Files
wwdpublic/Content.Server/Body/Systems/LungSystem.cs
Eris d6f3265e83 MODsuits (Port From Goob #1242) (#1640)
# Description

Ports MODsuits from Goobstation PR
https://github.com/Goob-Station/Goob-Station/pull/1242. The PR author
has confirmed that he is okay with me doing this.

---

# TODO

- [X] Port in sprites
- [x] Port in YMLs
- [X] Port code
- [x] Port code PATCHES
- [x] Update EE with required fixes

---

<details><summary><h1>Media</h1></summary>
<p>

## Modsuit crafting

https://github.com/user-attachments/assets/8ff03d3a-0fc1-4818-b710-bfc43f0e2a68

## Modsuit sealing

https://github.com/user-attachments/assets/6671459a-7767-499b-8678-062fc1db7134

</p>
</details>

---

# Changelog

🆑
- add: Modsuits have been ported from Goobstation!

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Signed-off-by: Eris <erisfiregamer1@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>

(cherry picked from commit cb06c41fc07275e1f15af916babb44368c0c26c2)
2025-01-29 20:09:26 +03:00

136 lines
4.5 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Chemistry.Components;
using Content.Shared.Clothing;
using Content.Shared.Inventory.Events;
using Content.Shared.Inventory;
using Content.Server.Power.EntitySystems;
using Robust.Server.Containers;
namespace Content.Server.Body.Systems;
public sealed class LungSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly InternalsSystem _internals = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!; // Goobstation
public static string LungSolutionName = "Lung";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LungComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<BreathToolComponent, ComponentInit>(OnBreathToolInit); // Goobstation - Modsuits - Update on component toggle
SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
SubscribeLocalEvent<BreathToolComponent, ItemMaskToggledEvent>(OnMaskToggled);
}
private void OnGotUnequipped(Entity<BreathToolComponent> ent, ref GotUnequippedEvent args)
{
_atmosphereSystem.DisconnectInternals(ent);
}
private void OnGotEquipped(Entity<BreathToolComponent> ent, ref GotEquippedEvent args)
{
if ((args.SlotFlags & ent.Comp.AllowedSlots) == 0)
{
return;
}
ent.Comp.IsFunctional = true;
if (TryComp(args.Equipee, out InternalsComponent? internals))
{
ent.Comp.ConnectedInternalsEntity = args.Equipee;
_internals.ConnectBreathTool((args.Equipee, internals), ent);
}
}
private void OnComponentInit(Entity<LungComponent> entity, ref ComponentInit args)
{
if (_solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.SolutionName, out var solution))
{
solution.MaxVolume = entity.Comp.MaxVolume;
solution.CanReact = entity.Comp.CanReact;
}
}
// Goobstation - Update component state on component toggle
private void OnBreathToolInit(Entity<BreathToolComponent> ent, ref ComponentInit args)
{
var comp = ent.Comp;
comp.IsFunctional = true;
if (!_inventory.TryGetContainingEntity(ent.Owner, out var parent)
|| !_inventory.TryGetContainingSlot(ent.Owner, out var slot)
|| (slot.SlotFlags & comp.AllowedSlots) == 0
|| !TryComp(parent, out InternalsComponent? internals))
return;
ent.Comp.ConnectedInternalsEntity = parent;
_internals.ConnectBreathTool((parent.Value, internals), ent);
}
private void OnMaskToggled(Entity<BreathToolComponent> ent, ref ItemMaskToggledEvent args)
{
if (args.IsToggled || args.IsEquip)
{
_atmosphereSystem.DisconnectInternals(ent);
}
else
{
ent.Comp.IsFunctional = true;
if (TryComp(args.Wearer, out InternalsComponent? internals))
{
ent.Comp.ConnectedInternalsEntity = args.Wearer;
_internals.ConnectBreathTool((args.Wearer, internals), ent);
}
}
}
public void GasToReagent(EntityUid uid, LungComponent lung)
{
if (!_solutionContainerSystem.ResolveSolution(uid, lung.SolutionName, ref lung.Solution, out var solution))
return;
GasToReagent(lung.Air, solution);
_solutionContainerSystem.UpdateChemicals(lung.Solution.Value);
}
private void GasToReagent(GasMixture gas, Solution solution)
{
foreach (var gasId in Enum.GetValues<Gas>())
{
var i = (int) gasId;
var moles = gas[i];
if (moles <= 0)
continue;
var reagent = _atmosphereSystem.GasReagents[i];
if (reagent is null)
continue;
var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
solution.AddReagent(reagent, amount);
}
}
public Solution GasToReagent(GasMixture gas)
{
var solution = new Solution();
GasToReagent(gas, solution);
return solution;
}
}