Files
wwdpublic/Content.Server/Light/EntitySystems/EmergencyLightSystem.cs
vanx d085022318 [Add] Emergency Lights Sounds Alerts (#940)
* locale fix

* very nice

* desc

* fix locale

* wow so cool

* no peepee poopoo

* bitiy pixel fix

* unhardcode

* clean up

* review

---------

Co-authored-by: vanx <vanxxxx@discord>
2026-01-01 22:27:05 +03:00

283 lines
11 KiB
C#

using Content.Server.AlertLevel;
using Content.Server.Audio;
using Content.Server.Light.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Station.Systems;
using Content.Shared.Examine;
using Content.Shared.Light;
using Content.Shared.Light.Components;
using Content.Shared.Power;
using Content.Shared.Station.Components;
using Robust.Server.Audio;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Color = Robust.Shared.Maths.Color;
namespace Content.Server.Light.EntitySystems;
public sealed class EmergencyLightSystem : SharedEmergencyLightSystem
{
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly PointLightSystem _pointLight = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly AudioSystem _audioSystem = default!; // White Dream
[Dependency] private readonly IGameTiming _timing = default!; // White Dream
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmergencyLightComponent, MapInitEvent>(OnMapInit); // WD EDIT
SubscribeLocalEvent<EmergencyLightComponent, EmergencyLightEvent>(OnEmergencyLightEvent);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
SubscribeLocalEvent<EmergencyLightComponent, ExaminedEvent>(OnEmergencyExamine);
SubscribeLocalEvent<EmergencyLightComponent, PowerChangedEvent>(OnEmergencyPower);
}
private void OnMapInit(Entity<EmergencyLightComponent> entity, ref MapInitEvent args) => UpdateState(entity); // WD EDIT
private void OnEmergencyPower(Entity<EmergencyLightComponent> entity, ref PowerChangedEvent args)
{
var meta = MetaData(entity.Owner);
// TODO: PowerChangedEvent shouldn't be issued for paused ents but this is the world we live in.
if (meta.EntityLifeStage >= EntityLifeStage.Terminating ||
meta.EntityPaused)
{
return;
}
UpdateState(entity);
}
private void OnEmergencyExamine(EntityUid uid, EmergencyLightComponent component, ExaminedEvent args)
{
using (args.PushGroup(nameof(EmergencyLightComponent)))
{
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine",
("batteryStateText",
Loc.GetString(component.BatteryStateText[component.State]))));
// Show alert level on the light itself.
if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(uid), out var alerts))
return;
if (alerts.AlertLevels == null)
return;
var name = alerts.CurrentLevel;
var color = Color.White;
if (alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
color = details.Color;
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine-alert",
("color", color.ToHex()),
("level", Loc.GetString($"alert-level-{name.ToString().ToLower()}"))));
}
}
private void OnEmergencyLightEvent(EntityUid uid, EmergencyLightComponent component, EmergencyLightEvent args)
{
switch (args.State)
{
case EmergencyLightState.On:
case EmergencyLightState.Charging:
case EmergencyLightState.Full: // White Dream moved for audio
EnsureComp<ActiveEmergencyLightComponent>(uid);
break;
case EmergencyLightState.Empty:
RemComp<ActiveEmergencyLightComponent>(uid);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
if (!TryComp<AlertLevelComponent>(ev.Station, out var alert))
return;
if (alert.AlertLevels == null || !alert.AlertLevels.Levels.TryGetValue(ev.AlertLevel, out var details))
return;
var query = EntityQueryEnumerator<EmergencyLightComponent, PointLightComponent, AppearanceComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var light, out var pointLight, out var appearance, out var xform))
{
if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != ev.Station)
continue;
_pointLight.SetColor(uid, details.EmergencyLightColor, pointLight);
_appearance.SetData(uid, EmergencyLightVisuals.Color, details.EmergencyLightColor, appearance);
UpdateAlarmSound((uid, light), details); // White Dream
if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)
{
light.ForciblyEnabled = true;
TurnOn((uid, light));
}
else if (!details.ForceEnableEmergencyLights && light.ForciblyEnabled)
{
// Previously forcibly enabled, and we went down an alert level.
light.ForciblyEnabled = false;
UpdateState((uid, light));
}
}
}
