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# Description Ports MODsuits from Goobstation PR https://github.com/Goob-Station/Goob-Station/pull/1242. The PR author has confirmed that he is okay with me doing this. --- # TODO - [X] Port in sprites - [x] Port in YMLs - [X] Port code - [x] Port code PATCHES - [x] Update EE with required fixes --- <details><summary><h1>Media</h1></summary> <p> ## Modsuit crafting https://github.com/user-attachments/assets/8ff03d3a-0fc1-4818-b710-bfc43f0e2a68 ## Modsuit sealing https://github.com/user-attachments/assets/6671459a-7767-499b-8678-062fc1db7134 </p> </details> --- # Changelog 🆑 - add: Modsuits have been ported from Goobstation! --------- Signed-off-by: Eris <erisfiregamer1@gmail.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> (cherry picked from commit cb06c41fc07275e1f15af916babb44368c0c26c2)
304 lines
11 KiB
C#
304 lines
11 KiB
C#
using Content.Server.Power.Components;
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using Content.Server.Emp;
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using Content.Server.PowerCell;
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using Content.Shared.Examine;
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using Content.Shared.Power;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Emp;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Storage.Components;
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using Robust.Server.Containers;
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using Content.Shared.Whitelist;
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using Content.Shared.Inventory;
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using Content.Shared._Goobstation.Clothing.Systems;
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namespace Content.Server.Power.EntitySystems;
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[UsedImplicitly]
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internal sealed class ChargerSystem : EntitySystem
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{
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly PowerCellSystem _powerCell = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<ChargerComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<ChargerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<ChargerComponent, EntInsertedIntoContainerMessage>(OnInserted);
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SubscribeLocalEvent<ChargerComponent, EntRemovedFromContainerMessage>(OnRemoved);
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SubscribeLocalEvent<ChargerComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
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SubscribeLocalEvent<ChargerComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
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SubscribeLocalEvent<ChargerComponent, ExaminedEvent>(OnChargerExamine);
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SubscribeLocalEvent<ChargerComponent, EmpPulseEvent>(OnEmpPulse);
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}
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private void OnStartup(EntityUid uid, ChargerComponent component, ComponentStartup args)
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{
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UpdateStatus(uid, component);
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}
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private void OnChargerExamine(EntityUid uid, ChargerComponent component, ExaminedEvent args)
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{
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using (args.PushGroup(nameof(ChargerComponent)))
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{
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// rate at which the charger charges
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args.PushMarkup(Loc.GetString("charger-examine", ("color", "yellow"), ("chargeRate", (int) component.ChargeRate)));
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// try to get contents of the charger
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if (!_container.TryGetContainer(uid, component.SlotId, out var container))
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return;
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if (HasComp<PowerCellSlotComponent>(uid))
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return;
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// if charger is empty and not a power cell type charger, add empty message
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// power cells have their own empty message by default, for things like flash lights
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if (container.ContainedEntities.Count == 0)
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{
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args.PushMarkup(Loc.GetString("charger-empty"));
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}
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else
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{
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// add how much each item is charged it
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foreach (var contained in container.ContainedEntities)
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{
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if (!TryComp<BatteryComponent>(contained, out var battery))
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continue;
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var chargePercentage = (battery.CurrentCharge / battery.MaxCharge) * 100;
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args.PushMarkup(Loc.GetString("charger-content", ("chargePercentage", (int) chargePercentage)));
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}
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}
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}
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<ActiveChargerComponent, ChargerComponent, ContainerManagerComponent>();
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while (query.MoveNext(out var uid, out _, out var charger, out var containerComp))
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{
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if (!_container.TryGetContainer(uid, charger.SlotId, out var container, containerComp))
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continue;
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if (charger.Status == CellChargerStatus.Empty || charger.Status == CellChargerStatus.Charged || container.ContainedEntities.Count == 0)
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continue;
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foreach (var contained in container.ContainedEntities)
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{
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TransferPower(uid, contained, charger, frameTime);
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}
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}
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}
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private void OnPowerChanged(EntityUid uid, ChargerComponent component, ref PowerChangedEvent args)
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{
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UpdateStatus(uid, component);
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}
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private void OnInserted(EntityUid uid, ChargerComponent component, EntInsertedIntoContainerMessage args)
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{
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if (!component.Initialized)
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return;
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if (args.Container.ID != component.SlotId)
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return;
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UpdateStatus(uid, component);
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}
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private void OnRemoved(EntityUid uid, ChargerComponent component, EntRemovedFromContainerMessage args)
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{
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if (args.Container.ID != component.SlotId)
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return;
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UpdateStatus(uid, component);
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}
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/// <summary>
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/// Verify that the entity being inserted is actually rechargeable.
