Files
wwdpublic/Content.Server/Ninja/Systems/NinjaGlovesSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

105 lines
3.7 KiB
C#

using Content.Server.Communications;
using Content.Server.Mind;
using Content.Server.Ninja.Events;
using Content.Server.Objectives.Systems;
using Content.Shared.Communications;
using Content.Shared.CriminalRecords.Components;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Research.Components;
using Content.Shared.Toggleable;
namespace Content.Server.Ninja.Systems;
/// <summary>
/// Handles the toggle gloves action.
/// </summary>
public sealed class NinjaGlovesSystem : SharedNinjaGlovesSystem
{
[Dependency] private readonly EmagProviderSystem _emagProvider = default!;
[Dependency] private readonly CodeConditionSystem _codeCondition = default!;
[Dependency] private readonly CommsHackerSystem _commsHacker = default!;
[Dependency] private readonly SharedStunProviderSystem _stunProvider = default!;
[Dependency] private readonly SpaceNinjaSystem _ninja = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NinjaGlovesComponent, ToggleActionEvent>(OnToggleAction);
}
/// <summary>
/// Toggle gloves, if the user is a ninja wearing a ninja suit.
/// </summary>
private void OnToggleAction(EntityUid uid, NinjaGlovesComponent comp, ToggleActionEvent args)
{
if (args.Handled)
return;
args.Handled = true;
var user = args.Performer;
// need to wear suit to enable gloves
if (!TryComp<SpaceNinjaComponent>(user, out var ninja)
|| ninja.Suit == null
|| !HasComp<NinjaSuitComponent>(ninja.Suit.Value))
{
Popup.PopupEntity(Loc.GetString("ninja-gloves-not-wearing-suit"), user, user);
return;
}
// show its state to the user
var enabling = comp.User == null;
Appearance.SetData(uid, ToggleVisuals.Toggled, enabling);
var message = Loc.GetString(enabling ? "ninja-gloves-on" : "ninja-gloves-off");
Popup.PopupEntity(message, user, user);
if (enabling)
{
EnableGloves(uid, comp, user, ninja);
}
else
{
DisableGloves(uid, comp);
}
}
private void EnableGloves(EntityUid uid, NinjaGlovesComponent comp, EntityUid user, SpaceNinjaComponent ninja)
{
// can't use abilities if suit is not equipped, this is checked elsewhere but just making sure to satisfy nullability
if (ninja.Suit == null)
return;
comp.User = user;
Dirty(uid, comp);
_ninja.AssignGloves(user, uid, ninja);
var drainer = EnsureComp<BatteryDrainerComponent>(user);
var stun = EnsureComp<StunProviderComponent>(user);
_stunProvider.SetNoPowerPopup(user, "ninja-no-power", stun);
if (_ninja.GetNinjaBattery(user, out var battery, out var _))
{
var ev = new NinjaBatteryChangedEvent(battery.Value, ninja.Suit.Value);
RaiseLocalEvent(user, ref ev);
}
var emag = EnsureComp<EmagProviderComponent>(user);
_emagProvider.SetWhitelist(user, comp.DoorjackWhitelist, emag);
EnsureComp<ResearchStealerComponent>(user);
// prevent calling in multiple threats by toggling gloves after
if (!_codeCondition.IsCompleted(user, ninja.TerrorObjective))
{
var hacker = EnsureComp<CommsHackerComponent>(user);
var rule = _ninja.NinjaRule(user);
if (rule != null)
_commsHacker.SetThreats(user, rule.Threats, hacker);
}
if (!_codeCondition.IsCompleted(user, ninja.MassArrestObjective))
{
EnsureComp<CriminalRecordsHackerComponent>(user);
}
}
}