Files
wwdpublic/Content.Server/Chemistry/ReagentEffects/Electrocute.cs
TemporalOroboros ce27944275 Revert 'Revert 'Solution Entities'' (#23168)
(cherry picked from commit d23c8d5c19e56a582b6b12f832bd318efbdac7c7)
2024-01-23 23:00:42 +01:00

32 lines
1.2 KiB
C#

using Content.Server.Electrocution;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed partial class Electrocute : ReagentEffect
{
[DataField] public int ElectrocuteTime = 2;
[DataField] public int ElectrocuteDamageScale = 5;
/// <remarks>
/// true - refresh electrocute time, false - accumulate electrocute time
/// </remarks>
[DataField] public bool Refresh = true;
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-electrocute", ("chance", Probability), ("time", ElectrocuteTime));
public override bool ShouldLog => true;
public override void Effect(ReagentEffectArgs args)
{
args.EntityManager.System<ElectrocutionSystem>().TryDoElectrocution(args.SolutionEntity, null,
Math.Max((args.Quantity * ElectrocuteDamageScale).Int(), 1), TimeSpan.FromSeconds(ElectrocuteTime), Refresh, ignoreInsulation: true);
if (args.Reagent != null)
args.Source?.RemoveReagent(args.Reagent.ID, args.Quantity);
}
}