Files
wwdpublic/Content.Server/FootPrint/FootPrintsSystem.cs
Spatison 1cd5b0ac0a [Fix] Massive Bug Fixes / Массовое Исправление Багов (#131)
* fix

* fix

* fix

* fix

* fix

* Fix Bug with Opening Storage Containers (#1292)

<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->

# Description

<!--
Explain this PR in as much detail as applicable

Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
-->

Fixes the bug with opening storage containers while there's already one
opened.

---

# Changelog

<!--
You can add an author after the `🆑` to change the name that appears
in the changelog (ex: `🆑 Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

🆑
- fix: Fixed the bug with opening storage containers while there's
already one open.

(cherry picked from commit b0407604ced2859ccbdc417345dadc29656f71f0)

* Automatic Changelog Update (#1292)

(cherry picked from commit 9a40c3783eb0d0e622badc2febcaf0794f6f8ddd)

* possible test fix

* possible test fix

* fix

---------

Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: SimpleStation Changelogs <simplestation14@users.noreply.github.com>
2024-12-01 20:41:08 +07:00

125 lines
5.2 KiB
C#

using Content.Server.Atmos.Components;
using Content.Shared.Inventory;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.FootPrint;
using Content.Shared.Standing;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Fluids.Components;
using Content.Shared.Maps;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.FootPrint;
public sealed class FootPrintsSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solution = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StandingStateSystem _standingState = default!; // WD EDIT
private EntityQuery<TransformComponent> _transformQuery;
private EntityQuery<MobThresholdsComponent> _mobThresholdQuery;
private EntityQuery<AppearanceComponent> _appearanceQuery;
public override void Initialize()
{
base.Initialize();
_transformQuery = GetEntityQuery<TransformComponent>();
_mobThresholdQuery = GetEntityQuery<MobThresholdsComponent>();
_appearanceQuery = GetEntityQuery<AppearanceComponent>();
SubscribeLocalEvent<FootPrintsComponent, ComponentStartup>(OnStartupComponent);
SubscribeLocalEvent<FootPrintsComponent, MoveEvent>(OnMove);
}
private void OnStartupComponent(EntityUid uid, FootPrintsComponent component, ComponentStartup args)
{
component.StepSize = Math.Max(0f, component.StepSize + _random.NextFloat(-0.05f, 0.05f));
}
private void OnMove(EntityUid uid, FootPrintsComponent component, ref MoveEvent args)
{
if (component.PrintsColor.A <= 0f
|| !_transformQuery.TryComp(uid, out var transform)
|| !_mobThresholdQuery.TryComp(uid, out var mobThreshHolds)
|| !_map.TryFindGridAt(_transform.GetMapCoordinates((uid, transform)), out var gridUid, out _))
return;
var dragging = mobThreshHolds.CurrentThresholdState is MobState.Critical or MobState.Dead
|| _standingState.IsDown(uid); // WD EDIT
var distance = (transform.LocalPosition - component.StepPos).Length();
var stepSize = dragging ? component.DragSize : component.StepSize;
if (!(distance > stepSize))
return;
component.RightStep = !component.RightStep;
var entity = Spawn(component.StepProtoId, CalcCoords(gridUid, component, transform, dragging));
var footPrintComponent = EnsureComp<FootPrintComponent>(entity);
footPrintComponent.PrintOwner = uid;
Dirty(entity, footPrintComponent);
if (_appearanceQuery.TryComp(entity, out var appearance))
{
_appearance.SetData(entity, FootPrintVisualState.State, PickState(uid, dragging), appearance);
_appearance.SetData(entity, FootPrintVisualState.Color, component.PrintsColor, appearance);
}
if (!_transformQuery.TryComp(entity, out var stepTransform))
return;
stepTransform.LocalRotation = dragging
? (transform.LocalPosition - component.StepPos).ToAngle() + Angle.FromDegrees(-90f)
: transform.LocalRotation + Angle.FromDegrees(180f);
component.PrintsColor = component.PrintsColor.WithAlpha(Math.Max(0f, component.PrintsColor.A - component.ColorReduceAlpha));
component.StepPos = transform.LocalPosition;
if (!TryComp<SolutionContainerManagerComponent>(entity, out var solutionContainer)
|| !_solution.ResolveSolution((entity, solutionContainer), footPrintComponent.SolutionName, ref footPrintComponent.Solution, out var solution)
|| string.IsNullOrWhiteSpace(component.ReagentToTransfer) || solution.Volume >= 1)
return;
_solution.TryAddReagent(footPrintComponent.Solution.Value, component.ReagentToTransfer, 1, out _);
}
private EntityCoordinates CalcCoords(EntityUid uid, FootPrintsComponent component, TransformComponent transform, bool state)
{
if (state)
return new EntityCoordinates(uid, transform.LocalPosition);
var offset = component.RightStep
? new Angle(Angle.FromDegrees(180f) + transform.LocalRotation).RotateVec(component.OffsetPrint)
: new Angle(transform.LocalRotation).RotateVec(component.OffsetPrint);
return new EntityCoordinates(uid, transform.LocalPosition + offset);
}
private FootPrintVisuals PickState(EntityUid uid, bool dragging)
{
var state = FootPrintVisuals.BareFootPrint;
if (_inventory.TryGetSlotEntity(uid, "shoes", out _))
state = FootPrintVisuals.ShoesPrint;
if (_inventory.TryGetSlotEntity(uid, "outerClothing", out var suit) && TryComp<PressureProtectionComponent>(suit, out _))
state = FootPrintVisuals.SuitPrint;
if (dragging)
state = FootPrintVisuals.Dragging;
return state;
}
}