Files
wwdpublic/Content.Server/Cargo/Systems/PricingSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

418 lines
14 KiB
C#

using Content.Server.Administration;
using Content.Server.Body.Systems;
using Content.Server.Cargo.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Materials;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Stacks;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.Map.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Linq;
namespace Content.Server.Cargo.Systems;
/// <summary>
/// This handles calculating the price of items, and implements two basic methods of pricing materials.
/// </summary>
public sealed class PricingSystem : EntitySystem
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IConsoleHost _consoleHost = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MobPriceComponent, PriceCalculationEvent>(CalculateMobPrice);
_consoleHost.RegisterCommand("appraisegrid",
"Calculates the total value of the given grids.",
"appraisegrid <grid Ids>", AppraiseGridCommand);
}
[AdminCommand(AdminFlags.Debug)]
private void AppraiseGridCommand(IConsoleShell shell, string argstr, string[] args)
{
if (args.Length == 0)
{
shell.WriteError("Not enough arguments.");
return;
}
foreach (var gid in args)
{
if (!EntityManager.TryParseNetEntity(gid, out var gridId) || !gridId.Value.IsValid())
{
shell.WriteError($"Invalid grid ID \"{gid}\".");
continue;
}
if (!TryComp(gridId, out MapGridComponent? mapGrid))
{
shell.WriteError($"Grid \"{gridId}\" doesn't exist.");
continue;
}
List<(double, EntityUid)> mostValuable = new();
var value = AppraiseGrid(gridId.Value, null, (uid, price) =>
{
mostValuable.Add((price, uid));
mostValuable.Sort((i1, i2) => i2.Item1.CompareTo(i1.Item1));
if (mostValuable.Count > 5)
mostValuable.Pop();
});
shell.WriteLine($"Grid {gid} appraised to {value} spesos.");
shell.WriteLine($"The top most valuable items were:");
foreach (var (price, ent) in mostValuable)
{
shell.WriteLine($"- {ToPrettyString(ent)} @ {price} spesos");
}
}
}
private void CalculateMobPrice(EntityUid uid, MobPriceComponent component, ref PriceCalculationEvent args)
{
// TODO: Estimated pricing.
if (args.Handled)
return;
if (!TryComp<BodyComponent>(uid, out var body) || !TryComp<MobStateComponent>(uid, out var state))
{
Log.Error($"Tried to get the mob price of {ToPrettyString(uid)}, which has no {nameof(BodyComponent)} and no {nameof(MobStateComponent)}.");
return;
}
// TODO: Better handling of missing.
var partList = _bodySystem.GetBodyChildren(uid, body).ToList();
var totalPartsPresent = partList.Sum(_ => 1);
var totalParts = partList.Count;
var partRatio = totalPartsPresent / (double) totalParts;
var partPenalty = component.Price * (1 - partRatio) * component.MissingBodyPartPenalty;
args.Price += (component.Price - partPenalty) * (_mobStateSystem.IsAlive(uid, state) ? 1.0 : component.DeathPenalty);
}
private double GetSolutionPrice(Entity<SolutionContainerManagerComponent> entity)
{
if (Comp<MetaDataComponent>(entity).EntityLifeStage < EntityLifeStage.MapInitialized)
return GetSolutionPrice(entity.Comp);
var price = 0.0;
foreach (var (_, soln) in _solutionContainerSystem.EnumerateSolutions((entity.Owner, entity.Comp)))
{
var solution = soln.Comp.Solution;
foreach (var (reagent, quantity) in solution.Contents)
{
if (!_prototypeManager.TryIndex<ReagentPrototype>(reagent.Prototype, out var reagentProto))
continue;
// TODO check ReagentData for price information?
price += (float) quantity * reagentProto.PricePerUnit;
}
}
return price;
}
private double GetSolutionPrice(SolutionContainerManagerComponent component)
{
var price = 0.0;
foreach (var (_, prototype) in _solutionContainerSystem.EnumerateSolutions(component))
{
foreach (var (reagent, quantity) in prototype.Contents)
{
if (!_prototypeManager.TryIndex<ReagentPrototype>(reagent.Prototype, out var reagentProto))
continue;
// TODO check ReagentData for price information?
price += (float) quantity * reagentProto.PricePerUnit;
}
}
return price;
}
private double GetMaterialPrice(PhysicalCompositionComponent component)
{
double price = 0;
foreach (var (id, quantity) in component.MaterialComposition)
{
price += _prototypeManager.Index<MaterialPrototype>(id).Price * quantity;
}
return price;
}
/// <summary>
/// Get a rough price for an entityprototype. Does not consider contained entities.
/// </summary>
public double GetEstimatedPrice(EntityPrototype prototype)
{
var ev = new EstimatedPriceCalculationEvent()
{
Prototype = prototype,
};
RaiseLocalEvent(ref ev);
if (ev.Handled)
return ev.Price;
var price = ev.Price;
price += GetMaterialsPrice(prototype);
price += GetSolutionsPrice(prototype);
// Can't use static price with stackprice
var oldPrice = price;
price += GetStackPrice(prototype);
if (oldPrice.Equals(price))
{
price += GetStaticPrice(prototype);
}
// TODO: Proper container support.
return price;
}
/// <summary>
/// Appraises an entity, returning it's price.
/// </summary>
/// <param name="uid">The entity to appraise.</param>
/// <returns>The price of the entity.</returns>
/// <remarks>
/// This fires off an event to calculate the price.
/// Calculating the price of an entity that somehow contains itself will likely hang.
