Files
wwdpublic/Content.Server/Access/Systems/AccessOverriderSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

270 lines
10 KiB
C#

using System.Linq;
using Content.Server.Popups;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using static Content.Shared.Access.Components.AccessOverriderComponent;
namespace Content.Server.Access.Systems;
[UsedImplicitly]
public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
{
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AccessOverriderComponent, ComponentStartup>(UpdateUserInterface);
SubscribeLocalEvent<AccessOverriderComponent, EntInsertedIntoContainerMessage>(UpdateUserInterface);
SubscribeLocalEvent<AccessOverriderComponent, EntRemovedFromContainerMessage>(UpdateUserInterface);
SubscribeLocalEvent<AccessOverriderComponent, AfterInteractEvent>(AfterInteractOn);
SubscribeLocalEvent<AccessOverriderComponent, AccessOverriderDoAfterEvent>(OnDoAfter);
Subs.BuiEvents<AccessOverriderComponent>(AccessOverriderUiKey.Key, subs =>
{
subs.Event<BoundUIOpenedEvent>(UpdateUserInterface);
subs.Event<BoundUIClosedEvent>(OnClose);
subs.Event<WriteToTargetAccessReaderIdMessage>(OnWriteToTargetAccessReaderIdMessage);
});
}
private void AfterInteractOn(EntityUid uid, AccessOverriderComponent component, AfterInteractEvent args)
{
if (args.Target == null || !TryComp(args.Target, out AccessReaderComponent? accessReader))
return;
if (!_interactionSystem.InRangeUnobstructed(args.User, (EntityUid) args.Target))
return;
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfter, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
NeedHand = true,
};
_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
}
private void OnDoAfter(EntityUid uid, AccessOverriderComponent component, AccessOverriderDoAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
if (args.Args.Target != null)
{
component.TargetAccessReaderId = args.Args.Target.Value;
_userInterface.OpenUi(uid, AccessOverriderUiKey.Key, args.User);
UpdateUserInterface(uid, component, args);
}
args.Handled = true;
}
private void OnClose(EntityUid uid, AccessOverriderComponent component, BoundUIClosedEvent args)
{
if (args.UiKey.Equals(AccessOverriderUiKey.Key))
{
component.TargetAccessReaderId = new();
}
}
private void OnWriteToTargetAccessReaderIdMessage(EntityUid uid, AccessOverriderComponent component, WriteToTargetAccessReaderIdMessage args)
{
if (args.Actor is not { Valid: true } player)
return;
TryWriteToTargetAccessReaderId(uid, args.AccessList, player, component);
UpdateUserInterface(uid, component, args);
}
private void UpdateUserInterface(EntityUid uid, AccessOverriderComponent component, EntityEventArgs args)
{
if (!component.Initialized)
return;
var privilegedIdName = string.Empty;
var targetLabel = Loc.GetString("access-overrider-window-no-target");
var targetLabelColor = Color.Red;
ProtoId<AccessLevelPrototype>[]? possibleAccess = null;
ProtoId<AccessLevelPrototype>[]? currentAccess = null;
ProtoId<AccessLevelPrototype>[]? missingAccess = null;
if (component.TargetAccessReaderId is { Valid: true } accessReader)
{
targetLabel = Loc.GetString("access-overrider-window-target-label") + " " + EntityManager.GetComponent<MetaDataComponent>(component.TargetAccessReaderId).EntityName;
targetLabelColor = Color.White;
if (!_accessReader.GetMainAccessReader(accessReader, out var accessReaderComponent))
return;
var currentAccessHashsets = accessReaderComponent.AccessLists;
currentAccess = ConvertAccessHashSetsToList(currentAccessHashsets).ToArray();
}
if (component.PrivilegedIdSlot.Item is { Valid: true } idCard)
{
privilegedIdName = EntityManager.GetComponent<MetaDataComponent>(idCard).EntityName;
if (component.TargetAccessReaderId is { Valid: true })
{
possibleAccess = _accessReader.FindAccessTags(idCard).ToArray();
}
if (currentAccess != null && possibleAccess != null)
{
missingAccess = currentAccess.Except(possibleAccess).ToArray();
}
}
AccessOverriderBoundUserInterfaceState newState;
newState = new AccessOverriderBoundUserInterfaceState(
component.PrivilegedIdSlot.HasItem,
