Files
wwdpublic/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Hotspot.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

180 lines
6.9 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.Reactions;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Atmos.Reactions;
using Content.Shared.Audio;
using Content.Shared.Database;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
namespace Content.Server.Atmos.EntitySystems
{
public sealed partial class AtmosphereSystem
{
private const int HotspotSoundCooldownCycles = 200;
private int _hotspotSoundCooldown = 0;
[ViewVariables(VVAccess.ReadWrite)]
public string? HotspotSound { get; private set; } = "/Audio/Effects/fire.ogg";
private void ProcessHotspot(
Entity<GridAtmosphereComponent, GasTileOverlayComponent, MapGridComponent, TransformComponent> ent,
TileAtmosphere tile)
{
var gridAtmosphere = ent.Comp1;
if (!tile.Hotspot.Valid)
{
gridAtmosphere.HotspotTiles.Remove(tile);
return;
}
AddActiveTile(gridAtmosphere, tile);
if (!tile.Hotspot.SkippedFirstProcess)
{
tile.Hotspot.SkippedFirstProcess = true;
return;
}
if(tile.ExcitedGroup != null)
ExcitedGroupResetCooldowns(tile.ExcitedGroup);
if ((tile.Hotspot.Temperature < Atmospherics.FireMinimumTemperatureToExist) || (tile.Hotspot.Volume <= 1f)
|| tile.Air == null || tile.Air.GetMoles(Gas.Oxygen) < 0.5f || (tile.Air.GetMoles(Gas.Plasma) < 0.5f && tile.Air.GetMoles(Gas.Tritium) < 0.5f))
{
tile.Hotspot = new Hotspot();
InvalidateVisuals(ent, tile);
return;
}
PerformHotspotExposure(tile);
if (tile.Hotspot.Bypassing)
{
tile.Hotspot.State = 3;
// TODO ATMOS: Burn tile here
if (tile.Air.Temperature > Atmospherics.FireMinimumTemperatureToSpread)
{
var radiatedTemperature = tile.Air.Temperature * Atmospherics.FireSpreadRadiosityScale;
foreach (var otherTile in tile.AdjacentTiles)
{
// TODO ATMOS: This is sus. Suss this out.
if (otherTile == null)
continue;
if(!otherTile.Hotspot.Valid)
HotspotExpose(gridAtmosphere, otherTile, radiatedTemperature, Atmospherics.CellVolume/4);
}
}
}
else
{
tile.Hotspot.State = (byte) (tile.Hotspot.Volume > Atmospherics.CellVolume * 0.4f ? 2 : 1);
}
if (tile.Hotspot.Temperature > tile.MaxFireTemperatureSustained)
tile.MaxFireTemperatureSustained = tile.Hotspot.Temperature;
if (_hotspotSoundCooldown++ == 0 && !string.IsNullOrEmpty(HotspotSound))
{
var coordinates = _mapSystem.ToCenterCoordinates(tile.GridIndex, tile.GridIndices);
// A few details on the audio parameters for fire.
// The greater the fire state, the lesser the pitch variation.
// The greater the fire state, the greater the volume.
_audio.PlayPvs(HotspotSound, coordinates, AudioParams.Default.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State));
}
if (_hotspotSoundCooldown > HotspotSoundCooldownCycles)
_hotspotSoundCooldown = 0;
// TODO ATMOS Maybe destroy location here?
}
private void HotspotExpose(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile,
float exposedTemperature, float exposedVolume, bool soh = false, EntityUid? sparkSourceUid = null)
{
if (tile.Air == null)
return;
var oxygen = tile.Air.GetMoles(Gas.Oxygen);
if (oxygen < 0.5f)
return;
var plasma = tile.Air.GetMoles(Gas.Plasma);
var tritium = tile.Air.GetMoles(Gas.Tritium);
if (tile.Hotspot.Valid)
{
if (soh)
{
if (plasma > 0.5f || tritium > 0.5f)
{
if (tile.Hotspot.Temperature < exposedTemperature)
tile.Hotspot.Temperature = exposedTemperature;
if (tile.Hotspot.Volume < exposedVolume)
tile.Hotspot.Volume = exposedVolume;
}
}
return;
}
if ((exposedTemperature > Atmospherics.PlasmaMinimumBurnTemperature) && (plasma > 0.5f || tritium > 0.5f))
{
if (sparkSourceUid.HasValue)
_adminLog.Add(LogType.Flammable, LogImpact.High, $"Heat/spark of {ToPrettyString(sparkSourceUid.Value)} caused atmos ignition of gas: {tile.Air.Temperature.ToString():temperature}K - {oxygen}mol Oxygen, {plasma}mol Plasma, {tritium}mol Tritium");
tile.Hotspot = new Hotspot
{
Volume = exposedVolume * 25f,
Temperature = exposedTemperature,
SkippedFirstProcess = tile.CurrentCycle > gridAtmosphere.UpdateCounter,
Valid = true,
State = 1
};
AddActiveTile(gridAtmosphere, tile);
gridAtmosphere.HotspotTiles.Add(tile);
}
}
private void PerformHotspotExposure(TileAtmosphere tile)
{
if (tile.Air == null || !tile.Hotspot.Valid) return;
tile.Hotspot.Bypassing = tile.Hotspot.SkippedFirstProcess && tile.Hotspot.Volume > tile.Air.Volume*0.95f;
if (tile.Hotspot.Bypassing)
{
tile.Hotspot.Volume = tile.Air.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate;
tile.Hotspot.Temperature = tile.Air.Temperature;
}
else
{
var affected = tile.Air.RemoveVolume(tile.Hotspot.Volume);
affected.Temperature = tile.Hotspot.Temperature;
React(affected, tile);
tile.Hotspot.Temperature = affected.Temperature;
tile.Hotspot.Volume = affected.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate;
Merge(tile.Air, affected);
}
var fireEvent = new TileFireEvent(tile.Hotspot.Temperature, tile.Hotspot.Volume);
_entSet.Clear();
_lookup.GetLocalEntitiesIntersecting(tile.GridIndex, tile.GridIndices, _entSet, 0f);
foreach (var entity in _entSet)
{
RaiseLocalEvent(entity, ref fireEvent);
}
}
}
}