Files
wwdpublic/Content.Shared/Movement/Components/CursorOffsetRequiresWieldComponent.cs
SlamBamActionman bd28f7f0dd Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
(cherry picked from commit 5c782d30283d5e3661e1ce6ebc6d972f12671c41)
2025-09-20 18:51:05 +03:00

14 lines
390 B
C#

using Content.Shared.Wieldable;
using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Indicates that this item requires wielding for the cursor offset effect to be active.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedWieldableSystem))]
public sealed partial class CursorOffsetRequiresWieldComponent : Component
{
}