Files
wwdpublic/Content.Server/PDA/PdaSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

291 lines
11 KiB
C#

using Content.Server.AlertLevel;
using Content.Server.CartridgeLoader;
using Content.Server.Chat.Managers;
using Content.Server.DeviceNetwork.Components;
using Content.Server.Instruments;
using Content.Server.Light.EntitySystems;
using Content.Server.PDA.Ringer;
using Content.Server.Station.Systems;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.Access.Components;
using Content.Shared.CartridgeLoader;
using Content.Shared.Chat;
using Content.Shared.Light;
using Content.Shared.Light.Components;
using Content.Shared.Light.EntitySystems;
using Content.Shared.PDA;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.PDA
{
public sealed class PdaSystem : SharedPdaSystem
{
[Dependency] private readonly CartridgeLoaderSystem _cartridgeLoader = default!;
[Dependency] private readonly InstrumentSystem _instrument = default!;
[Dependency] private readonly RingerSystem _ringer = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly StoreSystem _store = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly UnpoweredFlashlightSystem _unpoweredFlashlight = default!;
[Dependency] private readonly ContainerSystem _containerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PdaComponent, LightToggleEvent>(OnLightToggle);
// UI Events:
SubscribeLocalEvent<PdaComponent, BoundUIOpenedEvent>(OnPdaOpen);
SubscribeLocalEvent<PdaComponent, PdaRequestUpdateInterfaceMessage>(OnUiMessage);
SubscribeLocalEvent<PdaComponent, PdaToggleFlashlightMessage>(OnUiMessage);
SubscribeLocalEvent<PdaComponent, PdaShowRingtoneMessage>(OnUiMessage);
SubscribeLocalEvent<PdaComponent, PdaShowMusicMessage>(OnUiMessage);
SubscribeLocalEvent<PdaComponent, PdaShowUplinkMessage>(OnUiMessage);
SubscribeLocalEvent<PdaComponent, PdaLockUplinkMessage>(OnUiMessage);
SubscribeLocalEvent<PdaComponent, CartridgeLoaderNotificationSentEvent>(OnNotification);
SubscribeLocalEvent<StationRenamedEvent>(OnStationRenamed);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
}
protected override void OnComponentInit(EntityUid uid, PdaComponent pda, ComponentInit args)
{
base.OnComponentInit(uid, pda, args);
if (!HasComp<UserInterfaceComponent>(uid))
return;
UpdateAlertLevel(uid, pda);
UpdateStationName(uid, pda);
}
protected override void OnItemInserted(EntityUid uid, PdaComponent pda, EntInsertedIntoContainerMessage args)
{
base.OnItemInserted(uid, pda, args);
UpdatePdaUi(uid, pda);
}
protected override void OnItemRemoved(EntityUid uid, PdaComponent pda, EntRemovedFromContainerMessage args)
{
if (args.Container.ID != pda.IdSlot.ID && args.Container.ID != pda.PenSlot.ID && args.Container.ID != pda.PaiSlot.ID)
return;
// TODO: This is super cursed just use compstates please.
if (MetaData(uid).EntityLifeStage >= EntityLifeStage.Terminating)
return;
base.OnItemRemoved(uid, pda, args);
UpdatePdaUi(uid, pda);
}
private void OnLightToggle(EntityUid uid, PdaComponent pda, LightToggleEvent args)
{
pda.FlashlightOn = args.IsOn;
UpdatePdaUi(uid, pda);
}
public void SetOwner(EntityUid uid, PdaComponent pda, string ownerName)
{
pda.OwnerName = ownerName;
UpdatePdaUi(uid, pda);
}
private void OnStationRenamed(StationRenamedEvent ev)
{
UpdateAllPdaUisOnStation();
}
private void OnAlertLevelChanged(AlertLevelChangedEvent args)
{
UpdateAllPdaUisOnStation();
}
private void UpdateAllPdaUisOnStation()
{
var query = EntityQueryEnumerator<PdaComponent>();
while (query.MoveNext(out var ent, out var comp))
{
UpdatePdaUi(ent, comp);
}
}
private void OnNotification(Entity<PdaComponent> ent, ref CartridgeLoaderNotificationSentEvent args)
{
_ringer.RingerPlayRingtone(ent.Owner);
if (!_containerSystem.TryGetContainingContainer(ent, out var container)
|| !TryComp<ActorComponent>(container.Owner, out var actor))
return;
var message = FormattedMessage.EscapeText(args.Message);
var wrappedMessage = Loc.GetString("pda-notification-message",
("header", args.Header),
("message", message));
_chatManager.ChatMessageToOne(
ChatChannel.Notifications,
message,
wrappedMessage,
EntityUid.Invalid,
false,
actor.PlayerSession.Channel);
}
/// <summary>
/// Send new UI state to clients, call if you modify something like uplink.
