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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description This is **Part 2** of the Modular Computers system, adding the functional player facing stuff- the modular computer itself, a way to make and burn disks via the Disk Burner and a related research. Also comes with some cleanup changes to fix parts of the system that broke in testing. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Actually run through this thing when my laptop is out of battery (everything worked except CONSTRUCTING the disk burner) - [ ] Add disk burning delay, make it more intuitive? Maybe a guidebook entry? --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> NO. </p> </details> --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - add: Added the Disk Burner, the Modular Computer as a board and a way to make computer disks. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: Eris <erisfiregamer1@gmail.com> Signed-off-by: Eris <eris@erisws.com> Co-authored-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> (cherry picked from commit 7d59d26654da45df2783767512c2a4c1dc8af746)
145 lines
5.3 KiB
C#
145 lines
5.3 KiB
C#
using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Coordinates;
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using Robust.Shared.Audio;
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using Content.Shared.Audio;
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using Robust.Shared.Network;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Robust.Shared.Timing;
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using Content.Shared.Power.EntitySystems;
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namespace Content.Shared._Arcadis.Computer;
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public sealed class ModularComputerSystem : EntitySystem
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{
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly SharedPowerReceiverSystem _power = default!;
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public string BlankDiskPrototype = "UnburnedDiskPrototype";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ModularComputerComponent, EntInsertedIntoContainerMessage>(InsertDisk);
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SubscribeLocalEvent<ModularComputerComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<ModularComputerComponent, ExaminedEvent>(OnExamined);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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}
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private void OnExamined(EntityUid uid, ModularComputerComponent component, ExaminedEvent args)
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{
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if (!TryComp(uid, out ItemSlotsComponent? slots)
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|| !_itemSlots.TryGetSlot(uid, component.DiskSlot, out var diskSlot, slots))
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return;
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if (component.RequiresPower && _power.IsPowered(uid) == false)
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return;
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if (diskSlot.Item == null || !TryComp(diskSlot.Item, out ComputerDiskComponent? diskComp))
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{
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args.PushMarkup(Loc.GetString("modular-computer-examine-no-disk"));
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return;
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}
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if (diskComp.ProgramPrototypeEntity == null)
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{
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args.PushMarkup(Loc.GetString("modular-computer-examine-disk-error"));
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return;
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}
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args.PushMarkup(Loc.GetString("modular-computer-examine-has-program", ("program", EntityManager.GetComponent<MetaDataComponent>(diskComp.ProgramPrototypeEntity.Value).EntityName)));
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}
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private void OnActivate(EntityUid uid, ModularComputerComponent component, ActivateInWorldEvent args)
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{
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// go figure it out yourself
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if (!TryComp(uid, out ItemSlotsComponent? slots)
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|| !_itemSlots.TryGetSlot(uid, component.DiskSlot, out var diskSlot, slots))
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return;
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if (component.RequiresPower && _power.IsPowered(uid) == false)
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{
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_popupSystem.PopupPredicted(Loc.GetString("modular-computer-no-power"), uid, args.User);
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return;
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}
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if (diskSlot.Item == null || !TryComp(diskSlot.Item, out ComputerDiskComponent? diskComp))
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{
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_popupSystem.PopupPredicted(Loc.GetString("modular-computer-no-program"), uid, args.User);
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return;
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}
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if (diskComp.ProgramPrototypeEntity == null)
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{
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_popupSystem.PopupPredicted(Loc.GetString("modular-computer-no-program-on-disk"), uid, args.User);
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return;
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}
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if (_netMan.IsServer) // Has to run only on server or mispredict opens 2 seperate UIs. Very bad.
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{
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var activateMsg = new ActivateInWorldEvent(args.User, diskComp.ProgramPrototypeEntity.Value, true);
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RaiseLocalEvent(diskComp.ProgramPrototypeEntity.Value, activateMsg);
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}
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}
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private void InsertDisk(EntityUid uid, ModularComputerComponent component, EntInsertedIntoContainerMessage args)
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{
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if (args.Container.ID != component.DiskSlot
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|| !TryComp(uid, out ItemSlotsComponent? slots)
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|| !_itemSlots.TryGetSlot(uid, component.DiskSlot, out var diskSlot, slots)
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|| diskSlot.Item is null
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|| !TryComp(diskSlot.Item, out ComputerDiskComponent? diskComp))
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return;
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UpdateComputer((uid, component), diskComp, diskSlot);
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if (diskComp.ProgramPrototypeEntity is null
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|| _netMan.IsClient)
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return;
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_audioSystem.PlayPvs(component.DiskInsertSound, uid, AudioParams.Default.WithVolume(+4f));
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}
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private void UpdateComputer(Entity<ModularComputerComponent> computer, ComputerDiskComponent diskComp, ItemSlot diskSlot)
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{
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if (diskSlot.Item is null
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|| diskComp.ProgramPrototype == BlankDiskPrototype)
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return;
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EntityUid magicComputerEntity;
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if (diskComp.ProgramPrototypeEntity == null || diskComp.PersistState != true)
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{
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if (diskComp.ProgramPrototypeEntity != null)
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QueueDel(diskComp.ProgramPrototypeEntity.Value);
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magicComputerEntity = Spawn(diskComp.ProgramPrototype, computer.Owner.ToCoordinates());
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diskComp.ProgramPrototypeEntity = magicComputerEntity;
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}
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else
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magicComputerEntity = diskComp.ProgramPrototypeEntity.Value;
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_transform.SetParent(magicComputerEntity, diskSlot.Item.Value);
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}
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}
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