Files
wwdpublic/Content.Shared/Containers/ExitContainerOnMoveComponent.cs
Nemanja e624317d37 Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people

(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00

15 lines
423 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Containers;
/// <summary>
/// This is used for a container that is exited when the entity inside of it moves.
/// </summary>
[RegisterComponent, NetworkedComponent]
[Access(typeof(ExitContainerOnMoveSystem))]
public sealed partial class ExitContainerOnMoveComponent : Component
{
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string ContainerId;
}