mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-30 20:17:32 +03:00
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
576 lines
16 KiB
C#
576 lines
16 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using Content.Client.Administration.Managers;
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using Content.Client.Administration.Systems;
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using Content.Client.Administration.UI.Bwoink;
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using Content.Client.Gameplay;
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using Content.Client.Lobby;
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using Content.Client.Lobby.UI;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.MenuBar.Widgets;
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using Content.Shared.Administration;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Audio;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface.Systems.Bwoink;
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[UsedImplicitly]
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public sealed class AHelpUIController: UIController, IOnSystemChanged<BwoinkSystem>, IOnStateChanged<GameplayState>, IOnStateChanged<LobbyState>
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{
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[Dependency] private readonly IClientAdminManager _adminManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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private BwoinkSystem? _bwoinkSystem;
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private MenuButton? GameAHelpButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.AHelpButton;
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private Button? LobbyAHelpButton => (UIManager.ActiveScreen as LobbyGui)?.AHelpButton;
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public IAHelpUIHandler? UIHelper;
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private bool _discordRelayActive;
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private bool _hasUnreadAHelp;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<BwoinkDiscordRelayUpdated>(DiscordRelayUpdated);
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SubscribeNetworkEvent<BwoinkPlayerTypingUpdated>(PeopleTypingUpdated);
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_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
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}
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public void UnloadButton()
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{
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if (GameAHelpButton != null)
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GameAHelpButton.OnPressed -= AHelpButtonPressed;
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if (LobbyAHelpButton != null)
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LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
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}
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public void LoadButton()
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{
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if (GameAHelpButton != null)
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GameAHelpButton.OnPressed += AHelpButtonPressed;
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if (LobbyAHelpButton != null)
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LobbyAHelpButton.OnPressed += AHelpButtonPressed;
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}
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private void OnAdminStatusUpdated()
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{
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if (UIHelper is not { IsOpen: true })
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return;
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EnsureUIHelper();
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}
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private void AHelpButtonPressed(BaseButton.ButtonEventArgs obj)
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{
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EnsureUIHelper();
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UIHelper!.ToggleWindow();
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}
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public void OnSystemLoaded(BwoinkSystem system)
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{
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_bwoinkSystem = system;
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_bwoinkSystem.OnBwoinkTextMessageRecieved += ReceivedBwoink;
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenAHelp,
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InputCmdHandler.FromDelegate(_ => ToggleWindow()))
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.Register<AHelpUIController>();
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}
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public void OnSystemUnloaded(BwoinkSystem system)
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{
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CommandBinds.Unregister<AHelpUIController>();
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DebugTools.Assert(_bwoinkSystem != null);
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_bwoinkSystem!.OnBwoinkTextMessageRecieved -= ReceivedBwoink;
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_bwoinkSystem = null;
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}
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private void SetAHelpPressed(bool pressed)
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{
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if (GameAHelpButton != null)
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{
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GameAHelpButton.Pressed = pressed;
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}
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if (LobbyAHelpButton != null)
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{
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LobbyAHelpButton.Pressed = pressed;
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}
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UnreadAHelpRead();
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}
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private void ReceivedBwoink(object? sender, SharedBwoinkSystem.BwoinkTextMessage message)
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{
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Logger.InfoS("c.s.go.es.bwoink", $"@{message.UserId}: {message.Text}");
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var localPlayer = _playerManager.LocalPlayer;
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if (localPlayer == null)
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{
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return;
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}
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if (localPlayer.UserId != message.TrueSender)
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{
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SoundSystem.Play("/Audio/Effects/adminhelp.ogg", Filter.Local());
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_clyde.RequestWindowAttention();
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}
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EnsureUIHelper();
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if (!UIHelper!.IsOpen)
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{
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UnreadAHelpReceived();
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}
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UIHelper!.Receive(message);
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}
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private void DiscordRelayUpdated(BwoinkDiscordRelayUpdated args, EntitySessionEventArgs session)
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{
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_discordRelayActive = args.DiscordRelayEnabled;
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UIHelper?.DiscordRelayChanged(_discordRelayActive);
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}
