Files
wwdpublic/Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
Debug fd2cc8570d Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00

576 lines
16 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Client.Administration.Managers;
using Content.Client.Administration.Systems;
using Content.Client.Administration.UI.Bwoink;
using Content.Client.Gameplay;
using Content.Client.Lobby;
using Content.Client.Lobby.UI;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.MenuBar.Widgets;
using Content.Shared.Administration;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Audio;
using Robust.Shared.Input.Binding;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Bwoink;
[UsedImplicitly]
public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSystem>, IOnStateChanged<GameplayState>, IOnStateChanged<LobbyState>
{
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
private BwoinkSystem? _bwoinkSystem;
private MenuButton? GameAHelpButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.AHelpButton;
private Button? LobbyAHelpButton => (UIManager.ActiveScreen as LobbyGui)?.AHelpButton;
public IAHelpUIHandler? UIHelper;
private bool _discordRelayActive;
private bool _hasUnreadAHelp;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<BwoinkDiscordRelayUpdated>(DiscordRelayUpdated);
SubscribeNetworkEvent<BwoinkPlayerTypingUpdated>(PeopleTypingUpdated);
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
}
public void UnloadButton()
{
if (GameAHelpButton != null)
GameAHelpButton.OnPressed -= AHelpButtonPressed;
if (LobbyAHelpButton != null)
LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
}
public void LoadButton()
{
if (GameAHelpButton != null)
GameAHelpButton.OnPressed += AHelpButtonPressed;
if (LobbyAHelpButton != null)
LobbyAHelpButton.OnPressed += AHelpButtonPressed;
}
private void OnAdminStatusUpdated()
{
if (UIHelper is not { IsOpen: true })
return;
EnsureUIHelper();
}
private void AHelpButtonPressed(BaseButton.ButtonEventArgs obj)
{
EnsureUIHelper();
UIHelper!.ToggleWindow();
}
public void OnSystemLoaded(BwoinkSystem system)
{
_bwoinkSystem = system;
_bwoinkSystem.OnBwoinkTextMessageRecieved += ReceivedBwoink;
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenAHelp,
InputCmdHandler.FromDelegate(_ => ToggleWindow()))
.Register<AHelpUIController>();
}
public void OnSystemUnloaded(BwoinkSystem system)
{
CommandBinds.Unregister<AHelpUIController>();
DebugTools.Assert(_bwoinkSystem != null);
_bwoinkSystem!.OnBwoinkTextMessageRecieved -= ReceivedBwoink;
_bwoinkSystem = null;
}
private void SetAHelpPressed(bool pressed)
{
if (GameAHelpButton != null)
{
GameAHelpButton.Pressed = pressed;
}
if (LobbyAHelpButton != null)
{
LobbyAHelpButton.Pressed = pressed;
}
UnreadAHelpRead();
}
private void ReceivedBwoink(object? sender, SharedBwoinkSystem.BwoinkTextMessage message)
{
Logger.InfoS("c.s.go.es.bwoink", $"@{message.UserId}: {message.Text}");
var localPlayer = _playerManager.LocalPlayer;
if (localPlayer == null)
{
return;
}
if (localPlayer.UserId != message.TrueSender)
{
SoundSystem.Play("/Audio/Effects/adminhelp.ogg", Filter.Local());
_clyde.RequestWindowAttention();
}
EnsureUIHelper();
if (!UIHelper!.IsOpen)
{
UnreadAHelpReceived();
}
UIHelper!.Receive(message);
}
private void DiscordRelayUpdated(BwoinkDiscordRelayUpdated args, EntitySessionEventArgs session)
{
_discordRelayActive = args.DiscordRelayEnabled;
UIHelper?.DiscordRelayChanged(_discordRelayActive);
}
private void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args, EntitySessionEventArgs session)
{
UIHelper?.PeopleTypingUpdated(args);
}
public void EnsureUIHelper()
{
var isAdmin = _adminManager.HasFlag(AdminFlags.Adminhelp);
if (UIHelper != null && UIHelper.IsAdmin == isAdmin)
return;
UIHelper?.Dispose();
var ownerUserId = _playerManager.LocalPlayer!.UserId;
UIHelper = isAdmin ? new AdminAHelpUIHandler(ownerUserId) : new UserAHelpUIHandler(ownerUserId);
UIHelper.DiscordRelayChanged(_discordRelayActive);
UIHelper.SendMessageAction = (userId, textMessage) => _bwoinkSystem?.Send(userId, textMessage);
UIHelper.InputTextChanged += (channel, text) => _bwoinkSystem?.SendInputTextUpdated(channel, text.Length > 0);
UIHelper.OnClose += () => { SetAHelpPressed(false); };
UIHelper.OnOpen += () => { SetAHelpPressed(true); };
SetAHelpPressed(UIHelper.IsOpen);
}
public void Open()
{
var localPlayer = _playerManager.LocalPlayer;
if (localPlayer == null)
{
return;
}
EnsureUIHelper();
if (UIHelper!.IsOpen)
return;
UIHelper!.Open(localPlayer.UserId, _discordRelayActive);
}
public void Open(NetUserId userId)
{
EnsureUIHelper();
if (!UIHelper!.IsAdmin)
return;
UIHelper?.Open(userId, _discordRelayActive);
}
public void ToggleWindow()
{
EnsureUIHelper();
UIHelper?.ToggleWindow();
}
public void PopOut()
{
EnsureUIHelper();
if (UIHelper is not AdminAHelpUIHandler helper)
return;
