Files
wwdpublic/Content.Shared/Radio/Components/EncryptionKeyHolderComponent.cs
VMSolidus 4a542df160 IPC Refactor (#771)
# Description

IPCs were ported from a codebase that didn't necessarily follow all of
our repo's coding standards. And while I had done my part to cleanup as
much of the system as was practical within the bounds of a Maintainer
Review, there were a lot of things that I felt were inappropriate to
leave to review, and wished to go over with a fine lense. Thus, here is
my Refactor of IPC code.

Do not merge this without first testing that nothing was broken. Because
I haven't tested it myself yet.
2024-10-19 12:57:44 +07:00

58 lines
1.9 KiB
C#

using Content.Shared.Chat;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Radio.Components;
/// <summary>
/// This component is by entities that can contain encryption keys
/// </summary>
[RegisterComponent]
public sealed partial class EncryptionKeyHolderComponent : Component
{
/// <summary>
/// Whether or not encryption keys can be removed from the headset.
/// </summary>
[DataField]
public bool KeysUnlocked = true;
/// <summary>
/// The tool required to extract the encryption keys from the headset.
/// </summary>
[DataField(customTypeSerializer: typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string KeysExtractionMethod = "Screwing";
[DataField]
public int KeySlots = 2;
[DataField]
public SoundSpecifier KeyExtractionSound = new SoundPathSpecifier("/Audio/Items/pistol_magout.ogg");
[DataField]
public SoundSpecifier KeyInsertionSound = new SoundPathSpecifier("/Audio/Items/pistol_magin.ogg");
[ViewVariables]
public Container KeyContainer = default!;
public const string KeyContainerName = "key_slots";
/// <summary>
/// Whether or not the headset can be examined to see the encryption keys while the keys aren't accessible.
/// </summary>
[DataField]
public bool ExamineWhileLocked = true;
/// <summary>
/// Combined set of radio channels provided by all contained keys.
/// </summary>
[ViewVariables]
public HashSet<string> Channels = new();
/// <summary>
/// This is the channel that will be used when using the default/department prefix (<see cref="SharedChatSystem.DefaultChannelKey"/>).
/// </summary>
[ViewVariables]
public string? DefaultChannel;
}