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private void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args, EntitySessionEventArgs session)
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{
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UIHelper?.PeopleTypingUpdated(args);
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}
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public void EnsureUIHelper()
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{
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var isAdmin = _adminManager.HasFlag(AdminFlags.Adminhelp);
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if (UIHelper != null && UIHelper.IsAdmin == isAdmin)
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return;
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UIHelper?.Dispose();
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var ownerUserId = _playerManager.LocalPlayer!.UserId;
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UIHelper = isAdmin ? new AdminAHelpUIHandler(ownerUserId) : new UserAHelpUIHandler(ownerUserId);
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UIHelper.DiscordRelayChanged(_discordRelayActive);
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UIHelper.SendMessageAction = (userId, textMessage) => _bwoinkSystem?.Send(userId, textMessage);
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UIHelper.InputTextChanged += (channel, text) => _bwoinkSystem?.SendInputTextUpdated(channel, text.Length > 0);
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UIHelper.OnClose += () => { SetAHelpPressed(false); };
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UIHelper.OnOpen += () => { SetAHelpPressed(true); };
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SetAHelpPressed(UIHelper.IsOpen);
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}
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public void Open()
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{
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var localPlayer = _playerManager.LocalPlayer;
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if (localPlayer == null)
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{
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return;
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}
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EnsureUIHelper();
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if (UIHelper!.IsOpen)
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return;
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UIHelper!.Open(localPlayer.UserId, _discordRelayActive);
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}
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public void Open(NetUserId userId)
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{
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EnsureUIHelper();
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if (!UIHelper!.IsAdmin)
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return;
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UIHelper?.Open(userId, _discordRelayActive);
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}
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public void ToggleWindow()
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{
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EnsureUIHelper();
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UIHelper?.ToggleWindow();
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}
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public void PopOut()
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{
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EnsureUIHelper();
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if (UIHelper is not AdminAHelpUIHandler helper)
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return;
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if (helper.Window == null || helper.Control == null)
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{
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return;
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}
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helper.Control.Orphan();
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helper.Window.Dispose();
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helper.Window = null;
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helper.EverOpened = false;
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var monitor = _clyde.EnumerateMonitors().First();
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helper.ClydeWindow = _clyde.CreateWindow(new WindowCreateParameters
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{
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Maximized = false,
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Title = "Admin Help",
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Monitor = monitor,
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Width = 900,
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Height = 500
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});
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helper.ClydeWindow.RequestClosed += helper.OnRequestClosed;
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helper.ClydeWindow.DisposeOnClose = true;
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helper.WindowRoot = _uiManager.CreateWindowRoot(helper.ClydeWindow);
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helper.WindowRoot.AddChild(helper.Control);
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helper.Control.PopOut.Disabled = true;
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helper.Control.PopOut.Visible = false;
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}
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private void UnreadAHelpReceived()
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{
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GameAHelpButton?.StyleClasses.Add(MenuButton.StyleClassRedTopButton);
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LobbyAHelpButton?.StyleClasses.Add(StyleNano.StyleClassButtonColorRed);
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_hasUnreadAHelp = true;
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}
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private void UnreadAHelpRead()
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{
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GameAHelpButton?.StyleClasses.Remove(MenuButton.StyleClassRedTopButton);
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LobbyAHelpButton?.StyleClasses.Remove(StyleNano.StyleClassButtonColorRed);
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_hasUnreadAHelp = false;
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}
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public void OnStateEntered(GameplayState state)
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{
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if (GameAHelpButton != null)
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{
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GameAHelpButton.OnPressed -= AHelpButtonPressed;
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GameAHelpButton.OnPressed += AHelpButtonPressed;
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GameAHelpButton.Pressed = UIHelper?.IsOpen ?? false;
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if (_hasUnreadAHelp)
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{
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UnreadAHelpReceived();
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}
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else
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{
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UnreadAHelpRead();
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}
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}
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}
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public void OnStateExited(GameplayState state)
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{
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if (GameAHelpButton != null)
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GameAHelpButton.OnPressed -= AHelpButtonPressed;
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}
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public void OnStateEntered(LobbyState state)