public void SetState(EntityUid uid, EmergencyLightComponent component, EmergencyLightState state)
{
if (component.State == state) return;
component.State = state;
RaiseLocalEvent(uid, new EmergencyLightEvent(state));
}
// White Dream edit start
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<ActiveEmergencyLightComponent, EmergencyLightComponent, BatteryComponent>();
while (query.MoveNext(out var uid, out _, out var emergencyLight, out var battery))
{
if (emergencyLight.State == EmergencyLightState.On)
{
if (!_battery.TryUseCharge(uid, emergencyLight.Wattage * frameTime, battery))
{
SetState(uid, emergencyLight, EmergencyLightState.Empty);
TurnOff((uid, emergencyLight));
}
}
else
{
_battery.SetCharge(
uid,
battery.CurrentCharge + emergencyLight.ChargingWattage * frameTime * emergencyLight.ChargingEfficiency,
battery);
if (_battery.IsFull(uid, battery))
{
if (TryComp<ApcPowerReceiverComponent>(uid, out var receiver))
{
receiver.Load = 1;
}
SetState(uid, emergencyLight, EmergencyLightState.Full);
}
}
// Audio Alarm
if (emergencyLight.AlarmNextSound >= _timing.CurTime || emergencyLight.AlarmSound == null)
continue;
_audioSystem.PlayEntity(emergencyLight.AlarmSound, Filter.Pvs(uid, 0.5f), uid, true);
emergencyLight.AlarmNextSound = _timing.CurTime.Add(emergencyLight.AlarmInterval);
}
}
// White Dream edit end
/// <summary>
/// Updates the light's power drain, battery drain, sprite and actual light state.
/// </summary>
public void UpdateState(Entity<EmergencyLightComponent> entity)
{
if (!TryComp<ApcPowerReceiverComponent>(entity.Owner, out var receiver))
return;
if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(entity.Owner), out var alerts))
return;
if (alerts.AlertLevels == null || !alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
{
TurnOff(entity, Color.Red); // if no alert, default to off red state
return;
}
if (receiver.Powered && !entity.Comp.ForciblyEnabled) // Green alert
{
receiver.Load = (int) Math.Abs(entity.Comp.Wattage);
TurnOff(entity, details.Color);
SetState(entity.Owner, entity.Comp, EmergencyLightState.Charging);
}
else if (!receiver.Powered) // If internal battery runs out
{
// WD EDIT START
if (!entity.Comp.ForciblyEnabled)
TurnOn(entity, Color.Red);
// WD EDIT END
SetState(entity.Owner, entity.Comp, EmergencyLightState.On);
}
else // Powered and enabled
{
TurnOn(entity, details.Color);
SetState(entity.Owner, entity.Comp, EmergencyLightState.On);
UpdateAlarmSound(entity, details); // White Dream
}
}
private void TurnOff(Entity<EmergencyLightComponent> entity)
{
_pointLight.SetEnabled(entity.Owner, false);
_appearance.SetData(entity.Owner, EmergencyLightVisuals.On, false);
_ambient.SetAmbience(entity.Owner, false);
}
/// <summary>
/// Turn off emergency light and set color.
/// </summary>
private void TurnOff(Entity<EmergencyLightComponent> entity, Color color)
{
_pointLight.SetEnabled(entity.Owner, false);
_pointLight.SetColor(entity.Owner, color);
_appearance.SetData(entity.Owner, EmergencyLightVisuals.Color, color);
_appearance.SetData(entity.Owner, EmergencyLightVisuals.On, false);
_ambient.SetAmbience(entity.Owner, false);
}
private void TurnOn(Entity<EmergencyLightComponent> entity)
{
_pointLight.SetEnabled(entity.Owner, true);
_appearance.SetData(entity.Owner, EmergencyLightVisuals.On, true);
_ambient.SetAmbience(entity.Owner, true);
}
/// <summary>
/// Turn on emergency light and set color.
/// </summary>
private void TurnOn(Entity<EmergencyLightComponent> entity, Color color)
{
_pointLight.SetEnabled(entity.Owner, true);
_pointLight.SetColor(entity.Owner, color);
_appearance.SetData(entity.Owner, EmergencyLightVisuals.Color, color);
_appearance.SetData(entity.Owner, EmergencyLightVisuals.On, true);
_ambient.SetAmbience(entity.Owner, true);
}
// White Dream edit start - Audio Alert by Alert Level
private void UpdateAlarmSound(Entity<EmergencyLightComponent> entity, AlertLevelDetail alertLevel)
{
if (alertLevel.AlarmSound == null)
{
entity.Comp.AlarmSound = null;
return;
}
entity.Comp.AlarmSound = alertLevel.AlarmSound;
entity.Comp.AlarmInterval = alertLevel.AlarmInterval;
if (entity.Comp.AlarmInterval < TimeSpan.FromSeconds(1f)) // Safeguard against spam and client crash
entity.Comp.AlarmInterval = TimeSpan.FromSeconds(1f);
entity.Comp.AlarmNextSound = _timing.CurTime.Add(entity.Comp.AlarmInterval);
}
// White Dream edit end
}