Files
wwdpublic/Content.Shared/Prying/Systems/PryingSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

192 lines
5.9 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Doors.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Prying.Components;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Serialization;
using PryUnpoweredComponent = Content.Shared.Prying.Components.PryUnpoweredComponent;
namespace Content.Shared.Prying.Systems;
/// <summary>
/// Handles prying of entities (e.g. doors)
/// </summary>
public sealed class PryingSystem : EntitySystem
{
[Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPopupSystem Popup = default!;
public override void Initialize()
{
base.Initialize();
// Mob prying doors
SubscribeLocalEvent<DoorComponent, GetVerbsEvent<AlternativeVerb>>(OnDoorAltVerb);
SubscribeLocalEvent<DoorComponent, DoorPryDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<DoorComponent, InteractUsingEvent>(TryPryDoor);
}
private void TryPryDoor(EntityUid uid, DoorComponent comp, InteractUsingEvent args)
{
if (args.Handled)
return;
args.Handled = TryPry(uid, args.User, out _, args.Used);
}
private void OnDoorAltVerb(EntityUid uid, DoorComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
if (!TryComp<PryingComponent>(args.User, out var tool))
return;
args.Verbs.Add(new AlternativeVerb()
{
Text = Loc.GetString("door-pry"),
Impact = LogImpact.Low,
Act = () => TryPry(uid, args.User, out _, args.User),
});
}
/// <summary>
/// Attempt to pry an entity.
/// </summary>
public bool TryPry(EntityUid target, EntityUid user, out DoAfterId? id, EntityUid tool)
{
id = null;
PryingComponent? comp = null;
if (!Resolve(tool, ref comp, false))
return false;
if (!comp.Enabled)
return false;
if (!CanPry(target, user, out var message, comp))
{
if (!string.IsNullOrWhiteSpace(message))
Popup.PopupClient(Loc.GetString(message), target, user);
// If we have reached this point we want the event that caused this
// to be marked as handled.
return true;
}
StartPry(target, user, tool, comp.SpeedModifier, out id);
return true;
}
/// <summary>
/// Try to pry an entity.
/// </summary>
public bool TryPry(EntityUid target, EntityUid user, out DoAfterId? id)
{
id = null;
// We don't care about displaying a message if no tool was used.
if (!CanPry(target, user, out _))
// If we have reached this point we want the event that caused this
// to be marked as handled.
return true;
// hand-prying is much slower
var modifier = CompOrNull<PryingComponent>(user)?.SpeedModifier ?? 0.1f;
return StartPry(target, user, null, modifier, out id);
}
private bool CanPry(EntityUid target, EntityUid user, out string? message, PryingComponent? comp = null)
{
BeforePryEvent canev;
if (comp != null || Resolve(user, ref comp, false))
{
canev = new BeforePryEvent(user, comp.PryPowered, comp.Force);
}
else
{
if (!TryComp<PryUnpoweredComponent>(target, out _))
{
message = null;
return false;
}
canev = new BeforePryEvent(user, false, false);
}
RaiseLocalEvent(target, ref canev);
message = canev.Message;
return !canev.Cancelled;
}
private bool StartPry(EntityUid target, EntityUid user, EntityUid? tool, float toolModifier, [NotNullWhen(true)] out DoAfterId? id)
{
var modEv = new GetPryTimeModifierEvent(user);
RaiseLocalEvent(target, ref modEv);
// WD EDIT START
var time = modEv.BaseTime * modEv.PryTimeModifier / toolModifier;
if (time <= modEv.Neglect)
time = 0;
// WD EDIT END
var doAfterArgs = new DoAfterArgs(EntityManager, user, TimeSpan.FromSeconds(time), new DoorPryDoAfterEvent(), target, target, tool) // WD EDIT END
{
BreakOnDamage = true,
BreakOnMove = true,
};
if (tool != null)
{
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is using {ToPrettyString(tool.Value)} to pry {ToPrettyString(target)}");
}
else
{
_adminLog.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(user)} is prying {ToPrettyString(target)}");
}
return _doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
}
private void OnDoAfter(EntityUid uid, DoorComponent door, DoorPryDoAfterEvent args)
{
if (args.Cancelled)
return;
if (args.Target is null)
return;
TryComp<PryingComponent>(args.Used, out var comp);
if (!CanPry(uid, args.User, out var message, comp))
{
if (!string.IsNullOrWhiteSpace(message))
Popup.PopupClient(Loc.GetString(message), uid, args.User);
return;
}
if (args.Used != null && comp != null && door.State is not DoorState.Closing and not DoorState.Opening) // WD EDIT
{
_audioSystem.PlayPredicted(comp.UseSound, args.Used.Value, args.User);
}
var ev = new PriedEvent(args.User);
RaiseLocalEvent(uid, ref ev);
}
}
[Serializable, NetSerializable]
public sealed partial class DoorPryDoAfterEvent : SimpleDoAfterEvent
{
}