/// </remarks>
public double GetPrice(EntityUid uid, bool includeContents = true)
{
var ev = new PriceCalculationEvent();
RaiseLocalEvent(uid, ref ev);
if (ev.Handled)
return ev.Price;
var price = ev.Price;
//TODO: Add an OpaqueToAppraisal component or similar for blocking the recursive descent into containers, or preventing material pricing.
// DO NOT FORGET TO UPDATE ESTIMATED PRICING
price += GetMaterialsPrice(uid);
price += GetSolutionsPrice(uid);
// Can't use static price with stackprice
var oldPrice = price;
price += GetStackPrice(uid);
if (oldPrice.Equals(price))
{
price += GetStaticPrice(uid);
}
if (includeContents && TryComp<ContainerManagerComponent>(uid, out var containers))
{
foreach (var container in containers.Containers.Values)
{
foreach (var ent in container.ContainedEntities)
{
price += GetPrice(ent);
}
}
}
return price;
}
private double GetMaterialsPrice(EntityUid uid)
{
double price = 0;
if (HasComp<MaterialComponent>(uid) &&
TryComp<PhysicalCompositionComponent>(uid, out var composition))
{
var matPrice = GetMaterialPrice(composition);
if (TryComp<StackComponent>(uid, out var stack))
matPrice *= stack.Count;
price += matPrice;
}
return price;
}
private double GetMaterialsPrice(EntityPrototype prototype)
{
double price = 0;
if (prototype.Components.ContainsKey(_factory.GetComponentName(typeof(MaterialComponent))) &&
prototype.Components.TryGetValue(_factory.GetComponentName(typeof(PhysicalCompositionComponent)), out var composition))
{
var compositionComp = (PhysicalCompositionComponent) composition.Component;
var matPrice = GetMaterialPrice(compositionComp);
if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackComponent)), out var stackProto))
{
matPrice *= ((StackComponent) stackProto.Component).Count;
}
price += matPrice;
}
return price;
}
private double GetSolutionsPrice(EntityUid uid)
{
var price = 0.0;
if (TryComp<SolutionContainerManagerComponent>(uid, out var solComp))
{
price += GetSolutionPrice((uid, solComp));
}
return price;
}
private double GetSolutionsPrice(EntityPrototype prototype)
{
var price = 0.0;
if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(SolutionContainerManagerComponent)), out var solManager))
{
var solComp = (SolutionContainerManagerComponent) solManager.Component;
price += GetSolutionPrice(solComp);
}
return price;
}
private double GetStackPrice(EntityUid uid)
{
var price = 0.0;
if (TryComp<StackPriceComponent>(uid, out var stackPrice) &&
TryComp<StackComponent>(uid, out var stack) &&
!HasComp<MaterialComponent>(uid)) // don't double count material prices
{
price += stack.Count * stackPrice.Price;
}
return price;
}
private double GetStackPrice(EntityPrototype prototype)
{
var price = 0.0;
if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackPriceComponent)), out var stackpriceProto) &&
prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StackComponent)), out var stackProto) &&
!prototype.Components.ContainsKey(_factory.GetComponentName(typeof(MaterialComponent))))
{
var stackPrice = (StackPriceComponent) stackpriceProto.Component;
var stack = (StackComponent) stackProto.Component;
price += stack.Count * stackPrice.Price;
}
return price;
}
private double GetStaticPrice(EntityUid uid)
{
var price = 0.0;
if (TryComp<StaticPriceComponent>(uid, out var staticPrice))
{
price += staticPrice.Price;
}
return price;
}
private double GetStaticPrice(EntityPrototype prototype)
{
var price = 0.0;
if (prototype.Components.TryGetValue(_factory.GetComponentName(typeof(StaticPriceComponent)), out var staticProto))
{
var staticPrice = (StaticPriceComponent) staticProto.Component;
price += staticPrice.Price;
}
return price;
}
/// <summary>
/// Appraises a grid, this is mainly meant to be used by yarrs.
/// </summary>
/// <param name="grid">The grid to appraise.</param>
/// <param name="predicate">An optional predicate that controls whether or not the entity is counted toward the total.</param>
/// <param name="afterPredicate">An optional predicate to run after the price has been calculated. Useful for high scores or similar.</param>
/// <returns>The total value of the grid.</returns>
public double AppraiseGrid(EntityUid grid, Func<EntityUid, bool>? predicate = null, Action<EntityUid, double>? afterPredicate = null)
{
var xform = Transform(grid);
var price = 0.0;
var enumerator = xform.ChildEnumerator;
while (enumerator.MoveNext(out var child))
{
if (predicate is null || predicate(child))
{
var subPrice = GetPrice(child);
price += subPrice;
afterPredicate?.Invoke(child, subPrice);
}
}
return price;
}
}
/// <summary>
/// A directed by-ref event fired on an entity when something needs to know it's price. This value is not cached.
/// </summary>
[ByRefEvent]
public record struct PriceCalculationEvent()
{
/// <summary>
/// The total price of the entity.
/// </summary>
public double Price = 0;
/// <summary>
/// Whether this event was already handled.
/// </summary>
public bool Handled = false;
}
/// <summary>
/// Raised broadcast for an entity prototype to determine its estimated price.
/// </summary>
[ByRefEvent]
public record struct EstimatedPriceCalculationEvent()
{
public EntityPrototype Prototype;
/// <summary>
/// The total price of the entity.
/// </summary>
public double Price = 0;
/// <summary>
/// Whether this event was already handled.
/// </summary>
public bool Handled = false;
}