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* Near-sighted trait from SIMPLE STATION 14
AKA PARKSTATION
COMING NOW TO THE REBASE!!!!
FUNNY CODE MADE BY DEATH (allegedly)[joke]{unless?}
After i figure out what does a component not have a setter mean.
* Aparently this was needed
The trait doesnt appear in the traits so thats funny.
* The - update
Aparently its very important.
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.SimpleStation14.Traits.Components;
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/// <summary>
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/// Owner entity cannot see well, without prescription glasses.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class NearsightedComponent : Component
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{
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/// <summary>
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/// Distance from the edge of the screen to the center
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/// </summary>
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/// <remarks>
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/// I don't know how the distance is measured, 1 is very close to the center, 0 is maybe visible around the edge
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/// </remarks>
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[DataField("radius"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Radius = 0.8f;
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/// <summary>
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/// How dark the circle mask is from <see cref="Radius"/>
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/// </summary>
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/// <remarks>
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/// I also don't know how this works, it only starts getting noticeably dark at 0.7, and is definitely noticeable at 0.9, 1 is black
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/// </remarks>
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[DataField("alpha"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float Alpha = 0.995f;
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/// <inheritdoc cref="Radius"/>
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[DataField("equippedRadius"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float EquippedRadius = 0.45f;
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/// <inheritdoc cref="Alpha"/>
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[DataField("equippedAlpha"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float EquippedAlpha = 0.93f;
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/// <summary>
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/// How long the lerp animation should go on for in seconds.
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/// </summary>
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[DataField("lerpDuration"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public float LerpDuration = 0.25f;
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/// <summary>
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/// If true, uses the variables prefixed "Equipped"
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/// If false, uses the variables without a prefix
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] // Make the system shared if you want this networked, I don't wanna do that
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public bool Active = false;
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}
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