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{
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if (LobbyAHelpButton != null)
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{
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LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
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LobbyAHelpButton.OnPressed += AHelpButtonPressed;
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LobbyAHelpButton.Pressed = UIHelper?.IsOpen ?? false;
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if (_hasUnreadAHelp)
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{
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UnreadAHelpReceived();
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}
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else
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{
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UnreadAHelpRead();
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}
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}
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}
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public void OnStateExited(LobbyState state)
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{
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if (LobbyAHelpButton != null)
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LobbyAHelpButton.OnPressed -= AHelpButtonPressed;
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}
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}
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// please kill all this indirection
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public interface IAHelpUIHandler : IDisposable
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{
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public bool IsAdmin { get; }
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public bool IsOpen { get; }
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public void Receive(SharedBwoinkSystem.BwoinkTextMessage message);
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public void Close();
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public void Open(NetUserId netUserId, bool relayActive);
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public void ToggleWindow();
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public void DiscordRelayChanged(bool active);
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public void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args);
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public event Action OnClose;
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public event Action OnOpen;
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public Action<NetUserId, string>? SendMessageAction { get; set; }
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public event Action<NetUserId, string>? InputTextChanged;
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}
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public sealed class AdminAHelpUIHandler : IAHelpUIHandler
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{
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private readonly NetUserId _ownerId;
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public AdminAHelpUIHandler(NetUserId owner)
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{
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_ownerId = owner;
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}
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private readonly Dictionary<NetUserId, BwoinkPanel> _activePanelMap = new();
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public bool IsAdmin => true;
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public bool IsOpen => Window is { Disposed: false, IsOpen: true } || ClydeWindow is { IsDisposed: false };
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public bool EverOpened;
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public BwoinkWindow? Window;
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public WindowRoot? WindowRoot;
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public IClydeWindow? ClydeWindow;
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public BwoinkControl? Control;
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public void Receive(SharedBwoinkSystem.BwoinkTextMessage message)
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{
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var panel = EnsurePanel(message.UserId);
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panel.ReceiveLine(message);
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Control?.OnBwoink(message.UserId);
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}
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private void OpenWindow()
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{
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if (Window == null)
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return;
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if (EverOpened)
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Window.Open();
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else
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Window.OpenCentered();
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}
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public void Close()
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{
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Window?.Close();
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// popped-out window is being closed
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if (ClydeWindow != null)
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{
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ClydeWindow.RequestClosed -= OnRequestClosed;
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ClydeWindow.Dispose();
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// need to dispose control cause we cant reattach it directly back to the window
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// but orphan panels first so -they- can get readded when the window is opened again
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if (Control != null)
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{
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foreach (var (_, panel) in _activePanelMap)
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{
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panel.Orphan();
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}
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Control?.Dispose();
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}
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// window wont be closed here so we will invoke ourselves
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OnClose?.Invoke();
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}
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}
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public void ToggleWindow()
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{
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EnsurePanel(_ownerId);
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if (IsOpen)
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Close();
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else
|
|
OpenWindow();
|
|
}
|
|
|
|
public void DiscordRelayChanged(bool active)
|
|
{
|
|
}
|
|
|
|
public void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args)
|
|
{
|
|
if (_activePanelMap.TryGetValue(args.Channel, out var panel))
|
|
panel.UpdatePlayerTyping(args.PlayerName, args.Typing);
|
|
}
|
|
|
|
public event Action? OnClose;
|
|
public event Action? OnOpen;
|
|
public Action<NetUserId, string>? SendMessageAction { get; set; }
|
|
public event Action<NetUserId, string>? InputTextChanged;
|
|
|
|
public void Open(NetUserId channelId, bool relayActive)
|
|
{
|
|
SelectChannel(channelId);
|
|
OpenWindow();
|
|
}
|
|
|
|
public void OnRequestClosed(WindowRequestClosedEventArgs args)
|
|
{
|
|
Close();
|
|
}
|
|
|
|
private void EnsureControl()
|
|
{
|
|
if (Control is { Disposed: false })
|
|
return;
|
|
|
|
Window = new BwoinkWindow();
|
|
Control = Window.Bwoink;
|
|
Window.OnClose += () => { OnClose?.Invoke(); };
|
|
Window.OnOpen += () =>
|
|
{
|
|
OnOpen?.Invoke();
|
|
EverOpened = true;
|
|
};
|
|
|
|
// need to readd any unattached panels..
