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* We are the science team * I feel like i'm missing something * Yup this is also visible to the player
21 lines
864 B
XML
21 lines
864 B
XML
<Document>
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# A.P.E.
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The Anomalous Particle Emitter is a machine used to interface with anomalies. It is the primary way of manipulating the stats of an anomaly.
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<Box>
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<GuideEntityEmbed Entity="MachineAPE"/>
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</Box>
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The A.P.E. can shoot three different kinds of anomalous particles: Delta, Epsilon, and Zeta. Each particle types has certain effects:
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- [color=#a4885c]Danger:[/color] Increases the severity of an anomaly.
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- [color=#a4885c]Unstable:[/color] Increases the instability of an anomaly.
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- [color=#a4885c]Containment:[/color] Increases the stability at the cost of health.
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Which particle type corresponds to each effect is unique and can be learned by scanning the anomaly.
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The A.P.E. can also be locked by anyone with epistemics access, which prevents it from being deconstructed, turned on or off, or having the particle type switched.
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</Document>
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