/// </summary>
public void UpdatePdaUi(EntityUid uid, PdaComponent? pda = null)
{
if (!Resolve(uid, ref pda, false))
return;
if (!_ui.HasUi(uid, PdaUiKey.Key))
return;
var address = GetDeviceNetAddress(uid);
var hasInstrument = HasComp<InstrumentComponent>(uid);
var showUplink = HasComp<StoreComponent>(uid) && IsUnlocked(uid);
UpdateStationName(uid, pda);
UpdateAlertLevel(uid, pda);
// TODO: Update the level and name of the station with each call to UpdatePdaUi is only needed for latejoin players.
// TODO: If someone can implement changing the level and name of the station when changing the PDA grid, this can be removed.
// TODO don't make this depend on cartridge loader!?!?
if (!TryComp(uid, out CartridgeLoaderComponent? loader))
return;
var programs = _cartridgeLoader.GetAvailablePrograms(uid, loader);
var id = CompOrNull<IdCardComponent>(pda.ContainedId);
var state = new PdaUpdateState(
programs,
GetNetEntity(loader.ActiveProgram),
pda.FlashlightOn,
pda.PenSlot.HasItem,
pda.PaiSlot.HasItem,
new PdaIdInfoText
{
ActualOwnerName = pda.OwnerName,
IdOwner = id?.FullName,
JobTitle = id?.JobTitle,
StationAlertLevel = pda.StationAlertLevel,
StationAlertColor = pda.StationAlertColor
},
pda.StationName,
showUplink,
hasInstrument,
address);
_ui.SetUiState(uid, PdaUiKey.Key, state);
}
private void OnPdaOpen(Entity<PdaComponent> ent, ref BoundUIOpenedEvent args)
{
if (!PdaUiKey.Key.Equals(args.UiKey))
return;
UpdatePdaUi(ent.Owner, ent.Comp);
}
private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaRequestUpdateInterfaceMessage msg)
{
if (!PdaUiKey.Key.Equals(msg.UiKey))
return;
UpdatePdaUi(uid, pda);
}
private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaToggleFlashlightMessage msg)
{
if (!PdaUiKey.Key.Equals(msg.UiKey))
return;
// TODO PREDICTION
// When moving this to shared, fill in the user field
_unpoweredFlashlight.TryToggleLight(uid, user: null);
}
private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaShowRingtoneMessage msg)
{
if (!PdaUiKey.Key.Equals(msg.UiKey))
return;
if (HasComp<RingerComponent>(uid))
_ringer.ToggleRingerUI(uid, msg.Actor);
}
private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaShowMusicMessage msg)
{
if (!PdaUiKey.Key.Equals(msg.UiKey))
return;
if (TryComp<InstrumentComponent>(uid, out var instrument))
_instrument.ToggleInstrumentUi(uid, msg.Actor, instrument);
}
private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaShowUplinkMessage msg)
{
if (!PdaUiKey.Key.Equals(msg.UiKey))
return;
// check if its locked again to prevent malicious clients opening locked uplinks
if (TryComp<StoreComponent>(uid, out var store) && IsUnlocked(uid))
_store.ToggleUi(msg.Actor, uid, store);
}
private void OnUiMessage(EntityUid uid, PdaComponent pda, PdaLockUplinkMessage msg)
{
if (!PdaUiKey.Key.Equals(msg.UiKey))
return;
if (TryComp<RingerUplinkComponent>(uid, out var uplink))
{
_ringer.LockUplink(uid, uplink);
UpdatePdaUi(uid, pda);
}
}
private bool IsUnlocked(EntityUid uid)
{
return !TryComp<RingerUplinkComponent>(uid, out var uplink) || uplink.Unlocked;
}
private void UpdateStationName(EntityUid uid, PdaComponent pda)
{
var station = _station.GetOwningStation(uid);
pda.StationName = station is null ? null : Name(station.Value);
}
private void UpdateAlertLevel(EntityUid uid, PdaComponent pda)
{
var station = _station.GetOwningStation(uid);
if (!TryComp(station, out AlertLevelComponent? alertComp) ||
alertComp.AlertLevels == null)
return;
pda.StationAlertLevel = alertComp.CurrentLevel;
if (alertComp.AlertLevels.Levels.TryGetValue(alertComp.CurrentLevel, out var details))
pda.StationAlertColor = details.Color;
}
private string? GetDeviceNetAddress(EntityUid uid)
{
string? address = null;
if (TryComp(uid, out DeviceNetworkComponent? deviceNetworkComponent))
{
address = deviceNetworkComponent?.Address;
}
return address;
}
}
}