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* fix test * Fix * fix Prosecutor * mmm? * fix SuicideCommandTests.cs * EnvironmentalSuicide * pls :( * fix reaction * oops
58 lines
2.2 KiB
C#
58 lines
2.2 KiB
C#
using Content.Server.Chat;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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namespace Content.Server._White.Chat;
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public sealed class EnvironmentalSuicideSystem : EntitySystem
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{
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[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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public override void Initialize() =>
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SubscribeLocalEvent<MobStateComponent, SuicideEvent>(OnEnvironmentalSuicide, before: new[] { typeof(SuicideSystem) });
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/// <summary>
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/// Raise event to attempt to use held item, or surrounding entities to attempt to commit suicide
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/// </summary>
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private void OnEnvironmentalSuicide(Entity<MobStateComponent> victim, ref SuicideEvent args)
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{
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if (args.Handled || _mobState.IsCritical(victim))
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return;
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var suicideByEnvironmentEvent = new SuicideByEnvironmentEvent(victim);
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// Try to suicide by raising an event on the held item
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if (EntityManager.TryGetComponent(victim, out HandsComponent? handsComponent)
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&& handsComponent.ActiveHandEntity is { } item)
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{
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RaiseLocalEvent(item, suicideByEnvironmentEvent);
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if (suicideByEnvironmentEvent.Handled)
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{
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args.Handled = suicideByEnvironmentEvent.Handled;
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return;
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}
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}
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// Try to suicide by nearby entities, like Microwaves or Crematoriums, by raising an event on it
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// Returns upon being handled by any entity
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var itemQuery = GetEntityQuery<ItemComponent>();
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foreach (var entity in _entityLookupSystem.GetEntitiesInRange(victim, 1, LookupFlags.Approximate | LookupFlags.Static))
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{
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// Skip any nearby items that can be picked up, we already checked the active held item above
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if (itemQuery.HasComponent(entity))
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continue;
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RaiseLocalEvent(entity, suicideByEnvironmentEvent);
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if (!suicideByEnvironmentEvent.Handled)
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continue;
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args.Handled = suicideByEnvironmentEvent.Handled;
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return;
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}
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}
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}
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