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# Description Picked 400 commits (and skipped many, many more) from WizDen since #540. Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby Refactor). --- # TODO - [x] Pick - [x] Compile - [x] Fix runtime errors - [ ] Fix up humanoid profile editor - [ ] Test everything --- # Changelog 🆑 - add: Merged 400 WizDen PRs. Happy testing! --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Magnus Larsen <i.am.larsenml@gmail.com> Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com> Co-authored-by: Kukutis96513 <146854220+Kukutis96513@users.noreply.github.com> Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com> Co-authored-by: Gotimanga <127038462+Gotimanga@users.noreply.github.com> Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: KittenColony <149278380+KittenColony@users.noreply.github.com> Co-authored-by: ShadowCommander <shadowjjt@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ERROR404 <100093430+ERORR404V1@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Jezithyr <jezithyr@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: Ciac32 <aknoxlor@gmail.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: NotSoDana <75203942+NotSoDana@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: nao fujiwara <awkwarddryad@gmail.com> Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: Lamrr <96937466+Lamrr@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Jay <67732946+DuskyJay@users.noreply.github.com> Co-authored-by: Just-a-Unity-Dev <67359748+Just-a-Unity-Dev@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com> Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com> Co-authored-by: TurboTracker <130304754+TurboTrackerss14@users.noreply.github.com> Co-authored-by: OnsenCapy <101037138+LGRuthes@users.noreply.github.com> Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com> Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: Rio <110139251+Riolume@users.noreply.github.com> Co-authored-by: vorkathbruh <152932728+vorkathbruh@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: PrPleGoo <PrPleGoo@users.noreply.github.com> Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com> Co-authored-by: username <113782077+whateverusername0@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com> Co-authored-by: Jajsha <101492056+Zap527@users.noreply.github.com> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: youtissoum <51883137+youtissoum@users.noreply.github.com> Co-authored-by: ike709 <ike709@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Geekyhobo <66805063+Geekyhobo@users.noreply.github.com> Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> # Conflicts: # Content.Client/Input/ContentContexts.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Shared/Alert/AlertType.cs # Content.Shared/Input/ContentKeyFunctions.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs # Resources/ConfigPresets/EinsteinEngines/default.toml # Resources/Prototypes/Alerts/alerts.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/keybinds.yml
263 lines
11 KiB
C#
263 lines
11 KiB
C#
using Content.Server.Construction.Components;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Construction
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{
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public sealed partial class ConstructionSystem
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{
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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private readonly Dictionary<ConstructionPrototype, ConstructionGuide> _guideCache = new();
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private void InitializeGuided()
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{
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SubscribeNetworkEvent<RequestConstructionGuide>(OnGuideRequested);
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SubscribeLocalEvent<ConstructionComponent, GetVerbsEvent<Verb>>(AddDeconstructVerb);
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SubscribeLocalEvent<ConstructionComponent, ExaminedEvent>(HandleConstructionExamined);
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}
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private void OnGuideRequested(RequestConstructionGuide msg, EntitySessionEventArgs args)
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{
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if (!_prototypeManager.TryIndex(msg.ConstructionId, out ConstructionPrototype? prototype))
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return;
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if(GetGuide(prototype) is {} guide)
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RaiseNetworkEvent(new ResponseConstructionGuide(msg.ConstructionId, guide), args.SenderSession.Channel);
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}
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private void AddDeconstructVerb(EntityUid uid, ConstructionComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (component.TargetNode == component.DeconstructionNode ||
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component.Node == component.DeconstructionNode)
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return;
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if (!_prototypeManager.TryIndex(component.Graph, out ConstructionGraphPrototype? graph))
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return;
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if (component.DeconstructionNode == null)
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return;
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if (GetCurrentNode(uid, component) is not {} currentNode)
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return;
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if (graph.Path(currentNode.Name, component.DeconstructionNode) is not {} path || path.Length == 0)
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return;
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Verb verb = new();
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//verb.Category = VerbCategories.Construction;
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//TODO VERBS add more construction verbs? Until then, removing construction category
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verb.Text = Loc.GetString("deconstructible-verb-begin-deconstruct");
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verb.Icon = new SpriteSpecifier.Texture(
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new ("/Textures/Interface/hammer_scaled.svg.192dpi.png"));
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verb.Act = () =>
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{
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SetPathfindingTarget(uid, component.DeconstructionNode, component);
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if (component.TargetNode == null)
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{
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// Maybe check, but on the flip-side a better solution might be to not make it undeconstructible in the first place, no?
