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# Description Ports MODsuits from Goobstation PR https://github.com/Goob-Station/Goob-Station/pull/1242. The PR author has confirmed that he is okay with me doing this. --- # TODO - [X] Port in sprites - [x] Port in YMLs - [X] Port code - [x] Port code PATCHES - [x] Update EE with required fixes --- <details><summary><h1>Media</h1></summary> <p> ## Modsuit crafting https://github.com/user-attachments/assets/8ff03d3a-0fc1-4818-b710-bfc43f0e2a68 ## Modsuit sealing https://github.com/user-attachments/assets/6671459a-7767-499b-8678-062fc1db7134 </p> </details> --- # Changelog 🆑 - add: Modsuits have been ported from Goobstation! --------- Signed-off-by: Eris <erisfiregamer1@gmail.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> (cherry picked from commit cb06c41fc07275e1f15af916babb44368c0c26c2)
136 lines
4.5 KiB
C#
136 lines
4.5 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Inventory;
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using Content.Server.Power.EntitySystems;
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using Robust.Server.Containers;
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namespace Content.Server.Body.Systems;
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public sealed class LungSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly InternalsSystem _internals = default!;
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly InventorySystem _inventory = default!; // Goobstation
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public static string LungSolutionName = "Lung";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LungComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<BreathToolComponent, ComponentInit>(OnBreathToolInit); // Goobstation - Modsuits - Update on component toggle
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SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
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SubscribeLocalEvent<BreathToolComponent, ItemMaskToggledEvent>(OnMaskToggled);
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}
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private void OnGotUnequipped(Entity<BreathToolComponent> ent, ref GotUnequippedEvent args)
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{
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_atmosphereSystem.DisconnectInternals(ent);
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}
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private void OnGotEquipped(Entity<BreathToolComponent> ent, ref GotEquippedEvent args)
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{
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if ((args.SlotFlags & ent.Comp.AllowedSlots) == 0)
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{
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return;
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}
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ent.Comp.IsFunctional = true;
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if (TryComp(args.Equipee, out InternalsComponent? internals))
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{
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ent.Comp.ConnectedInternalsEntity = args.Equipee;
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_internals.ConnectBreathTool((args.Equipee, internals), ent);
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}
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}
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private void OnComponentInit(Entity<LungComponent> entity, ref ComponentInit args)
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{
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if (_solutionContainerSystem.EnsureSolution(entity.Owner, entity.Comp.SolutionName, out var solution))
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{
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solution.MaxVolume = entity.Comp.MaxVolume;
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solution.CanReact = entity.Comp.CanReact;
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}
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}
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// Goobstation - Update component state on component toggle
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private void OnBreathToolInit(Entity<BreathToolComponent> ent, ref ComponentInit args)
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{
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var comp = ent.Comp;
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comp.IsFunctional = true;
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if (!_inventory.TryGetContainingEntity(ent.Owner, out var parent)
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|| !_inventory.TryGetContainingSlot(ent.Owner, out var slot)
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|| (slot.SlotFlags & comp.AllowedSlots) == 0
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|| !TryComp(parent, out InternalsComponent? internals))
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return;
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ent.Comp.ConnectedInternalsEntity = parent;
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_internals.ConnectBreathTool((parent.Value, internals), ent);
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}
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private void OnMaskToggled(Entity<BreathToolComponent> ent, ref ItemMaskToggledEvent args)
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{
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if (args.IsToggled || args.IsEquip)
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{
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_atmosphereSystem.DisconnectInternals(ent);
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}
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else
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{
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ent.Comp.IsFunctional = true;
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if (TryComp(args.Wearer, out InternalsComponent? internals))
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{
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ent.Comp.ConnectedInternalsEntity = args.Wearer;
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_internals.ConnectBreathTool((args.Wearer, internals), ent);
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}
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}
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}
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public void GasToReagent(EntityUid uid, LungComponent lung)
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{
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if (!_solutionContainerSystem.ResolveSolution(uid, lung.SolutionName, ref lung.Solution, out var solution))
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return;
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GasToReagent(lung.Air, solution);
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_solutionContainerSystem.UpdateChemicals(lung.Solution.Value);
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}
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private void GasToReagent(GasMixture gas, Solution solution)
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{
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foreach (var gasId in Enum.GetValues<Gas>())
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{
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var i = (int) gasId;
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var moles = gas[i];
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if (moles <= 0)
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continue;
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var reagent = _atmosphereSystem.GasReagents[i];
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if (reagent is null)
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continue;
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var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
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solution.AddReagent(reagent, amount);
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}
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}
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public Solution GasToReagent(GasMixture gas)
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{
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var solution = new Solution();
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GasToReagent(gas, solution);
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return solution;
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}
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}
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