryComp<HumanoidAppearanceComponent>(uid, out var humanoid)
|| !component.BlackeyeSpawn
|| humanoid.EyeColor == component.OldEyeColor)
return;
component.OldEyeColor = humanoid.EyeColor;
humanoid.EyeColor = component.BlackEyeColor;
Dirty(uid, humanoid);
}
private void OnExamined(EntityUid uid, ShadowkinComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange
|| !TryComp<PsionicComponent>(uid, out var magic)
|| HasComp<MindbrokenComponent>(uid))
return;
var severity = "shadowkin-power-" + ContentHelpers.RoundToLevels(magic.Mana, magic.MaxMana, 6);
var powerType = Loc.GetString(severity);
if (args.Examined == args.Examiner)
args.PushMarkup(Loc.GetString("shadowkin-power-examined-self",
("power", Math.Floor(magic.Mana)),
("powerMax", Math.Floor(magic.MaxMana)),
("powerType", powerType)
));
else
args.PushMarkup(Loc.GetString("shadowkin-power-examined-other",
("target", uid),
("powerType", powerType)
));
}
/// <summary>
/// Update the Shadowkin Alert, if Blackeye will remove the Alert, if not will update to its current power status.
/// </summary>
public void UpdateShadowkinAlert(EntityUid uid, ShadowkinComponent component)
{
if (TryComp<PsionicComponent>(uid, out var magic))
{
var severity = (short) ContentHelpers.RoundToLevels(magic.Mana, magic.MaxMana, 8);
_alerts.ShowAlert(uid, component.ShadowkinPowerAlert, severity);
}
else
_alerts.ClearAlert(uid, component.ShadowkinPowerAlert);
}
private void OnAttemptPowerUse(EntityUid uid, ShadowkinComponent component, OnAttemptPowerUseEvent args)
{
if (HasComp<ShadowkinCuffComponent>(uid))
args.Cancel();
}
private void OnManaUpdate(EntityUid uid, ShadowkinComponent component, ref OnManaUpdateEvent args)
{
if (!TryComp<PsionicComponent>(uid, out var magic))
return;
if (component.SleepManaRegen
&& TryComp<SleepingComponent>(uid, out var sleep))
magic.ManaGainMultiplier = component.SleepManaRegenMultiplier;
else
magic.ManaGainMultiplier = 1;
if (magic.Mana <= component.BlackEyeMana)
ApplyBlackEye(uid);
Dirty(uid, magic); // Update Shadowkin Overlay.
UpdateShadowkinAlert(uid, component);
}
/// <summary>
/// Blackeye the Shadowkin, its just a function to mindbreak the shadowkin but making sure "Removable" is checked true during it.
/// </summary>
/// <param name="uid"></param>
public void ApplyBlackEye(EntityUid uid)
{
if (!TryComp<PsionicComponent>(uid, out var magic))
return;
magic.Removable = true;
_psionicAbilitiesSystem.MindBreak(uid);
}
private void OnMindbreak(EntityUid uid, ShadowkinComponent component, ref OnMindbreakEvent args)
{
if (TryComp<MindbrokenComponent>(uid, out var mindbreak))
mindbreak.MindbrokenExaminationText = "examine-mindbroken-shadowkin-message";
if (TryComp<HumanoidAppearanceComponent>(uid, out var humanoid))
{
component.OldEyeColor = humanoid.EyeColor;
humanoid.EyeColor = component.BlackEyeColor;
Dirty(uid, humanoid);
}
if (component.BlackeyeSpawn)
return;
if (TryComp<StaminaComponent>(uid, out var stamina))
_stamina.TakeStaminaDamage(uid, stamina.CritThreshold, stamina, uid);
}
private void OnRejuvenate(EntityUid uid, ShadowkinComponent component, RejuvenateEvent args)
{
if (component.BlackeyeSpawn
|| !HasComp<MindbrokenComponent>(uid))
return;
RemComp<MindbrokenComponent>(uid);
if (TryComp<HumanoidAppearanceComponent>(uid, out var humanoid))
{
humanoid.EyeColor = component.OldEyeColor;
Dirty(uid, humanoid);
}
EnsureComp<PsionicComponent>(uid, out var magic);
magic.Mana = 250;
magic.MaxMana = 250;
magic.ManaGain = 0.25f;
magic.BypassManaCheck = true;
magic.Removable = false;
magic.MindbreakingFeedback = "shadowkin-blackeye";
if (_prototypeManager.TryIndex<PsionicPowerPrototype>("ShadowkinPowers", out var shadowkinPowers))
_psionicAbilitiesSystem.InitializePsionicPower(uid, shadowkinPowers);
UpdateShadowkinAlert(uid, component);
}
}