Files
wwdpublic/Content.Server/Nutrition/Components/SliceableFoodComponent.cs
deltanedas 3b4b4ee186 small food slicing cleanup (#22291)
* component cleanup

* slice system cleanup

* thank you entprotoid

* webedit 1

* webedit 2

* bruh this shitcode has sliceable food with no slice

* ok no persistence

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-12-16 19:39:24 +01:00

32 lines
936 B
C#

using Content.Server.Nutrition.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Nutrition.Components;
[RegisterComponent, Access(typeof(SliceableFoodSystem))]
public sealed partial class SliceableFoodComponent : Component
{
/// <summary>
/// Prototype to spawn after slicing.
/// If null then it can't be sliced.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntProtoId? Slice;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Items/Culinary/chop.ogg");
/// <summary>
/// Number of slices the food starts with.
/// </summary>
[DataField("count"), ViewVariables(VVAccess.ReadWrite)]
public ushort TotalCount = 5;
/// <summary>
/// Number of slices left.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public ushort Count;
}