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/// </summary>
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private void OnInsertAttempt(EntityUid uid, ChargerComponent component, ContainerIsInsertingAttemptEvent args)
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{
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if (!component.Initialized)
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return;
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if (args.Container.ID != component.SlotId)
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return;
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if (!TryComp<PowerCellSlotComponent>(args.EntityUid, out var cellSlot))
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return;
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if (!cellSlot.FitsInCharger)
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args.Cancel();
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}
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private void OnEntityStorageInsertAttempt(EntityUid uid, ChargerComponent component, ref InsertIntoEntityStorageAttemptEvent args)
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{
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if (!component.Initialized || args.Cancelled)
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return;
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if (!TryComp<PowerCellSlotComponent>(uid, out var cellSlot))
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return;
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if (!cellSlot.FitsInCharger)
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args.Cancelled = true;
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}
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private void UpdateStatus(EntityUid uid, ChargerComponent component)
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{
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var status = GetStatus(uid, component);
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TryComp(uid, out AppearanceComponent? appearance);
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if (!_container.TryGetContainer(uid, component.SlotId, out var container))
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return;
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_appearance.SetData(uid, CellVisual.Occupied, container.ContainedEntities.Count != 0, appearance);
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if (component.Status == status || !TryComp(uid, out ApcPowerReceiverComponent? receiver))
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return;
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component.Status = status;
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if (component.Status == CellChargerStatus.Charging)
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{
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AddComp<ActiveChargerComponent>(uid);
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}
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else
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{
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RemComp<ActiveChargerComponent>(uid);
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}
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switch (component.Status)
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{
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case CellChargerStatus.Off:
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receiver.Load = 0;
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_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Off, appearance);
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break;
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case CellChargerStatus.Empty:
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receiver.Load = 0;
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_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Empty, appearance);
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break;
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case CellChargerStatus.Charging:
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receiver.Load = component.ChargeRate;
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_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Charging, appearance);
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break;
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case CellChargerStatus.Charged:
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receiver.Load = 0;
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_appearance.SetData(uid, CellVisual.Light, CellChargerStatus.Charged, appearance);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private void OnEmpPulse(EntityUid uid, ChargerComponent component, ref EmpPulseEvent args)
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{
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args.Affected = true;
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args.Disabled = true;
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}
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private CellChargerStatus GetStatus(EntityUid uid, ChargerComponent component)
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{
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if (!component.Portable)
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{
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if (!TryComp(uid, out TransformComponent? transformComponent) || !transformComponent.Anchored)
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return CellChargerStatus.Off;
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}
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if (!TryComp(uid, out ApcPowerReceiverComponent? apcPowerReceiverComponent))
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return CellChargerStatus.Off;
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if (!component.Portable && !apcPowerReceiverComponent.Powered)
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return CellChargerStatus.Off;
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if (HasComp<EmpDisabledComponent>(uid))
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return CellChargerStatus.Off;
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if (!_container.TryGetContainer(uid, component.SlotId, out var container))
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return CellChargerStatus.Off;
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if (container.ContainedEntities.Count == 0)
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return CellChargerStatus.Empty;
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if (!SearchForBattery(container.ContainedEntities[0], out _, out var heldBattery))
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return CellChargerStatus.Off;
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if (Math.Abs(heldBattery.MaxCharge - heldBattery.CurrentCharge) < 0.01)
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return CellChargerStatus.Charged;
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return CellChargerStatus.Charging;
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}
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private void TransferPower(EntityUid uid, EntityUid targetEntity, ChargerComponent component, float frameTime)
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{
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if (!TryComp(uid, out ApcPowerReceiverComponent? receiverComponent))
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return;
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if (!receiverComponent.Powered)
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return;
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if (_whitelistSystem.IsWhitelistFail(component.Whitelist, targetEntity))
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return;
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if (!SearchForBattery(targetEntity, out var batteryUid, out var heldBattery))
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return;
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_battery.SetCharge(batteryUid.Value, heldBattery.CurrentCharge + component.ChargeRate * frameTime, heldBattery);
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// Just so the sprite won't be set to 99.99999% visibility
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if (heldBattery.MaxCharge - heldBattery.CurrentCharge < 0.01)
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{
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_battery.SetCharge(batteryUid.Value, heldBattery.MaxCharge, heldBattery);
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}
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UpdateStatus(uid, component);
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}
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// Goobstation - Modsuits - Changed charger logic to work with suits in cyborg charger
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private bool SearchForBattery(EntityUid uid, [NotNullWhen(true)] out EntityUid? batteryUid, [NotNullWhen(true)] out BatteryComponent? component)
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{
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batteryUid = null;
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component = null;
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// try get a battery directly on the inserted entity
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if (TryComp(uid, out component))
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{
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batteryUid = uid;
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return true;
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}
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// Try to get the battery by checking for a power cell slot on the inserted entity
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if (_powerCell.TryGetBatteryFromSlot(uid, out batteryUid, out component))
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return true;
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if (TryComp<InventoryComponent>(uid, out var inventory))
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{
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var relayEv = new FindInventoryBatteryEvent();
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_inventorySystem.RelayEvent((uid, inventory), ref relayEv);
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if (relayEv.FoundBattery != null)
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{
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batteryUid = relayEv.FoundBattery.Value.Owner;
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component = relayEv.FoundBattery.Value.Comp;
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return true;
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}
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}
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return false;
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}
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}
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// Goobstation - Modsuits stuff
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[ByRefEvent]
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public record struct FindInventoryBatteryEvent() : IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
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public Entity<BatteryComponent>? FoundBattery { get; set; }
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}
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