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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
307 lines
12 KiB
C#
307 lines
12 KiB
C#
using System.Numerics;
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using Content.Client.Tabletop.UI;
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using Content.Client.Viewport;
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using Content.Shared.Tabletop;
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using Content.Shared.Tabletop.Components;
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using Content.Shared.Tabletop.Events;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using static Robust.Shared.Input.Binding.PointerInputCmdHandler;
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namespace Content.Client.Tabletop
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{
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[UsedImplicitly]
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public sealed class TabletopSystem : SharedTabletopSystem
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{
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManger = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AppearanceSystem _appearance = default!;
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// Time in seconds to wait until sending the location of a dragged entity to the server again
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private const float Delay = 1f / 10; // 10 Hz
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private float _timePassed; // Time passed since last update sent to the server.
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private EntityUid? _draggedEntity; // Entity being dragged
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private ScalingViewport? _viewport; // Viewport currently being used
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private DefaultWindow? _window; // Current open tabletop window (only allow one at a time)
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private EntityUid? _table; // The table entity of the currently open game session
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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CommandBinds.Builder
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.Bind(EngineKeyFunctions.Use, new PointerInputCmdHandler(OnUse, false, true))
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.Bind(EngineKeyFunctions.UseSecondary, new PointerInputCmdHandler(OnUseSecondary, true, true))
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.Register<TabletopSystem>();
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SubscribeNetworkEvent<TabletopPlayEvent>(OnTabletopPlay);
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SubscribeLocalEvent<TabletopDraggableComponent, ComponentRemove>(HandleDraggableRemoved);
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SubscribeLocalEvent<TabletopDraggableComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void HandleDraggableRemoved(EntityUid uid, TabletopDraggableComponent component, ComponentRemove args)
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{
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if (_draggedEntity == uid)
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StopDragging(false);
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}
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public override void FrameUpdate(float frameTime)
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{
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if (_window == null)
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return;
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// If there is no player entity, return
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if (_playerManager.LocalEntity is not { } playerEntity)
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return;
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if (!CanSeeTable(playerEntity, _table))
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{
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StopDragging();
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_window?.Close();
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return;
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}
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// If no entity is being dragged or no viewport is clicked, return
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if (_draggedEntity == null || _viewport == null) return;
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if (!CanDrag(playerEntity, _draggedEntity.Value, out var draggableComponent))
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{
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StopDragging();
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return;
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}
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// If the dragged entity has another dragging player, drop the item
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// This should happen if the local player is dragging an item, and another player grabs it out of their hand
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if (draggableComponent.DraggingPlayer != null &&
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draggableComponent.DraggingPlayer != _playerManager.LocalSession!.UserId)
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{
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StopDragging(false);
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return;
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}
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// Map mouse position to EntityCoordinates
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var coords = _viewport.PixelToMap(_inputManager.MouseScreenPosition.Position);
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// Clamp coordinates to viewport
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var clampedCoords = ClampPositionToViewport(coords, _viewport);
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if (clampedCoords.Equals(MapCoordinates.Nullspace)) return;
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// Move the entity locally every update
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EntityManager.GetComponent<TransformComponent>(_draggedEntity.Value).WorldPosition = clampedCoords.Position;
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// Increment total time passed
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_timePassed += frameTime;
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// Only send new position to server when Delay is reached
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if (_timePassed >= Delay && _table != null)
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{
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RaisePredictiveEvent(new TabletopMoveEvent(GetNetEntity(_draggedEntity.Value), clampedCoords, GetNetEntity(_table.Value)));
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_timePassed -= Delay;
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}
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}
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#region Event handlers
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/// <summary>
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/// Runs when the player presses the "Play Game" verb on a tabletop game.
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/// Opens a viewport where they can then play the game.