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_popup.PopupEntity(Loc.GetString("deconstructible-verb-activate-no-target-text"), uid, uid);
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("deconstructible-verb-activate-text"), args.User, args.User);
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}
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};
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args.Verbs.Add(verb);
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}
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private void HandleConstructionExamined(EntityUid uid, ConstructionComponent component, ExaminedEvent args)
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{
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using (args.PushGroup(nameof(ConstructionComponent)))
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{
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if (GetTargetNode(uid, component) is {} target)
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{
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if (target.Name == component.DeconstructionNode)
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{
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args.PushMarkup(Loc.GetString("deconstruction-header-text") + "\n");
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}
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else
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{
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args.PushMarkup(Loc.GetString(
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"construction-component-to-create-header",
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("targetName", target.Name)) + "\n");
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}
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}
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if (component.EdgeIndex == null && GetTargetEdge(uid, component) is {} targetEdge)
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{
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var preventStepExamine = false;
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foreach (var condition in targetEdge.Conditions)
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{
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preventStepExamine |= condition.DoExamine(args);
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}
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if (!preventStepExamine)
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targetEdge.Steps[0].DoExamine(args);
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return;
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}
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if (GetCurrentEdge(uid, component) is {} edge)
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{
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var preventStepExamine = false;
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foreach (var condition in edge.Conditions)
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{
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preventStepExamine |= condition.DoExamine(args);
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}
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if (!preventStepExamine && component.StepIndex < edge.Steps.Count)
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edge.Steps[component.StepIndex].DoExamine(args);
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}
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}
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}
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/// <summary>
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/// Returns a <see cref="ConstructionGuide"/> for a given <see cref="ConstructionPrototype"/>,
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/// generating and caching it as needed.
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/// </summary>
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/// <param name="construction">The construction prototype to generate the guide for. We must be able to pathfind
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/// from its starting node to its ending node to be able to generate a guide for it.</param>
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/// <returns>The guide for the given construction, or null if we can't pathfind from the start node to the
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/// end node on that construction.</returns>
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private ConstructionGuide? GetGuide(ConstructionPrototype construction)
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{
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// NOTE: This method might be allocate a fair bit, but do not worry!
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// This method is specifically designed to generate guides once and cache the results,
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// therefore we don't need to worry *too much* about the performance of this.
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// If we've generated and cached this guide before, return it.
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if (_guideCache.TryGetValue(construction, out var guide))
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return guide;
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// If the graph doesn't actually exist, do nothing.
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if (!_prototypeManager.TryIndex(construction.Graph, out ConstructionGraphPrototype? graph))
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return null;
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// If either the start node or the target node are missing, do nothing.
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if (GetNodeFromGraph(graph, construction.StartNode) is not {} startNode
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|| GetNodeFromGraph(graph, construction.TargetNode) is not {} targetNode)
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return null;
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// If there's no path from start to target, do nothing.
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if (graph.Path(construction.StartNode, construction.TargetNode) is not {} path
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|| path.Length == 0)
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return null;
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var step = 1;
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var entries = new List<ConstructionGuideEntry>()
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{
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// Initial construction header.
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new()
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{
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Localization = construction.Type == ConstructionType.Structure
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? "construction-presenter-to-build" : "construction-presenter-to-craft",
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EntryNumber = step,
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}
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};
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var conditions = new HashSet<string>();
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// Iterate until the penultimate node.
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var node = startNode;
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var index = 0;
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while(node != targetNode)
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{
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// Can't find path, therefore can't generate guide...
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if (!node.TryGetEdge(path[index].Name, out var edge))
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return null;
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// First steps are handled specially.
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if (step == 1)
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{
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foreach (var graphStep in edge.Steps)
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{
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// This graph is invalid, we only allow insert steps as the initial construction steps.
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if (graphStep is not EntityInsertConstructionGraphStep insertStep)
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return null;
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entries.Add(insertStep.GenerateGuideEntry());
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}
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// Now actually list the construction conditions.
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foreach (var condition in construction.Conditions)
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{
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if (condition.GenerateGuideEntry() is not {} conditionEntry)
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continue;
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conditionEntry.Padding += 4;
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entries.Add(conditionEntry);
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}
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step++;
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node = path[index++];
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// Add a bit of padding if there will be more steps after this.
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if(node != targetNode)
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entries.Add(new ConstructionGuideEntry());
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continue;
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}
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var old = conditions;
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conditions = new HashSet<string>();
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foreach (var condition in edge.Conditions)
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{
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foreach (var conditionEntry in condition.GenerateGuideEntry())
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{
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conditions.Add(conditionEntry.Localization);
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// Okay so if the condition entry had a non-null value here, we take it as a numbered step.
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// This is for cases where there is a lot of snowflake behavior, such as machine frames...
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// So that the step of inserting a machine board and inserting all of its parts is numbered.
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if (conditionEntry.EntryNumber != null)
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conditionEntry.EntryNumber = step++;
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// To prevent spamming the same stuff over and over again. This is a bit naive, but..ye.
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// Also we will only hide this condition *if* it isn't numbered.
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else
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{
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if (old.Contains(conditionEntry.Localization))
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continue;
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// We only add padding for non-numbered entries.
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conditionEntry.Padding += 4;
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}
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entries.Add(conditionEntry);
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}
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}
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foreach (var graphStep in edge.Steps)
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{
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var entry = graphStep.GenerateGuideEntry();
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entry.EntryNumber = step++;
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entries.Add(entry);
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}
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node = path[index++];
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}
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guide = new ConstructionGuide(entries.ToArray());
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_guideCache[construction] = guide;
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return guide;
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}
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}
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}
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