Files
wwdpublic/Content.Shared/Throwing/ThrownItemComponent.cs
Kara 609b0b7421 Throwing item scaling animation + recoil (#24724)
(cherry picked from commit ef55039560814a98517552bd58493fc89a2a4812)
2024-02-08 11:57:27 +01:00

48 lines
1.6 KiB
C#

using System.Numerics;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Timing;
namespace Content.Shared.Throwing
{
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class ThrownItemComponent : Component
{
/// <summary>
/// The entity that threw this entity.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public EntityUid? Thrower;
/// <summary>
/// The <see cref="IGameTiming.CurTime"/> timestamp at which this entity was thrown.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan? ThrownTime;
/// <summary>
/// Compared to <see cref="IGameTiming.CurTime"/> to land this entity, if any.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public TimeSpan? LandTime;
/// <summary>
/// Whether or not this entity was already landed.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool Landed;
/// <summary>
/// Whether or not to play a sound when the entity lands.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public bool PlayLandSound;
/// <summary>
/// Used to restore state after the throwing scale animation is finished.
/// </summary>
[DataField]
public Vector2? OriginalScale = null;
}
}