if (helper.Window == null || helper.Control == null)
{
return;
}
helper.Control.Orphan();
helper.Window.Dispose();
helper.Window = null;
helper.EverOpened = false;
var monitor = _clyde.EnumerateMonitors().First();
helper.ClydeWindow = _clyde.CreateWindow(new WindowCreateParameters
{
Maximized = false,
Title = "Admin Help",
Monitor = monitor,
Width = 900,
Height = 500
});
helper.ClydeWindow.RequestClosed += helper.OnRequestClosed;
helper.ClydeWindow.DisposeOnClose = true;
helper.WindowRoot = _uiManager.CreateWindowRoot(helper.ClydeWindow);
helper.WindowRoot.AddChild(helper.Control);
helper.Control.PopOut.Disabled = true;
helper.Control.PopOut.Visible = false;
}
private void UnreadAHelpReceived()
{
GameAHelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
LobbyAHelpButton?.StyleClasses.Add(StyleNano.StyleClassButtonColorRed);
_hasUnreadAHelp = true;
}
private void UnreadAHelpRead()
{
GameAHelpButton?.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
LobbyAHelpButton?.StyleClasses.Remove(StyleNano.StyleClassButtonColorRed);
_hasUnreadAHelp = false;
}
public void OnStateEntered(GameplayState state)
{
if (GameAHelpButton != null)
{
GameAHelpButton.OnPressed -= AHelpButtonPressed;
GameAHelpButton.OnPressed += AHelpButtonPressed;
GameAHelpButton.Pressed = UIHelper?.IsOpen ?? false;
if (_hasUnreadAHelp)
{
UnreadAHelpReceived();
}
else
{
UnreadAHelpRead();
}
}
}
public void OnStateExited(GameplayState state)
{
if (GameAHelpButton != null)
GameAHelpButton.OnPressed -= AHelpButtonPressed;
}
public void OnStateEntered(LobbyState state)
{
if (LobbyAHelpButton != null)
{
LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
LobbyAHelpButton.OnPressed += AHelpButtonPressed;
LobbyAHelpButton.Pressed = UIHelper?.IsOpen ?? false;
if (_hasUnreadAHelp)
{
UnreadAHelpReceived();
}
else
{
UnreadAHelpRead();
}
}
}
public void OnStateExited(LobbyState state)
{
if (LobbyAHelpButton != null)
LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
}
}
// please kill all this indirection
public interface IAHelpUIHandler : IDisposable
{
public bool IsAdmin { get; }
public bool IsOpen { get; }
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message);
public void Close();
public void Open(NetUserId netUserId, bool relayActive);
public void ToggleWindow();
public void DiscordRelayChanged(bool active);
public void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args);
public event Action OnClose;
public event Action OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
public event Action<NetUserId, string>? InputTextChanged;
}
public sealed class AdminAHelpUIHandler : IAHelpUIHandler
{
private readonly NetUserId _ownerId;
public AdminAHelpUIHandler(NetUserId owner)
{
_ownerId = owner;
}
private readonly Dictionary<NetUserId, BwoinkPanel> _activePanelMap = new();
public bool IsAdmin => true;
public bool IsOpen => Window is { Disposed: false, IsOpen: true } || ClydeWindow is { IsDisposed: false };
public bool EverOpened;
public BwoinkWindow? Window;
public WindowRoot? WindowRoot;
public IClydeWindow? ClydeWindow;
public BwoinkControl? Control;
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message)
{
var panel = EnsurePanel(message.UserId);
panel.ReceiveLine(message);
Control?.OnBwoink(message.UserId);
}
private void OpenWindow()
{
if (Window == null)
return;
if (EverOpened)
Window.Open();
else
Window.OpenCentered();
}
public void Close()
{
Window?.Close();
// popped-out window is being closed
if (ClydeWindow != null)
{
ClydeWindow.RequestClosed -= OnRequestClosed;
ClydeWindow.Dispose();
// need to dispose control cause we cant reattach it directly back to the window
// but orphan panels first so -they- can get readded when the window is opened again
if (Control != null)
{
foreach (var (_, panel) in _activePanelMap)
{
panel.Orphan();
}
Control?.Dispose();
}
// window wont be closed here so we will invoke ourselves
OnClose?.Invoke();
}
}
public void ToggleWindow()
{
EnsurePanel(_ownerId);
if (IsOpen)
Close();
else
OpenWindow();
}
public void DiscordRelayChanged(bool active)
{
}
public void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args)
{
if (_activePanelMap.TryGetValue(args.Channel, out var panel))
panel.UpdatePlayerTyping(args.PlayerName, args.Typing);
}
public event Action? OnClose;
public event Action? OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
public event Action<NetUserId, string>? InputTextChanged;
public void Open(NetUserId channelId, bool relayActive)
{
SelectChannel(channelId);
OpenWindow();
}
public void OnRequestClosed(WindowRequestClosedEventArgs args)
{
Close();
}
private void EnsureControl()
{
if (Control is { Disposed: false })
return;
Window = new BwoinkWindow();
Control = Window.Bwoink;
Window.OnClose += () => { OnClose?.Invoke(); };
Window.OnOpen += () =>
{
OnOpen?.Invoke();
EverOpened = true;
};
// need to readd any unattached panels..
