Files
wwdpublic/Content.Shared/_Goobstation/Flashbang/FlashEvents.cs
Eris 19834bbb5e Port Changelings From Goobstation (Funky PR 387 Included) (#1855)
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# Description

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Finally gets around to porting over Changelings from Goobstation, as
well as a *certain evil PR* from FunkyStation (with the fixes it comes
with).
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# TODO

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- [x] Wait for #1856 to be merged
- [x] Wait for #1860 to be merged
- [x] Fix broken code to make it actually compile (right now is just
porting prototypes, code, and locale)
- [X] Port That Funky PR I Mentioned Earlier
- [] Throw bricks at the codebase until it stops failing tests
- [X] Maybe do some local testing

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![image](https://github.com/user-attachments/assets/04473aef-d076-4dd0-a700-0c656428b88a)

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# Changelog

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🆑
- add: Changelings have been ported!

---------

Signed-off-by: Eris <erisfiregamer1@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
(cherry picked from commit ee4f7aa7097f260d07af3ab0583a2a5c14a38c74)
2025-03-21 17:06:45 +03:00

26 lines
721 B
C#

using Content.Shared.Inventory;
namespace Content.Shared._Goobstation.Flashbang;
public sealed class GetFlashbangedEvent(float range) : EntityEventArgs, IInventoryRelayEvent
{
public float ProtectionRange = range;
public SlotFlags TargetSlots => SlotFlags.EARS | SlotFlags.HEAD;
}
public sealed class AreaFlashEvent(float range, float distance, EntityUid target) : EntityEventArgs
{
public float Range = range;
public float Distance = distance;
public EntityUid Target = target;
}
public sealed class FlashDurationMultiplierEvent : EntityEventArgs, IInventoryRelayEvent
{
public float Multiplier = 1f;
public SlotFlags TargetSlots => SlotFlags.EYES | SlotFlags.HEAD | SlotFlags.MASK;
}