Files
wwdpublic/Content.Client/Atmos/Consoles/AtmosMonitoringConsoleBoundUserInterface.cs
sleepyyapril a4ab8448b9 Mapping Mini-Wizmerge & New Central Command (#1610)
# Description

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Ports https://github.com/space-wizards/space-station-14/pull/32294
Ports https://github.com/ss14-harmony/ss14-harmony/pull/310 (and
everything needed for it to function)
Early-merges
https://github.com/space-wizards/space-station-14/pull/34302

Adds the ability for multiple central command maps that get randomly
selected.
Tested and works.

---

# Changelog

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🆑 Several contributors
- add: Added a new central command map that is randomly picked alongside
the old one (thank you to Spanky from Harmony)
- add: Added Advanced SMES for mappers.
- add: Added the atmospheric network monitor for seeing what the
temperature, moles, and pressure is on every pipe everywhere through a
computer.
- add: Nukie med bundle now contains a compact defibrillator.
- add: Ported a better mapping editor.
- add: Added the throngler plushie.
- remove: Removed the Throngler as a possible loot spawn for gamble
crates.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>

(cherry picked from commit 9272f65b64392f66a7cd4fd7c84bb152dc93b65a)
2025-01-20 21:34:45 +03:00

41 lines
1.0 KiB
C#

using Content.Shared.Atmos.Components;
namespace Content.Client.Atmos.Consoles;
public sealed class AtmosMonitoringConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private AtmosMonitoringConsoleWindow? _menu;
public AtmosMonitoringConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { }
protected override void Open()
{
base.Open();
_menu = new AtmosMonitoringConsoleWindow(this, Owner);
_menu.OpenCentered();
_menu.OnClose += Close;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not AtmosMonitoringConsoleBoundInterfaceState castState)
return;
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform);
_menu?.UpdateUI(xform?.Coordinates, castState.AtmosNetworks);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Dispose();
}
}