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# Description If a damageable entity gets hit three times in a quick succession, it will get stuck slightly red. This effect is clientside-only, but will be present on all clients that had this happen in their PVS range. Presumably this was happening because TryComp returns the requested component even if it's shut down and is about to be removed. --- # TODO - [ ] Find a way to cope with the mental illness this gave me --- <details><summary><h1>Media</h1></summary> <p> <details><summary>Before</summary> <p> https://github.com/user-attachments/assets/5f9a8510-8faa-49df-9cac-b9312e330f53 </p> </details> <details><summary>After</summary> <p> https://github.com/user-attachments/assets/f1d88ebb-3e6c-460d-b4cc-9e93918f1015 </p> </details> </p> </details> --- # Changelog 🆑 - fix: Fixed damageable entities being stuck red after being damaged several times in a quick succession. (cherry picked from commit 2f88303c8a855ebb0064edc7c1d32bf2c0f2684c)