Files
wwdpublic/Content.Shared/Movement/Events/MoveInputEvent.cs
metalgearsloth 0da76b64cd Add sprite movement states (#22940)
* Add sprite movement states

Did it for borgs for reference for future implementations.

* Fix

* Fix prediction issue

* review

(cherry picked from commit 9a40cf81f55722083a985e4cdddda9c6008beb08)
2024-01-22 18:36:58 +01:00

23 lines
612 B
C#

using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Shared.Movement.Events;
/// <summary>
/// Raised on an entity whenever it has a movement input change.
/// </summary>
[ByRefEvent]
public readonly struct MoveInputEvent
{
public readonly EntityUid Entity;
public readonly InputMoverComponent Component;
public readonly MoveButtons OldMovement;
public MoveInputEvent(EntityUid entity, InputMoverComponent component, MoveButtons oldMovement)
{
Entity = entity;
Component = component;
OldMovement = oldMovement;
}
}