mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 13:37:47 +03:00
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Port from WWDP. Refactor from [Goob](https://github.com/Goob-Station/Goob-Station/pull/1251) --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  Night vision goggles:  Zealot's blindfold:  Animal vision:  Thermal vision goggles:  Deathsquad helmet:  Xeno vision:  </p> </details> --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 @Aviu00, Spatison, @PuroSlavKing - add: Added night vision goggle - add: Added thermal vision goggle - add: Deathsquad helmet now grants night and thermal vision. - add: Ninja visor now grants night vision. - tweak: Some animals have gained night vision. - tweak: Xenos have gained night vision. --------- Signed-off-by: Spatison <137375981+Spatison@users.noreply.github.com> Co-authored-by: PuroSlavKing <103608145+puroslavking@users.noreply.github.com> (cherry picked from commit 0f481422a54a197923f4bf03db1b5733e481965f)
48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using Content.Shared.Body.Prototypes;
|
|
using Content.Shared.Body.Systems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Body.Components;
|
|
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
[Access(typeof(SharedBodySystem))]
|
|
public sealed partial class BodyComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Relevant template to spawn for this body.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public ProtoId<BodyPrototype>? Prototype;
|
|
|
|
/// <summary>
|
|
/// Container that holds the root body part.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Typically is the torso.
|
|
/// </remarks>
|
|
[ViewVariables] public ContainerSlot RootContainer = default!;
|
|
|
|
[ViewVariables]
|
|
public string RootPartSlot => RootContainer.ID;
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public SoundSpecifier GibSound = new SoundCollectionSpecifier("gib");
|
|
|
|
/// <summary>
|
|
/// The amount of legs required to move at full speed.
|
|
/// If 0, then legs do not impact speed.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public int RequiredLegs;
|
|
|
|
[ViewVariables]
|
|
[DataField, AutoNetworkedField]
|
|
public HashSet<EntityUid> LegEntities = new();
|
|
|
|
[DataField, AutoNetworkedField]
|
|
public bool ThermalVisibility = true;
|
|
}
|