foreach (var (_, panel) in _activePanelMap)
{
if (!Control!.BwoinkArea.Children.Contains(panel))
{
Control!.BwoinkArea.AddChild(panel);
}
panel.Visible = false;
}
}
public void HideAllPanels()
{
foreach (var panel in _activePanelMap.Values)
{
panel.Visible = false;
}
}
public BwoinkPanel EnsurePanel(NetUserId channelId)
{
EnsureControl();
if (_activePanelMap.TryGetValue(channelId, out var existingPanel))
return existingPanel;
_activePanelMap[channelId] = existingPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(channelId, text));
existingPanel.InputTextChanged += text => InputTextChanged?.Invoke(channelId, text);
existingPanel.Visible = false;
if (!Control!.BwoinkArea.Children.Contains(existingPanel))
Control.BwoinkArea.AddChild(existingPanel);
return existingPanel;
}
public bool TryGetChannel(NetUserId ch, [NotNullWhen(true)] out BwoinkPanel? bp) => _activePanelMap.TryGetValue(ch, out bp);
private void SelectChannel(NetUserId uid)
{
EnsurePanel(uid);
Control!.SelectChannel(uid);
}
public void Dispose()
{
Window?.Dispose();
Window = null;
Control = null;
_activePanelMap.Clear();
EverOpened = false;
}
}
public sealed class UserAHelpUIHandler : IAHelpUIHandler
{
private readonly NetUserId _ownerId;
public UserAHelpUIHandler(NetUserId owner)
{
_ownerId = owner;
}
public bool IsAdmin => false;
public bool IsOpen => _window is { Disposed: false, IsOpen: true };
private DefaultWindow? _window;
private BwoinkPanel? _chatPanel;
private bool _discordRelayActive;
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message)
{
DebugTools.Assert(message.UserId == _ownerId);
EnsureInit(_discordRelayActive);
_chatPanel!.ReceiveLine(message);
_window!.OpenCentered();
}
public void Close()
{
_window?.Close();
}
public void ToggleWindow()
{
EnsureInit(_discordRelayActive);
if (_window!.IsOpen)
{
_window.Close();
}
else
{
_window.OpenCentered();
}
}
// user can't pop out their window.
public void PopOut()
{
}
public void DiscordRelayChanged(bool active)
{
_discordRelayActive = active;
if (_chatPanel != null)
{
_chatPanel.RelayedToDiscordLabel.Visible = active;
}
}
public void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args)
{
}
public event Action? OnClose;
public event Action? OnOpen;
public Action<NetUserId, string>? SendMessageAction { get; set; }
public event Action<NetUserId, string>? InputTextChanged;
public void Open(NetUserId channelId, bool relayActive)
{
EnsureInit(relayActive);
_window!.OpenCentered();
}
private void EnsureInit(bool relayActive)
{
if (_window is { Disposed: false })
return;
_chatPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(_ownerId, text));
_chatPanel.InputTextChanged += text => InputTextChanged?.Invoke(_ownerId, text);
_chatPanel.RelayedToDiscordLabel.Visible = relayActive;
_window = new DefaultWindow()
{
TitleClass="windowTitleAlert",
HeaderClass="windowHeaderAlert",
Title=Loc.GetString("bwoink-user-title"),
MinSize = new Vector2(500, 300),
};
_window.OnClose += () => { OnClose?.Invoke(); };
_window.OnOpen += () => { OnOpen?.Invoke(); };
_window.Contents.AddChild(_chatPanel);
}
public void Dispose()
{
_window?.Dispose();
_window = null;
_chatPanel = null;
}
}