Files
wwdpublic/Content.Server/Chemistry/ReagentEffects/StatusEffects/Jitter.cs
TemporalOroboros ce27944275 Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00

42 lines
1.3 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.Jittering;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects.StatusEffects
{
/// <summary>
/// Adds the jitter status effect to a mob.
/// This doesn't use generic status effects because it needs to
/// take in some parameters that JitterSystem needs.
/// </summary>
public sealed partial class Jitter : ReagentEffect
{
[DataField]
public float Amplitude = 10.0f;
[DataField]
public float Frequency = 4.0f;
[DataField]
public float Time = 2.0f;
/// <remarks>
/// true - refresh jitter time, false - accumulate jitter time
/// </remarks>
[DataField]
public bool Refresh = true;
public override void Effect(ReagentEffectArgs args)
{
var time = Time;
time *= args.Scale;
args.EntityManager.EntitySysManager.GetEntitySystem<SharedJitteringSystem>()
.DoJitter(args.SolutionEntity, TimeSpan.FromSeconds(time), Refresh, Amplitude, Frequency);
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("reagent-effect-guidebook-jittering", ("chance", Probability));
}
}