|
|
foreach (var (_, panel) in _activePanelMap)
|
|
{
|
|
if (!Control!.BwoinkArea.Children.Contains(panel))
|
|
{
|
|
Control!.BwoinkArea.AddChild(panel);
|
|
}
|
|
panel.Visible = false;
|
|
}
|
|
}
|
|
|
|
public void HideAllPanels()
|
|
{
|
|
foreach (var panel in _activePanelMap.Values)
|
|
{
|
|
panel.Visible = false;
|
|
}
|
|
}
|
|
|
|
public BwoinkPanel EnsurePanel(NetUserId channelId)
|
|
{
|
|
EnsureControl();
|
|
|
|
if (_activePanelMap.TryGetValue(channelId, out var existingPanel))
|
|
return existingPanel;
|
|
|
|
_activePanelMap[channelId] = existingPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(channelId, text));
|
|
existingPanel.InputTextChanged += text => InputTextChanged?.Invoke(channelId, text);
|
|
existingPanel.Visible = false;
|
|
if (!Control!.BwoinkArea.Children.Contains(existingPanel))
|
|
Control.BwoinkArea.AddChild(existingPanel);
|
|
|
|
return existingPanel;
|
|
}
|
|
public bool TryGetChannel(NetUserId ch, [NotNullWhen(true)] out BwoinkPanel? bp) => _activePanelMap.TryGetValue(ch, out bp);
|
|
|
|
private void SelectChannel(NetUserId uid)
|
|
{
|
|
EnsurePanel(uid);
|
|
Control!.SelectChannel(uid);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Window?.Dispose();
|
|
Window = null;
|
|
Control = null;
|
|
_activePanelMap.Clear();
|
|
EverOpened = false;
|
|
}
|
|
}
|
|
|
|
public sealed class UserAHelpUIHandler : IAHelpUIHandler
|
|
{
|
|
private readonly NetUserId _ownerId;
|
|
public UserAHelpUIHandler(NetUserId owner)
|
|
{
|
|
_ownerId = owner;
|
|
}
|
|
public bool IsAdmin => false;
|
|
public bool IsOpen => _window is { Disposed: false, IsOpen: true };
|
|
private DefaultWindow? _window;
|
|
private BwoinkPanel? _chatPanel;
|
|
private bool _discordRelayActive;
|
|
|
|
public void Receive(SharedBwoinkSystem.BwoinkTextMessage message)
|
|
{
|
|
DebugTools.Assert(message.UserId == _ownerId);
|
|
EnsureInit(_discordRelayActive);
|
|
_chatPanel!.ReceiveLine(message);
|
|
_window!.OpenCentered();
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
_window?.Close();
|
|
}
|
|
|
|
public void ToggleWindow()
|
|
{
|
|
EnsureInit(_discordRelayActive);
|
|
if (_window!.IsOpen)
|
|
{
|
|
_window.Close();
|
|
}
|
|
else
|
|
{
|
|
_window.OpenCentered();
|
|
}
|
|
}
|
|
|
|
// user can't pop out their window.
|
|
public void PopOut()
|
|
{
|
|
}
|
|
|
|
public void DiscordRelayChanged(bool active)
|
|
{
|
|
_discordRelayActive = active;
|
|
|
|
if (_chatPanel != null)
|
|
{
|
|
_chatPanel.RelayedToDiscordLabel.Visible = active;
|
|
}
|
|
}
|
|
|
|
public void PeopleTypingUpdated(BwoinkPlayerTypingUpdated args)
|
|
{
|
|
}
|
|
|
|
public event Action? OnClose;
|
|
public event Action? OnOpen;
|
|
public Action<NetUserId, string>? SendMessageAction { get; set; }
|
|
public event Action<NetUserId, string>? InputTextChanged;
|
|
|
|
public void Open(NetUserId channelId, bool relayActive)
|
|
{
|
|
EnsureInit(relayActive);
|
|
_window!.OpenCentered();
|
|
}
|
|
|
|
private void EnsureInit(bool relayActive)
|
|
{
|
|
if (_window is { Disposed: false })
|
|
return;
|
|
_chatPanel = new BwoinkPanel(text => SendMessageAction?.Invoke(_ownerId, text));
|
|
_chatPanel.InputTextChanged += text => InputTextChanged?.Invoke(_ownerId, text);
|
|
_chatPanel.RelayedToDiscordLabel.Visible = relayActive;
|
|
_window = new DefaultWindow()
|
|
{
|
|
TitleClass="windowTitleAlert",
|
|
HeaderClass="windowHeaderAlert",
|
|
Title=Loc.GetString("bwoink-user-title"),
|
|
MinSize = new Vector2(500, 300),
|
|
};
|
|
_window.OnClose += () => { OnClose?.Invoke(); };
|
|
_window.OnOpen += () => { OnOpen?.Invoke(); };
|
|
_window.Contents.AddChild(_chatPanel);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_window?.Dispose();
|
|
_window = null;
|
|
_chatPanel = null;
|
|
}
|
|
}
|