PrivilegedIdIsAuthorized(uid, component),
currentAccess,
possibleAccess,
missingAccess,
privilegedIdName,
targetLabel,
targetLabelColor);
_userInterface.SetUiState(uid, AccessOverriderUiKey.Key, newState);
}
private List<ProtoId<AccessLevelPrototype>> ConvertAccessHashSetsToList(List<HashSet<ProtoId<AccessLevelPrototype>>> accessHashsets)
{
var accessList = new List<ProtoId<AccessLevelPrototype>>();
if (accessHashsets.Count <= 0)
return accessList;
foreach (var hashSet in accessHashsets)
{
accessList.AddRange(hashSet);
}
return accessList;
}
private List<HashSet<ProtoId<AccessLevelPrototype>>> ConvertAccessListToHashSet(List<ProtoId<AccessLevelPrototype>> accessList)
{
List<HashSet<ProtoId<AccessLevelPrototype>>> accessHashsets = new List<HashSet<ProtoId<AccessLevelPrototype>>>();
if (accessList != null && accessList.Any())
{
foreach (ProtoId<AccessLevelPrototype> access in accessList)
{
accessHashsets.Add(new HashSet<ProtoId<AccessLevelPrototype>>() { access });
}
}
return accessHashsets;
}
/// <summary>
/// Called whenever an access button is pressed, adding or removing that access requirement from the target access reader.
/// </summary>
private void TryWriteToTargetAccessReaderId(EntityUid uid,
List<ProtoId<AccessLevelPrototype>> newAccessList,
EntityUid player,
AccessOverriderComponent? component = null)
{
if (!Resolve(uid, ref component) || component.TargetAccessReaderId is not { Valid: true })
return;
if (!PrivilegedIdIsAuthorized(uid, component))
return;
if (!_interactionSystem.InRangeUnobstructed(uid, component.TargetAccessReaderId))
{
_popupSystem.PopupEntity(Loc.GetString("access-overrider-out-of-range"), player, player);
return;
}
if (newAccessList.Count > 0 && !newAccessList.TrueForAll(x => component.AccessLevels.Contains(x)))
{
_sawmill.Warning($"User {ToPrettyString(uid)} tried to write unknown access tag.");
return;
}
if (!_accessReader.GetMainAccessReader(component.TargetAccessReaderId, out var accessReader))
return;
var oldTags = ConvertAccessHashSetsToList(accessReader.AccessLists);
var privilegedId = component.PrivilegedIdSlot.Item;
if (oldTags.SequenceEqual(newAccessList))
return;
var difference = newAccessList.Union(oldTags).Except(newAccessList.Intersect(oldTags)).ToHashSet();
var privilegedPerms = _accessReader.FindAccessTags(privilegedId!.Value).ToHashSet();
if (!difference.IsSubsetOf(privilegedPerms))
{
_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions they could not give/take!");
return;
}
if (!oldTags.ToHashSet().IsSubsetOf(privilegedPerms))
{
_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions when they do not have sufficient access!");
_popupSystem.PopupEntity(Loc.GetString("access-overrider-cannot-modify-access"), player, player);
_audioSystem.PlayPvs(component.DenialSound, uid);
return;
}
var addedTags = newAccessList.Except(oldTags).Select(tag => "+" + tag).ToList();
var removedTags = oldTags.Except(newAccessList).Select(tag => "-" + tag).ToList();
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(player):player} has modified {ToPrettyString(component.TargetAccessReaderId):entity} with the following allowed access level holders: [{string.Join(", ", addedTags.Union(removedTags))}] [{string.Join(", ", newAccessList)}]");
accessReader.AccessLists = ConvertAccessListToHashSet(newAccessList);
Dirty(component.TargetAccessReaderId, accessReader);
}
/// <summary>
/// Returns true if there is an ID in <see cref="AccessOverriderComponent.PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
/// </summary>
/// <remarks>
/// Other code relies on the fact this returns false if privileged Id is null. Don't break that invariant.
/// </remarks>
private bool PrivilegedIdIsAuthorized(EntityUid uid, AccessOverriderComponent? component = null)
{
if (!Resolve(uid, ref component))
return true;
if (_accessReader.GetMainAccessReader(uid, out var accessReader))
return true;
var privilegedId = component.PrivilegedIdSlot.Item;
return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, accessReader);
}
}