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/// </summary>
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private void OnTabletopPlay(TabletopPlayEvent msg)
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{
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// Close the currently opened window, if it exists
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_window?.Close();
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_table = GetEntity(msg.TableUid);
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// Get the camera entity that the server has created for us
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var camera = GetEntity(msg.CameraUid);
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if (!EntityManager.TryGetComponent<EyeComponent>(camera, out var eyeComponent))
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{
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// If there is no eye, print error and do not open any window
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Log.Error("Camera entity does not have eye component!");
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return;
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}
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// Create a window to contain the viewport
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_window = new TabletopWindow(eyeComponent.Eye, (msg.Size.X, msg.Size.Y))
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{
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MinWidth = 500,
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MinHeight = 436,
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Title = msg.Title
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};
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_window.OnClose += OnWindowClose;
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}
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private void OnWindowClose()
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{
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if (_table != null)
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{
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RaiseNetworkEvent(new TabletopStopPlayingEvent(GetNetEntity(_table.Value)));
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}
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StopDragging();
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_window = null;
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}
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private bool OnUse(in PointerInputCmdArgs args)
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{
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if (!_gameTiming.IsFirstTimePredicted)
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return false;
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return args.State switch
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{
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BoundKeyState.Down => OnMouseDown(args),
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BoundKeyState.Up => OnMouseUp(args),
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_ => false
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};
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}
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private bool OnUseSecondary(in PointerInputCmdArgs args)
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{
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if (_draggedEntity != null && _table != null)
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{
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var ev = new TabletopRequestTakeOut
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{
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Entity = GetNetEntity(_draggedEntity.Value),
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TableUid = GetNetEntity(_table.Value)
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};
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RaiseNetworkEvent(ev);
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}
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return false;
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}
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private bool OnMouseDown(in PointerInputCmdArgs args)
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{
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// Return if no player entity
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if (_playerManager.LocalEntity is not { } playerEntity)
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return false;
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var entity = args.EntityUid;
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// Return if can not see table or stunned/no hands
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if (!CanSeeTable(playerEntity, _table) || !CanDrag(playerEntity, entity, out _))
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{
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return false;
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}
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// Try to get the viewport under the cursor
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if (_uiManger.MouseGetControl(args.ScreenCoordinates) as ScalingViewport is not { } viewport)
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{
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return false;
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}
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StartDragging(entity, viewport);
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return true;
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}
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private bool OnMouseUp(in PointerInputCmdArgs args)
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{
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StopDragging();
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return false;
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}
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private void OnAppearanceChange(EntityUid uid, TabletopDraggableComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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// TODO: maybe this can work more nicely, by maybe only having to set the item to "being dragged", and have
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// the appearance handle the rest
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if (_appearance.TryGetData<Vector2>(uid, TabletopItemVisuals.Scale, out var scale, args.Component))
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{
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args.Sprite.Scale = scale;
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}
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if (_appearance.TryGetData<int>(uid, TabletopItemVisuals.DrawDepth, out var drawDepth, args.Component))
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{
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args.Sprite.DrawDepth = drawDepth;
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}
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}
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#endregion
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#region Utility
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/// <summary>
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/// Start dragging an entity in a specific viewport.
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/// </summary>
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/// <param name="draggedEntity">The entity that we start dragging.</param>
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/// <param name="viewport">The viewport in which we are dragging.</param>
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private void StartDragging(EntityUid draggedEntity, ScalingViewport viewport)
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{
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RaisePredictiveEvent(new TabletopDraggingPlayerChangedEvent(GetNetEntity(draggedEntity), true));
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_draggedEntity = draggedEntity;
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_viewport = viewport;
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}
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/// <summary>
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/// Stop dragging the entity.
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/// </summary>
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/// <param name="broadcast">Whether to tell other clients that we stopped dragging.</param>
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private void StopDragging(bool broadcast = true)
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{
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// Set the dragging player on the component to noone
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if (broadcast && _draggedEntity != null && EntityManager.HasComponent<TabletopDraggableComponent>(_draggedEntity.Value))
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{
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RaisePredictiveEvent(new TabletopMoveEvent(GetNetEntity(_draggedEntity.Value), Transforms.GetMapCoordinates(_draggedEntity.Value), GetNetEntity(_table!.Value)));
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RaisePredictiveEvent(new TabletopDraggingPlayerChangedEvent(GetNetEntity(_draggedEntity.Value), false));
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}
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_draggedEntity = null;
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_viewport = null;
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}
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/// <summary>
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/// Clamps coordinates within a viewport. ONLY WORKS FOR 90 DEGREE ROTATIONS!
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/// </summary>
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/// <param name="coordinates">The coordinates to be clamped.</param>
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/// <param name="viewport">The viewport to clamp the coordinates to.</param>
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/// <returns>Coordinates clamped to the viewport.</returns>
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private static MapCoordinates ClampPositionToViewport(MapCoordinates coordinates, ScalingViewport viewport)
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{
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if (coordinates == MapCoordinates.Nullspace) return MapCoordinates.Nullspace;
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var eye = viewport.Eye;
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if (eye == null)
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return MapCoordinates.Nullspace;
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var size = (Vector2) viewport.ViewportSize / EyeManager.PixelsPerMeter; // Convert to tiles instead of pixels
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var eyePosition = eye.Position.Position;
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var eyeRotation = eye.Rotation;
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var eyeScale = eye.Scale;
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var min = (eyePosition - size / 2) / eyeScale;
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var max = (eyePosition + size / 2) / eyeScale;
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// If 90/270 degrees rotated, flip X and Y
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if (MathHelper.CloseToPercent(eyeRotation.Degrees % 180d, 90d) || MathHelper.CloseToPercent(eyeRotation.Degrees % 180d, -90d))
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{
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(min.Y, min.X) = (min.X, min.Y);
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(max.Y, max.X) = (max.X, max.Y);
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}
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var clampedPosition = Vector2.Clamp(coordinates.Position, min, max);
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// Use the eye's map ID, we don't want anything moving to a different map!
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return new MapCoordinates(clampedPosition, eye.Position.MapId);
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}
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#endregion
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}
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}
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