Files
wwdpublic/Content.Server/Lightning/LightningTargetSystem.cs
Ed 4e0cf764de Major Tesla tweaks (#23235)
* add ignore chance

* twekas

* add damaging and repairing

* grounding rod undestructable by tesla

(cherry picked from commit 5e1fcfc63ead8749aeb0b2c77b477d2762ba62d9)
2024-01-23 22:50:34 +01:00

40 lines
1.3 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Server.Lightning;
using Content.Server.Lightning.Components;
using Content.Shared.Damage;
namespace Content.Server.Tesla.EntitySystems;
/// <summary>
/// The component allows lightning to strike this target. And determining the behavior of the target when struck by lightning.
/// </summary>
public sealed class LightningTargetSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<LightningTargetComponent, HitByLightningEvent>(OnHitByLightning);
}
private void OnHitByLightning(Entity<LightningTargetComponent> uid, ref HitByLightningEvent args)
{
DamageSpecifier damage = new();
damage.DamageDict.Add("Structural", uid.Comp.DamageFromLightning);
_damageable.TryChangeDamage(uid, damage, true);
if (uid.Comp.LightningExplode)
{
_explosionSystem.QueueExplosion(
Transform(uid).MapPosition,
uid.Comp.ExplosionPrototype,
uid.Comp.TotalIntensity, uid.Comp.Dropoff,
uid.Comp.MaxTileIntensity,
canCreateVacuum: false);
}
}
}