Files
wwdpublic/Content.Server/Anomaly/AnomalySystem.Scanner.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

242 lines
9.3 KiB
C#

using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly;
using Content.Shared.Anomaly.Components;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Anomaly;
/// <summary>
/// This handles the anomaly scanner and it's UI updates.
/// </summary>
public sealed partial class AnomalySystem
{
private void InitializeScanner()
{
SubscribeLocalEvent<AnomalyScannerComponent, BoundUIOpenedEvent>(OnScannerUiOpened);
SubscribeLocalEvent<AnomalyScannerComponent, AfterInteractEvent>(OnScannerAfterInteract);
SubscribeLocalEvent<AnomalyScannerComponent, ScannerDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<AnomalySeverityChangedEvent>(OnScannerAnomalySeverityChanged);
SubscribeLocalEvent<AnomalyHealthChangedEvent>(OnScannerAnomalyHealthChanged);
SubscribeLocalEvent<AnomalyBehaviorChangedEvent>(OnScannerAnomalyBehaviorChanged);
}
private void OnScannerAnomalyShutdown(ref AnomalyShutdownEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
_ui.CloseUi(uid, AnomalyScannerUiKey.Key);
}
}
private void OnScannerAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(uid, component);
}
}
private void OnScannerAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(uid, component);
}
}
private void OnScannerAnomalyHealthChanged(ref AnomalyHealthChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(uid, component);
}
}
private void OnScannerAnomalyBehaviorChanged(ref AnomalyBehaviorChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalyScannerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (component.ScannedAnomaly != args.Anomaly)
continue;
UpdateScannerUi(uid, component);
}
}
private void OnScannerUiOpened(EntityUid uid, AnomalyScannerComponent component, BoundUIOpenedEvent args)
{
UpdateScannerUi(uid, component);
}
private void OnScannerAfterInteract(EntityUid uid, AnomalyScannerComponent component, AfterInteractEvent args)
{
if (args.Target is not { } target)
return;
if (!HasComp<AnomalyComponent>(target))
return;
if (!args.CanReach)
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.ScanDoAfterDuration, new ScannerDoAfterEvent(), uid, target: target, used: uid)
{
DistanceThreshold = 2f
});
}
private void OnDoAfter(EntityUid uid, AnomalyScannerComponent component, DoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null)
return;
Audio.PlayPvs(component.CompleteSound, uid);
Popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
UpdateScannerWithNewAnomaly(uid, args.Args.Target.Value, component);
_ui.OpenUi(uid, AnomalyScannerUiKey.Key, args.User);
args.Handled = true;
}
public void UpdateScannerUi(EntityUid uid, AnomalyScannerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
TimeSpan? nextPulse = null;
if (TryComp<AnomalyComponent>(component.ScannedAnomaly, out var anomalyComponent))
nextPulse = anomalyComponent.NextPulseTime;
var state = new AnomalyScannerUserInterfaceState(GetScannerMessage(component), nextPulse);
_ui.SetUiState(uid, AnomalyScannerUiKey.Key, state);
}
public void UpdateScannerWithNewAnomaly(EntityUid scanner, EntityUid anomaly, AnomalyScannerComponent? scannerComp = null, AnomalyComponent? anomalyComp = null)
{
if (!Resolve(scanner, ref scannerComp) || !Resolve(anomaly, ref anomalyComp))
return;
scannerComp.ScannedAnomaly = anomaly;
UpdateScannerUi(scanner, scannerComp);
}
public FormattedMessage GetScannerMessage(AnomalyScannerComponent component)
{
var msg = new FormattedMessage();
if (component.ScannedAnomaly is not { } anomaly || !TryComp<AnomalyComponent>(anomaly, out var anomalyComp))
{
msg.AddMarkup(Loc.GetString("anomaly-scanner-no-anomaly"));
return msg;
}
TryComp<SecretDataAnomalyComponent>(anomaly, out var secret);
//Severity
if (secret != null && secret.Secret.Contains(AnomalySecretData.Severity))
msg.AddMarkup(Loc.GetString("anomaly-scanner-severity-percentage-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-severity-percentage", ("percent", anomalyComp.Severity.ToString("P"))));
msg.PushNewline();
//Stability
if (secret != null && secret.Secret.Contains(AnomalySecretData.Stability))
msg.AddMarkup(Loc.GetString("anomaly-scanner-stability-unknown"));
else
{
string stateLoc;
if (anomalyComp.Stability < anomalyComp.DecayThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-low");
else if (anomalyComp.Stability > anomalyComp.GrowthThreshold)
stateLoc = Loc.GetString("anomaly-scanner-stability-high");
else
stateLoc = Loc.GetString("anomaly-scanner-stability-medium");
msg.AddMarkup(stateLoc);
}
msg.PushNewline();
//Point output
if (secret != null && secret.Secret.Contains(AnomalySecretData.OutputPoint))
msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-point-output", ("point", GetAnomalyPointValue(anomaly, anomalyComp))));
msg.PushNewline();
msg.PushNewline();
//Particles title
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-readout"));
msg.PushNewline();
//Danger
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleDanger))
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-danger-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-danger", ("type", GetParticleLocale(anomalyComp.SeverityParticleType))));
msg.PushNewline();
//Unstable
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleUnstable))
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-unstable-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-unstable", ("type", GetParticleLocale(anomalyComp.DestabilizingParticleType))));
msg.PushNewline();
//Containment
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleContainment))
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-containment-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-containment", ("type", GetParticleLocale(anomalyComp.WeakeningParticleType))));
msg.PushNewline();
//Transformation
if (secret != null && secret.Secret.Contains(AnomalySecretData.ParticleTransformation))
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-transformation-unknown"));
else
msg.AddMarkup(Loc.GetString("anomaly-scanner-particle-transformation", ("type", GetParticleLocale(anomalyComp.TransformationParticleType))));
//Behavior
msg.PushNewline();
msg.PushNewline();
msg.AddMarkup(Loc.GetString("anomaly-behavior-title"));
msg.PushNewline();
if (secret != null && secret.Secret.Contains(AnomalySecretData.Behavior))
msg.AddMarkup(Loc.GetString("anomaly-behavior-unknown"));
else
{
if (anomalyComp.CurrentBehavior != null)
{
var behavior = _prototype.Index(anomalyComp.CurrentBehavior.Value);
msg.AddMarkup("- " + Loc.GetString(behavior.Description));
msg.PushNewline();
var mod = Math.Floor((behavior.EarnPointModifier) * 100);
msg.AddMarkup("- " + Loc.GetString("anomaly-behavior-point", ("mod", mod)));
}
else
{
msg.AddMarkup(Loc.GetString("anomaly-behavior-balanced"));
}
}
//The timer at the end here is actually added in the ui itself.
return msg;
}
}